NASA Launches Educational Website
Rob writes to tell us Computer Business Review magazine is reporting that NASA has launched a new educational site targeting children in kindergarten through fourth grade. From the article: "The website aims to appeal to both parents and educators wishing to help develop children's knowledge in subjects such as science, technology and mathematics. [...] 'Our goal with the Kids' Club is to provide a medium that encourages children's interest in exploring the subjects important to developing early skills in science, technology, engineering and mathematics,' said Angela Phillips Diaz, NASA's acting assistant administrator for education."
Interactive games on the site teach children about exploring space, building and launching rockets, keeping airplanes on schedule and how a comet travels through the solar system.
Not that I don't appreciate NASA attempt, but does anyone know of any studies showing the effectiveness of computer games on learning? Both my experiences as a student and now as a science teacher tell me they are a worst of both worlds solution. Too much reading/obvious attempts to educate to make a fun game, far too shallow content to make a good lesson.
-Grey
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Upon looking through the website and I must say I'm disappointed.
It aims to teach space science and technology through playing several interactive games and quizes. For example, at the highest level (5th), you are asked to "guide a comet" by getting nine trivia questions about the Solar system. Ok, it's probably good to know that it takes 365days for Earth to orbit around the Sun. But would that be truly thought provoking? (it might teach kids a method of elimination by logic, I admit).
I just wonder what these people think as "scientific" education here. Knowing some stupid trivia about planets so important to become a scientist or an astronaut?
Teaching science requires more than trivia or memorization games. The key is to make students think with logics. Maybe logic is too much for K-5, well, ok, then let them discover something by playing instead. Like gravity! The kids don't need to know the law of gravity. Just create a java applet that let you play with the mass of the Sun and let the kids adjust its mass to see what sort of effect the planets would see. Or, do the orbiting rocket. Let them "see" what happens when a rocket vehicle tries to catch up on another rocket ahead of it. By "catching up" the rocket behind the second one ignites its booster to "move faster". Let the kids see what would happens to the rocket when it's gone faster. It'll show them the intricacy of astrodynamics!
The main problem on these NASA's EP/O is that the director / designers of the site often do not know what "science" is. I don't mean to single out Angela Diaz (wife of Al Diaz, who got canned from Goddard/NASA, I believe), but she's been known as manager, not exactly a teacher. Give real teachers the budget and make a better site than this, I would dare say!
[I apologize for my rant. I'm just tired of these craps NASA produces these days.]
That's right... It seems like NASA is full of education initiatives that cater to younger children. Children at that age tend to be easily interested in all sorts of new and exciting things, and don't need NASA's help. The problem is that they'll likely lose any and all interest once they get to an age where they can actually steer their future.
I think NASA should focus much more on grades 9-12, where the goal actually is to prepare oneself for college and ultimately a future career. This is the critical time when we're loosing interest.