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Duke Nukem Forever Update

Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"

11 of 250 comments (clear)

  1. What Went Wrong? by eldavojohn · · Score: 5, Insightful
    You know, I think there's a lot to be said about project management when developing a computer game. Computer games have so many frail aspects.

    They are complex.

    The technology is forever changing.

    There are multiple platforms.

    They become obsolete after two months.

    The fan base is one of usual hypercriticality.

    With these aspects working against you, developing them is just all the more difficult. How many times has this game changed the engine it's being built upon? Too many.

    From the article:
    The game has undergone at least one complete change to its game engine during the course of development. Originally utilizing id Software's Quake II engine, the 3D Realms team switched in 1998 to Epic's Unreal engine 1.0 [6], forcing a revision of all previous work except for the game's textures, which were later replaced anyway.

    3D Realms continued to receive updates from Epic for their newly licensed engine, and in 2000 they moved to the Unreal Engine 1.5 technology branch. However, in mid 2001 they cut themselves off entirely from Epic and went their own way [7].

    2002 marked the start of what is widely considered to be the second project restart. After hiring several new programmers, the team completely re-wrote the renderer and other game engine modules, beginning work on a new generation of game content. Broussard estimates that around 95% of the previous level design work has since been scrapped. The engine (now based on Unreal engine 2.0) is for the first time supposedly complete, and supporting such features as pixel shading, normal mapping and high dynamic range based lighting.

    George Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are UnrealScript, the networking code, and the level editor. Everything else, except Meqon, which is the physics engine, has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Now that this problem seems to have been solved, 3DR have expanded their team considerably, from 22 to 31 members, marking what many hope to be the final stage of the development cycle.

    When a major game comes out, it is humorously suggested in many fan circles that Duke Nukem Forever will be switching to the renderer of that recently released game.
    There's also a very informative timeline. As the last sentence of the above excerpt illustrates, Duke Nukem Forever came to suffer a development process that simply could never complete itself because it always needed the newest latest and greatest renderer. This is insanity, and I predict that this game will lack original content and any sort of story line since they are relying on graphics and graphics alone to satisfy the customer requirements. You could release a side scrolling version of Duke Nukem (a la Duke Nukem II) that I would play given a good story line and fun puzzle-solving levels.
    --
    My work here is dung.
    1. Re:What Went Wrong? by rolfwind · · Score: 5, Insightful

      What went wrong?

      Yeah, there can be a multitude of reasons but I think it boils down to: Someone in the chain of command didn't know when to call quits.

      When to quit tweaking the game. When to quit adding shit. When to quit revising it. When to quit the project period.

      This obviously isn't the game they had in mind years ago, hell, it's been majorly revised several times. The problem is, in that span, a normal team could have gotten several (say 2-4) of the better concepts for a DukeNukem game to market and have had at least one good, if not great game.

      As it is, I don't see any strong direction for the game now, it looks like it's being designed to be a jack-of-all-trades. And through all the hype and time, the bar is set so high, that it better be nothing short of spectacular.

      Personally, I'm betting it'll be thoroughly mediocre.

    2. Re:What Went Wrong? by geobeck · · Score: 5, Insightful
      The problem is, in that span, a normal team could have gotten several (say 2-4) of the better concepts for a DukeNukem game to market and have had at least one good, if not great game.

      They say projects are never completed; they are merely abandonned.

      You are exactly right. 3DRealms should have released 2-4 good (but not great) games since I bought my copy of Duke Nukem Atomic Edition way back when. I still load that game onto my computer occasionally when I feel like blasting some aliens, because even though the game technology is years old, it's still a very playable game.

      Here's my armchair perspective of how 3DR should proceed:

      1. Replace the project manager - Whoever is in charge of the project has obviously never managed a project for a company where the customer sets the deadlines. Replace this guy with a non-game developer type who knows when a product is good enough for the market.
      2. Kill "Forever" - The name of the current vapor-game implies that this will be the ultimate Duke Nukem experience, the game to end all games, after which every gamer will burn his Quake, GTA, and DOOM3 CDs in despair. Forget pursuing the Holy Grail. Just make a game.
      3. Release your results after one year no matter what - Sure, you'll have cool stuff you want to add on release day, but you can save it for Duke 5. You know? The one you'll be able to develop because Duke 4 brings in some revenue?

      3DR needs to stop thinking of Duke 4 in terms of a motion picture masterpiece that will go down in history with Ben Hur, Lawrence of Arabia, or Debbie Does Dallas. Think of it more like James Bond or Star Trek. Some people will like each release, some people will hate it. But it brings in enough dough to keep the franchise going, and gives your core fan base a whole lot of fun.

      --
      Find environmentally and socially responsible products on http://buy-right.net
  2. Preorder? by skelman · · Score: 5, Funny

    This sounds great...where can I preorder it?

    1. Re:Preorder? by revery · · Score: 5, Funny

      Just pre-order the Phantom Game Console and you're automatically pre-ordered for Duke Nukem Forever, or you can sign up the most exciting magazine never to hit the stands, Vaporware Monthly, every month VM pushes back the deadline for what will be the most spectacular magazine launch in history. Each soon to be published issue is expected to be packaged with a virtual Blue Ray disc potentially containing the full version of thousands of super-exciting games that will never be released. Additionally, a mustn't miss feature of each issue is Shrodinger's SoapBox, a visionary look at the state of next year's vaporware. Subscribe Now!!!

  3. Sending email? by wwrmn · · Score: 5, Funny

    Once again proving the old adage that all computer programs evolve until they can handle email.

    I expect we'll see a realease right after Duke Nukem gets threaded news reader and RSS support.

    --
    until ( $win ) { &cheat }
  4. Relevant? by __aajwxe560 · · Score: 5, Insightful

    The brand itself seems to have lost a significant amount of value and overall relevancy to me. I remember many endless nights playing Duke 3D, and the great world it immersed you in. The character itself was great, as was the game. Everyone was excited to see what they could do next with the franchise, and they sounded really ambitious about what they wanted to do. Then, time passed.. and passed.. and passed.. and games like Deus Ex came out, which again kicked some serious ass (the sequel maybe not quite as much). So, obviously the industry has moved on, and would this game coming out even make as much as a splash as much as it once may have? I mean in all this time, they had plenty of opportunity to license another engine (again, like Deus Ex) and take the original game to the next level. Instead, I honestly have no idea what they have been doing, and in the meantime, many other great games have come along to fill the void. No matter what they come out with at this point, it is never going to live up to the expectations that they have working on this game, theoretically, for 10 years now.

  5. Re:You Retards! by TigerNut · · Score: 5, Funny

    You don't understand... the power of DNF is such that anything related to it, even press releases and Slashdot stories, show up late.

    --

    Less is more.

  6. Re:Nothing for you to see here, move along by Kangburra · · Score: 5, Funny
    I expect DNF will actually be released
    Oooooh, I get it. I thought DNF was Did Not Finish. The penny drops....finally.
    --
    Common sense is not so common
  7. Truths by tomstdenis · · Score: 5, Funny

    1. Some game website will first frown on it, then get a beta copy and hype all the neato features.

    2. Other testers will then buy $800 graphic cards to test it out on their vapor cooled 5Ghz Pentium4 box, then say, meh, only gets slightly better FPS than Jazz Jackrabbit or something equally stupid

    3. The game will be released, it will sit on 5 CDs instead of one DVD to keep "costs down" and pirated versions will appear with all the speech replaced with mexican festival music

    4. People will realize the game is as deep as the pamphelet their latest credit card came in and will toy with the game until 17 minutes after initial release someone posts a complete walkthrough with every secret bonus and glitch found.

    5. The online site will be inundated with delinquant 13 yr old sharp shooters who won't give us hard working adults a chance to just play the game and have fun.

    6. Some dude in Korea will die after playing the game for 79 hours straight.

    7. A full week after the release of the game a dozen patches will come out to fix various holes in the game [re: pirates] and each one will take a full 200MB to replace 39KB of code in the binary.

    8. A full week and one day after release the game will become yesteryear news and people will be clamouring about the latest "let's kill the mutant aliens in obviously dangerous situations game" ... oh fuck call it Far Cry 2.

    9. The folk at 3DR will be vindicated then bought out by MSFT and outsourced to India to make the "books" look good.

    Tom

    --
    Someday, I'll have a real sig.
  8. E-mail? by The-Bavis · · Score: 5, Insightful

    If the big feature they have is that the game's character can e-mail you a form letter then the game is in even worse shape than I ever imagined. They don't talk about innovative gameplay at all, but they were sure to show off how Duke can write you an e-mail probably telling you to "keep it real!"

    This "feature" should be a late addition in the final production or something a programmer added on their lunch breaks, not something to show off.