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The Call Girl Character Class

An anonymous reader writes "And you thought stuff like WoW was addictive before? 1UP has posted a story from CGW about the new character class in MMOs: call girl. They interviewed girls who make up to thousands of dollars a week as escorts in the MMO Second Life. The article even sheds light on virtual pimps and a gentleman's club that takes a cut of the action. Said one of the escorts interviewed, 'Based on my personal convictions, which most people would find beyond offensive, I do not set boundaries in Second Life. I'll do anything, and I'll probably do it better than the client expects.'"

7 of 108 comments (clear)

  1. Has to be said... by Tackhead · · Score: 5, Funny
    > I'll do anything, and I'll probably do it better than the client expects

    Aight. I put on my robe and wizard hat.

    "Hard like a rhino..."
    - Vanilla Ice

  2. Like real life? by Anonymous Coward · · Score: 5, Funny

    Will the call girl class cry after the first time they level up?

  3. Drugged-up prostitutes in the metaverse too? by CRCulver · · Score: 4, Funny

    It's only a matter of time before you have virtual crackwhores whose avatars stumble into your pad, and after they give sex for money, they ask if you want to try a hot new drug called "snow crash". (If you are in the 0.001% of Slashdot users who don't get the joke because you haven't read Neal Stephenson's , you don't know what you've been missing).

  4. Re:Seriously, I Don't Get It by A+Cheese+Danish · · Score: 5, Informative

    Actually, Second Life nowadays allows for user-uploaded animations. Most anything that is stored as a .bvh file can be uploaded as an animation for your avatar to do.

    Some people make sets of animations that allow for almost every possible sexual position with almost as many partners as you want at one time. Some are even advanced enough to where you can sit on an animation object and switch between animations from a menu select system.

    If pixel-slapping is your thing, then SL is probably one of the only "on-the-market" products that lets you have the freedom to do these things, among others.

    --
    Slashdot - Come for the creative thought, stay for the lesbians!
  5. sexuality and morality by cant_get_a_good_nick · · Score: 4, Insightful

    The MPAA rates much harder on sexual situations than violent ones. Can have hundreds of people killed, still get PG-13, but get a couple too many boobies showing, rated R. Male nudity, pretty much Adults Only, or release unrated. The theory i've heard is "people know the violence is fake, but the sex can be more easily confused with real life, therefore influencing unwanted behavior". Lets say we pretend this is true, there's something about a bare breast that makes people unable to see that it's a construction on not reality, where do virtual worlds fit in? We've already seen the uproar with Hot Coffee and GTA. Here you're in the same environment (so no confusion reality vs. game), seeing a highly pixellated "woman" and that's immoral. But the violence in the game gets a rating sticker and is ok.

    Not asking for an answer, just confused...

  6. Re:Seriously, I Don't Get It by tricorn · · Score: 4, Interesting

    Specifically, your avatar can have the current animation be set and changed by an object, either by giving that object permission, or by sitting on it. A standard way of doing such things is to have "pose balls" or similar (e.g. a "sit" on a couch, or a bed, and it then gets to animate you). There are lots of combo pose balls where one person "sits" on one, the other on the other, and it puts both avatars into a posed position, typically sexual.

    Since objects can also communicate, and can be controlled by a player (under control of a script), this allows for as complex interaction between two avatars as you can think of. Either or both can select how they want to act or respond, and a script can select the appropriate synchronized animations to do the appropriate interaction.

    ALL avatar motion is controlled by such animations, such as normal sitting, standing, flying, jumping, walking, running, falling. You can also trigger animations on yourself, it isn't only through objects. Besides animations, you can also trigger sounds (which can also be uploaded).

    Combined with the ability to upload skin details and attach objects to your body (and said objects can now move as well, e.g. twitching tails, flapping wings), and reshape body details (male or female), the possibilities seem fairly unbounded. Certainly for someone who gets off on phone sex, something like this can add a whole new element.

    There also seems to be a big market in selling skins, pose balls, animations and sounds to implement all of this, i.e. the support structure behind the sex trade. Gambling also seems to be big in SL; think of it, you could script a slot machine that allowed anyone to copy it, they run it, and it automatically gives you (the programmer) a cut of the action, without even having to put up any money (and payouts come out of the account of the person who is running the machine, not you). You can do that without needing to actually pay ANY real money, just with the basic free account, and if your slot machine becomes popular, you'll start getting game money rolling in, which you can then trade for real money.

  7. Re:It has to be said, by GeekyMike · · Score: 5, Funny

    Maybe you will change your mind after listening to Reason :-)

    --
    Beware the fury of a patient man
    - John Dryden