Re:in comparison to....
by
Knuckles
·
· Score: 4, Interesting
In fact, everything there seems to be designed for driving.
The car culture creates a pull towards car-friendlyness. If people have cars, distances grow. Studies at the Technical University Vienna have shown that the average time we spend for transportation is pretty much constant. If you can go faster, you go farther.
Therefor in a car culture, the shops move to the outskirts where they have less costs, and get away with it because people can drive there for the cheaper prices. The shops offer bigger and bigger packages of household goods, to be chearper, and because people drive there as rarely as possible. The parking lots are huge. The local shops go bankrupt. Suddenly you can't go shopping without a car.
Other example: cars make streets deserted. If people use cars a lot in a city, it gets lonely on the streets. Instead of walking together, people drive by each other. In addition, the noise makes the residents turn away from the street. They close windows, try to be in rooms away from the street. Given time, the architecture will change and turn inwards, presenting cold walls to the outside, with only bathroom and hallway windows. The bed and living room windows face to a courtyard or similar. These changes slowly make the streets uncomfortable and possibly dangerous, and gradually more people switch to cars. Soon there is no space for pedestrians any more, let alone a sidewalk, or anything to walk to.
-- "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
In fact, everything there seems to be designed for driving.
The car culture creates a pull towards car-friendlyness. If people have cars, distances grow. Studies at the Technical University Vienna have shown that the average time we spend for transportation is pretty much constant. If you can go faster, you go farther.
Therefor in a car culture, the shops move to the outskirts where they have less costs, and get away with it because people can drive there for the cheaper prices. The shops offer bigger and bigger packages of household goods, to be chearper, and because people drive there as rarely as possible. The parking lots are huge. The local shops go bankrupt. Suddenly you can't go shopping without a car.
Other example: cars make streets deserted. If people use cars a lot in a city, it gets lonely on the streets. Instead of walking together, people drive by each other. In addition, the noise makes the residents turn away from the street. They close windows, try to be in rooms away from the street. Given time, the architecture will change and turn inwards, presenting cold walls to the outside, with only bathroom and hallway windows. The bed and living room windows face to a courtyard or similar.
These changes slowly make the streets uncomfortable and possibly dangerous, and gradually more people switch to cars. Soon there is no space for pedestrians any more, let alone a sidewalk, or anything to walk to.
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns