Games Lead To Violence and Drugs?
A joint University of California, SFO/University of Pittsburgh study has been released which finds "playing violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol", Gamasutra reports. Reuters is also carrying the story, with some information about methodology available in that piece. From the article: "Brady and Matthews had a group of 100 male undergraduates aged 18 to 21 play either Grand Theft Auto III or The Simpsons: Hit and Run. In the Simpsons game, players took the role of Homer Simpson and their task was to deliver daughter Lisa's science project to school before it could be marked late. In Grand Theft Auto III, players took the role of a criminal, and were instructed by the Mafia to beat up a drug dealer with a baseball bat."
correlation != causation
Someone please mod this article +5 flamebait.
How many "studies" are we going to read on this? How often are we getting told "games make you violent"? How often are we going to say "bullshit"?
It doesn't accumulate more truth by saying it more often. Games make you as violent as D&D did in the 80s, TV did in the 60s, radio did in the 30s and books did before that. It's the same "old generation who don't know jack about X blames it for the problems created by the way people are" shit we've been seeing for centuries now.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
This is a very small trial -- only 50 people in each group. I wonder how significant the results are, and if they would still exist in a larger trial (my guess is most of the effects would disappear). While I can certainly believe blood pressure increases and other physiological effects, I'm very skeptical that a short time playing a violent videogame would somehow change your attitude towards marijuana.
It's not impossible, of course, I just want to see the results validated in a larger trial. At the very least I want to see the numbers from this trial -- I suspect that the effects are very small and just on the edge of statistical significance.
ZFS: because love is never having to say fsck
If you read the link about their methodology, it becomes clear that the study is crap. According to Reuters:
"Regardless of whether they grew up in a violent environment, the researchers found, young men who had played the violent game were less cooperative and more competitive in completing an assigned task with another person, compared to those who played the Simpsons game. They were also more likely to have permissive attitudes toward alcohol and marijuana use."
How exactly does one get from "have a more permissive attitude" to "more likely to use drugs/drink"? Fucks sake, I've got a completely permissive attitude to other people's bad habits, but that doesn't mean I'd like to share them. If you spun this study the other way, it'd be saying "gamers more permissive, less likely to force their views on other people".
Either the study itself is politically funded crap, or the spin being put on it is.
Erotic is when you use a feather. Exotic is when you use the whole chicken.
It amazes me that any news group or individual is willing to place the equivalent of 'blind faith' in these purported studies. How were the test subjects selected? Was there a control group? Do young men in general believe that it is OK to smoke marajuana and drink alcohol? Was the study designed to prove this particular outcome, or did it stumble upon this while 100 guys were playing GTA? Anyone who knows anything about statistics can see that information in such studies is warped or misrepresented in an attempt to prove/disprove some widely contended POV (i.e. video games made me do it). The only reason this study is "controversial": there is no scientific blueprint listed for this study. Take any new statistics with a grain of salt... everyone has an agenda.
"Bad times have a scientific value. These are occasions a good learner would not miss." ~ Ralph Waldo Emerson
I actually did RTFA (after giving an earlier testimonial spiel) and it was interesting. Something in me is screaming common sense though that GTA might make people more competitive and get the heart racing a little more than Simpsons Hit and Run.
"Oh noes, I'm going to deliver the science project before you!"
Also, they only seemed to study the short term effects. They didn't see if the subjects were still as hostile the next day or the implications of more chronic video game playing.
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"playing violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol"
If this also works on older men, I'd be willing to give my copy of GTA3 to a Senator or Representative in the hopes that it would change their minds about smoking marijuana and drinking alcohol, to make it legally acceptable.
The abstract makes me think this was a poorly conducted study. Where's the control group that played no games? What if playing games reduces these thoughts in a way that varies based on the game? You could also have gotten this result by baselining the attitudes of the subjects before the experiment, but then you also might have lost all the interesting quotes like "Media violence exposure may play a role in the development of negative attitudes and behaviors related to health."
They did find that blood pressure tends to go up while playing games. In addition, those with exposure to home and community violence had a more sigificant blood pressure change with the violent game than with the other game. I think they might have just verified post-traumatic stress disorder.
I would bet my next paycheck that a good, solid study could find a correlation that watching daytime soaps and prime-time drama leads people in their 20's and 30's to getting the idea that infidelity is normal and then proceeding to emulate their TV drama stars and be unfaithful themselves. Gee -- there's a shocker.
Yet, do you see the Family Values people lobbying daytime television producers to clean up their shows? It probably would help imrpove the state of the American family if we weren't bombarded by perfectly beautiful, young, cheating couples on 95% of the programs being shown. But mo, they'd never attack an entrenched mainstream form of entertainmens. Ditto movies (except if it's wildly successful and has gay cowboys, then they'll attack it). Or how about the violence of professional sports? Isn't Superbowl Sunday reportedly one of the worst days of the year when it comes to wife abuse?
Such double standards.
I think regulation of expression is a last-resort option. People are free to take their own actions, for better or for worse. I however think that we should address all forms of entertainment with a similar statndard. Well, except for porn -- that's a slightly different can of worms.
Method of processing duck feet
So, they say "playing violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol."
Let me rewrite this: "playing violent videogames can lead young men to believe that the government does not have the right to forbid you from consuming mild mind-altering substances, as long as your actions do not harm others' lives."
Sounds pretty good to me.
Circumcision is child abuse.
Yes but as pointed out elsewhere, it could have been a secondary causation. Playing violent games leads to temporary increases in stress/hormone levels, increases in hormones levels causes peoples perception to change.. Primary causation is almost impossible to prove unless the test was hours later, and I doupt it was.