Pirates of The Carribean MMOG in 2007
Gamasutra reports on an update to the Pirates of the Carribean MMOG currently in the works at Disney. The current plan is for a 2007 release, with some teasers and information upcoming at this year's E3. From the article: "The game will allow players to interact with movie characters such as Jack Sparrow, Will Turner and Elizabeth Swann, as well as allowing users to create their own custom pirate avatar, form a crew and captain a ship."
Another MMOG based on a property that doesn't lend itself to MMOGs. AWESOME. Is Sid Meier's Pirates! that obscure that they couldn't use that property? How about this, Disney. MMOGs are not a motherfucking amusement park ride. Letting me interact with a virtual Depp or Knightly is Not Interesting. A game needs More than That.
Hollywood should not be allowed to touch games. And if that means the loss of companies like Tigon Studios and Buena Vista, so fucking be it.
And despite what people are saying, it probably will be a WoW Clone. With Boats.
schild
editor, f13.net
These pay-per-month MMORPGs will one day kill the traditional single player adventure game. When I'm trying to lose myself in a fantasy world, I don't want to run into other characters with names like commodore burrito and the like. Such things like this and people who play the game 18 hours per day and sell real world possessions in order to buy computer world items have really turned me off from MMORPGs lately.
Sorry for the rant, but I hate seeing so many good video game ideas turned into a pay-per-month-bleed-me-dry MMO deal. This is just my opinion, I'm wondering if anyone shares it, or if its time I just succumb to the MMO style of gaming and accept it as the way of the future.
Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
"The game will allow players to interact with movie characters such as Jack Sparrow, Will Turner and Elizabeth Swann..."
I feel like this another indication that many of the suits don't *get* MMOs. I don't think most MMO players care about interacting with the static characters from your franchise. For passive media that's fine, tell us more about Jack blah blah. But for interactive media, I'm less interested in your characters than I am in your world. (And is the Pirates of the Carribean world rich enough to support the demands of an MMO? I dunno.)
I feel like the City of Heroes folks have made some similar mistakes. They spend (what seems to be) a lot of time and energy documenting the ongoing activities of the main good guys (Statesman, Positron, Synapse, etc.) and the main bad guys (Lord Recluse, etc), but I don't care. In an MMO, if it's not interactive, I don't really care about it. (That's not to say that it's not important to provide a rich history for the locations in an MMO; but that history needs to be reflected in the interactive present to really have any meaning for players.)