NASA Launches Educational Website
Rob writes to tell us Computer Business Review magazine is reporting that NASA has launched a new educational site targeting children in kindergarten through fourth grade. From the article: "The website aims to appeal to both parents and educators wishing to help develop children's knowledge in subjects such as science, technology and mathematics. [...] 'Our goal with the Kids' Club is to provide a medium that encourages children's interest in exploring the subjects important to developing early skills in science, technology, engineering and mathematics,' said Angela Phillips Diaz, NASA's acting assistant administrator for education."
Interactive games on the site teach children about exploring space, building and launching rockets, keeping airplanes on schedule and how a comet travels through the solar system.
Not that I don't appreciate NASA attempt, but does anyone know of any studies showing the effectiveness of computer games on learning? Both my experiences as a student and now as a science teacher tell me they are a worst of both worlds solution. Too much reading/obvious attempts to educate to make a fun game, far too shallow content to make a good lesson.
-Grey
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Upon looking through the website and I must say I'm disappointed.
It aims to teach space science and technology through playing several interactive games and quizes. For example, at the highest level (5th), you are asked to "guide a comet" by getting nine trivia questions about the Solar system. Ok, it's probably good to know that it takes 365days for Earth to orbit around the Sun. But would that be truly thought provoking? (it might teach kids a method of elimination by logic, I admit).
I just wonder what these people think as "scientific" education here. Knowing some stupid trivia about planets so important to become a scientist or an astronaut?
Teaching science requires more than trivia or memorization games. The key is to make students think with logics. Maybe logic is too much for K-5, well, ok, then let them discover something by playing instead. Like gravity! The kids don't need to know the law of gravity. Just create a java applet that let you play with the mass of the Sun and let the kids adjust its mass to see what sort of effect the planets would see. Or, do the orbiting rocket. Let them "see" what happens when a rocket vehicle tries to catch up on another rocket ahead of it. By "catching up" the rocket behind the second one ignites its booster to "move faster". Let the kids see what would happens to the rocket when it's gone faster. It'll show them the intricacy of astrodynamics!
The main problem on these NASA's EP/O is that the director / designers of the site often do not know what "science" is. I don't mean to single out Angela Diaz (wife of Al Diaz, who got canned from Goddard/NASA, I believe), but she's been known as manager, not exactly a teacher. Give real teachers the budget and make a better site than this, I would dare say!
[I apologize for my rant. I'm just tired of these craps NASA produces these days.]
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I feel that Math Blaster and Where in the World is Carmen Sandiego taught me a lot when I was younger. Even if it didn't actually teach me that much (I don't disagree with you that educational games are somewhat shallow) it did show me that learning can be fun. Even now computer games are helping me, I'm learning Spanish by playing the Spanish version of Where in the World is Carmen Sandiego. So while games are no replacement for formal education they certainly help the process.
Whatever you do, don't mention climate change or poof! there goes your funding.
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PGP Key ID 0xCB8FF658
That's because it's 0, a prerequisite to make 1-9 possible in the long run.
http://alternatives.rzero.com/
That's right... It seems like NASA is full of education initiatives that cater to younger children. Children at that age tend to be easily interested in all sorts of new and exciting things, and don't need NASA's help. The problem is that they'll likely lose any and all interest once they get to an age where they can actually steer their future.
I think NASA should focus much more on grades 9-12, where the goal actually is to prepare oneself for college and ultimately a future career. This is the critical time when we're loosing interest.
It's admirable to try to get students interested in science, but I don't think that's going to happen until a major change of some kind occurs. Not that it was ever "cool" to be a smart kid, but it seems like intelligence is more actively discouraged with kids these days. Here's the problems I see with science's image today:
1. Older kids aren't stupid. They see their techie parents losing jobs and having their salaries cut because people half a world away work for a lot less and have a better work ethic in most cases. Given those facts, would you work your butt off in school and grad school for years on end to end up with a low-paying job, if you could find one?
2. Kids also see that getting an MBA or a law degree is an instant ticket to success with much less hard work. Against that, science doesn't have a chance with anyone but the most hardcore types.
3. For whatever reason, schools don't seem to be attracting the world's best teachers. I had some really excellent math and science teachers in my school career who got me interested in the material. Unless you have a really good teacher in an intro. science class, you'll never enjoy the subject.
4. I'm probably going to piss off a lot of people now, but the trend towards religious fundamentalism in the US really hurts science as well. Religion and science don't mix. When enough of the religious crazies get into powerful positions, projects don't get funded. Examples of the problem are the whole evolution debate, stem cell research, etc. Until we get a moderate base of elected officials in office again, this will continue.
I don't know what it will take to fix the problem, but anything that can be done is better than nothing!