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Warcraft III on a Table-Top

ParadyNexus writes "IGN recently posted an interesting article featuringWarcraft III on an interactive digital table. From the article 'Possible uses of the technology range from tactical map manipulation and business collaboration to parlor games, but we see a real future in gaming. An intern at MERL was able to get WarCraft III running on one of the prototypes and shot a video of the DiamondTouch and a voice recognition system in action.' Photos and answers to commonly asked questions and a video showing multi user interaction can be found online."

12 of 42 comments (clear)

  1. Multiuser multitouch tabletop screen? by MindStalker · · Score: 3, Informative

    Wow. For those who didn't read this apparently a small current is sent through your chair so that the table can recognize who is touching it and can accept many touches at the same time. Thus allowing for multiple users in a game like warcraft or any number of other purposes. I want one.. Now..

    1. Re:Multiuser multitouch tabletop screen? by Rude+Turnip · · Score: 2, Interesting

      If everyone is sharing the same table, won't you be able to see each others' placements?

  2. What I'd really like to see by Scott+Lockwood · · Score: 3, Interesting

    Is a multi player game table where at least 4 PC's share a large table stop screen, so as to be able to play anything from WoW to Axes and Allies. Diplomacy, anyone?

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    1. Re:What I'd really like to see by gEvil+(beta) · · Score: 3, Informative

      Ummm, instaed of having four machines sharing one screen, wouldn't it make more sense for the game to be reworked to take advantage of one output device and four input devices instead?

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      This guy's the limit!
  3. Next step.. by Rob+T+Firefly · · Score: 5, Funny

    This will surely evolve into a complex holographic tabletop, which will project glowing 3D plans of maps and structures, allowing the players to figure out if it's a trap.

    1. Re:Next step.. by I+Like+Pudding · · Score: 2, Funny

      And when you head to Molten Core, it sets you on fire for added ambiance.

  4. Projection? by 4D6963 · · Score: 2, Interesting

    While it's kind of cool, the one thing that disappointed me is that it was based on projection and not a screen. Regardless of the costs and technical challenge it may cause, projection over a backlit LCD screen has the big disadvantage of having undisplayed areas (where your shadow is) and although it doesn't seem like a problem in the demonstartion video, I see it as limitating the comfort of this whole thing.

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  5. Capacitive Touch by N_Piper · · Score: 2, Interesting

    The interesting thing is that Mitsubishi has found a way for more than one person to interact with the table and be distinguished as such. It looks like they have found a way to distinguish your "Personal Ground" and measure the rate of drain on the grid from the diferent users.
    The rest is really just old-hat that can be done with stock electronics from Digikey and a projector.
    Not that I would know how to implement the HID drivers but the table top is just a grid of wires reporting X and Y through, what might as well be, stock IC's.
    For those who want to know more look at the tech docs for these products http://www.qprox.com/products/index.php

  6. Apple multi-touch by Teclis · · Score: 3, Insightful

    Just in case you think this is completely new:

    http://video.google.com/videoplay?docid=63791469 23853181774

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  7. DiamondTouch uses a different method by dlleigh · · Score: 2, Informative
    The Qprox devices use a switched capacitor technique invented by James Clerk Maxwell in the late 19th century He dubbed it the "method of intermittent currents" and it can usefully measure capacitances in the sub-picofarad range.

    DiamondTouch uses capacitive coupling, but has a very different sensor architecture. It is closer to a radio receiver with a synchronous demodulator. See the following MERL technical report for more information.

  8. RE: It doesn't game as well as a keyboard an mouse by Anonymous Coward · · Score: 3, Insightful

    From http://paradynexus.blogspot.com/ I've been recently reading some forums commenting on work that I did at Mitsubishi Electric Research Laboratories. Most of them are postive (there's usually a couple 'If your system could play some game I'd wet my pants' type comments) . A few conspiracy theorists seem to think that my demo is too good to be true - and someone calls me to task on my Warcraft skills.

    First, I'd like to dispel the myth: this work is NOT fake, if you'd like to see exactly how we built this system please read our research paper. When you look under the hood you'll see that this system is really just a simple conversion of gestures and speech to standard keyboard and mouse commands.

    Second, people commenting about how this system is not as good as a keyboard and a mouse are totally missing the point of this research. It's not about being more efficient than a keyboard and mouse but rather this work is about making actions public so that others can
    double check to ensure the best outcomes.

    Many things in life are not like WarCraft III where you can die and play again. Think about safety critical applications such as real life military command and control or air traffic control. Here the collaborative decisions have a direct impact on people's lives. By making actions public on the tabletop others can monitor your activity and ensure that you are doing the right thing.

    Warcraft III is really designed as an example of a military command and control situation rather than a replacement for the keyboard and the mouse in the game.

  9. Minority Report by Ugmo · · Score: 3, Insightful

    This reminded me of the Minority Report Movie where the computer interface was gestural.

    The differences are that Minority Report had a vertical, transparent display, not a table top but this tabletop version is definitely something different than the WIMP (Windows, Icons, Mouse, pointer) interface. The two hand select was very nice. Another feature I liked was that the voice command system did not seem to get confused when he was commenting on the steps he was taking as opposed to giving the system instructions.