Revisiting Another World
The Delphine Software title Another World was a singular experience in early 90's gaming. The game is coming back to life in the here-and-now, in the hands of creator Eric Chahi. From the Edge Online article: "It's a collector's re-issue, not a remake ... When I created Another World I was already thinking that one day it would be able to run on higher end computers. The idea was to create something that respected the original release, so the enhanced backgrounds are in harmony with the flat polygon animations. And, of course, the game in its original 16 color form will be available too."
I didn't realize that there was a big demand for games based on soap operas. (I guess that's why the game was renamed in the US.)
Software sucks. Open Source sucks less.
Since I'm 32, many of my favorite games are those that remind me of my gaming youth. Days playing Astrosmash on the Intellivision with pops, or playing Utopia on the Aquarius with my friends -- these were low res but very high fun-factor games that today's batches don't really compete well with (for me). Even newer games like Dreamcast's Chu-Chu Rocket tend to give me more hours of fun, mostly because the basic games seem to need less hardware, less overhead, and give me more playing time. I guess the lower resolution adds to the imagination-creation that tabletop gaming created, too.
I've been thinking often about how the old games could be refreshed and renewed, but I can't figure out if it would be feasible. MOST gaming companies will re-create the game with the mess of 3D animation, large storage needs and slow cut-scenes, probably destroying them in the process. Civ4 is the most frustrating game I've ever played, I even battled to return it to the store since the only way to get it to work was to pirate it (the boxed release didn't work on 6 different PCs). Sid can go choke on my box for all I care -- the love of the game is gone.
Yet I do see the "50 games for $5" that contain some of my favorite games of my youth -- Sinistar, Pole Position, Joust, Galaga, you name it. Thinking back, were these games my favorite because that is all we had at the local teen hang-out? I don't think so, we spent enough time at the super arcade to get our pick of 100 machines. Are they "the best" because they're from my childhood? I'm not sure, as my friend's 3 kids love to play them at our house, moreso than any of their X-box games. Are the games still powerful because they have some uniqueness to them? Not at all, there is just something about the story+gameplay+graphics that pulls you in.
I wish I could figure it out, I've been dying to create something similar to the old games, but without making a copy. Tying some of the best features together might be a real winner, especially now that almost every cell phone can run most older games with better speed, maybe there is a new market for bringing the old tech back.
Can you imagine Space Quest 3 on a Samsung d500?