Developer Stress Crippling Game Innovation?
hapwned writes "Jason Della Rocca, the executive director of the International Game Developers Association (IGDA), looks at the big picture of the grim, dead-end careers of game developers. From the article: 'More fundamental is the notion that immature practices and extreme working conditions are bankrupting the industry's passion - the love for creating games that drives developers to be developers. When the average career length of the game development workforce is just over five years and over 50% of developers admit they don't plan to hang around for more than 10, we have a problem. How can an industry truly grow, and an art form evolve, if everyone is gone by the time they hit 30?'"
I can honestly say I don't want what 99% of these people make in their 5 years at the grindstone in full time game development.
Now these people must have got into it initially for the love of games - and even if they jack it all in and get a 'real' job, I assume they'll still like games.
We're going to end up with a huge glut of people with real jobs (i.e. can do whatever they want) moonlighting in the evenings making quality mods, small games for online distribution etc etc.
Much more what I want to buy anyway and should be a nice bit of fresh air
This doesn't just apply to game developers, but most software developers as well. It's a risky business, and for most innovation developers are forced to put their career, money/life savings on the line whenever an innovative product is developed. How can we be innovative when we can't pay our mortage payments?
There aren't enough investors out there to put money on risky software development projects, so we are often forced to take big risks ourselves when it comes to ideas we are passionate about. And frankly, people with lots of money often don't understand what we're doing.
There are 10 types of people in the world; those who can read binary, and those who can't.
Balderdash.
Arguments such as these have been made hundreds of times over about every creative profession, and there are enough counterexamples to prove it's utter bunk. Take Cezanne. He did most of his important, really revolutionary work in the last few years of his life. He was only actually discovered by the around the turn of the century, when he was finally honored with an exhibition. Monet himself came up to him and esposed his genius, saying he was, in fact, the greatest genius of them all. He said (T. J. Clark's paraphrase) "Maybe... but back to work!" Can I offer you, perhaps, John Milton, or Robert Frost, or, hell, Neal Stephenson (he's 46, you know)?
Young people generally have the advantage that they're poor, desparate to make their mark on the world, too inexperienced to know what they're doing is stupid. Their brains also have a higher degree of plasticity, but this countered on the other end of the scale by the experience and wisdom that comes with age. What happens to older artists is that they get rich when they're 30 and are too busy with the trappings of fame and fortune to really produce anything good after that. After all, I don't think the decline in the Harry Potter books is because Rowling (not a spring chicken, by the way, she's 40) is now incapable of true innovation, but because she's writing big sloppy books as fast as she can. She knows they'll sell and her dedication to the craft of writing has become lax.
I've been thinking about this issue lately, and I'm stuck with a conundrum: Why are people so interested in modding commercial games, when they could use a Free game engine instead and have their work more widely available?
There are a couple of possible explanations for this:
However, none of these reasons seems to provide a complete explanation for why there isn't even a single example of an extremely popular GPL game. I mean, there's no reason whatsoever that the next Counterstrike couldn't be built on Cube or the GPL'd Quake 2 source... so why isn't anyone doing it?
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz