Boycott the Gold Farmers?
Next Generation is running an editorial penned by former PC Gamer Editor-In-Chief Gary Whitta, wherein he calls on gamers to shut down gold farmers. From the article: "PCG's refusal to accept their advertising is a bold first step toward suffocating these reprobates. But it won't do the job completely: there will always be less-scrupulous outlets who won't be so picky about where their ad dollars come from. The only way to really cut off gold farmers at the knees is not by refusing to take their money, but by refusing to give it to them. And that responsibility falls to you, the community of players they target."
And yet somehow people keep buying stuff from them. no-one I know likes it, but a few people have owned up to buying gold off of them because most MMORPGs are time/virtual money sinks, and when you only play a few hours a week it's hard to stockpile gold you need for quests/supplies.
I don't play any game that has an endless money supply in it -- I don't think there are any games yet that have a fixed amount of commodities in the gaming world, but I'd appreciate seeing it. It would really make people strive to earn (or steal or barter) their "income" online.
That being said, isn't the gold farmer there specifically because it does reduce the most boring part of the game? I think this is exactly what the game needs to prove that the money situation is broken. If money is so easy to get by "farming" it, it means the gaming companies need to come up with a new way to handle the situation of money (preferably by fixing the amount available and only allowing more of it through mining or what not). I'd even say dump the gold-is-the-only-money idea entirely, and fix commodities based on the amount of PC players rather than the amount of NPCs in a game. This will let other commodities find value as a bartering mechanism.
I don't see the reason for ignoring something valuable such as the gold farmer -- if it saves YOU time, then it is worth the cost. Money is a store of time, nothing more. If something saves you time, you give them your money (stored time) in exchange. Someone elsewhere in the world is willing to do your dirty work, compensate them if you can't do it yourself.
"only way to really cut off gold farmers at the knees is not by refusing to take their money, but by refusing to give it to them."
Wrong, wrong, wrong. The only way to really cut off gold farmers is for companies like blizzard to change the game such that there isn't so much focus on "gold". I don't like the idea of having to spend 3 months of farming herbs to be able to afford to buy an epic mount, hence i go buy gold to get the epic mount. If they made it based on completing quests we wouldn't have this issue? No gold necessary to get the epic mount. Just quests. The reason above is the only reason that I've yet bought money in an MMO.
I agree there's a need for some currency to be used in MMOs, but the current implementation of it in games like WoW is the issue.
"What is the answer?" (Silence) "In that case, what is the question?" --Gertrude Stein
Here, I thought that the point of playing the game was to have fun.
Clearly, nobody purchases fragging services in Counterstrike because that would not be fun. You'd be paying someone to play the game for you.
Just as clearly, people do purchase gold from gold farmers because grinding for gold...isn't fun. Grinding faction isn't fun.
The fact that gold farmers exist, the fact that leveling services exist, these things speak to deficiencies in the game design. There's this game, that people are paying millions each month to play, and yet on top of the monthly fee many of them feel that it is worth additional money to pay others to essentially play part of the game for them. Why? Because that part of the game isn't fun.
If MMORPG designers want to eliminate farmers, they need to look at what parts of the game people are paying them to play, figure out why those parts of the game aren't fun, and change them to make the fun. Bitching about people who are willing to provide a service at a rate people are willing to pay is, like in every other aspect of life, silly.
"Gaming the system" is an expression which means "cheating the system". In order to win (by some definition) a game means to figure out the game.
Some people find that simply playing a game is enjoyable. Others find winning is the enjoyable part.
Personally, I don't play at these sorts of games, because the reason I play is to have social (read face to face) interactions. But if I find a new "finesse" I don't see why I wouldn't use it. If there is no enjoyment for me, or other payback, why would I bother?
If "gold farmers" cause angst to the games operators, or if they cause people (who pay to play) to leave, the games operators would adjust the rules of play.
Exactely the same thing happens at, say, chess. If I play an unbalanced game, neither I nor my opponent would enjoy it. So we make a rule of "spotting pieces" until parity is reached.
The "game market" will take care of the problem, if it exists at all.
Ratboy
Just another "Cubible(sic) Joe" 2 17 3061
I'm not a gold farmer, but as I continually read articles about them, I've come to wonder whos fault it really is.
It seems to me that gold farmers are just performing rote in game tasks. If they're automating it that would be cheating, of course - but assume we're talking about a person who manually farms gold. It's their choice what they do in-game - if gold farming is really so harmful isn't it the fault of the game designers for not programmatically stopping it? Can they truly not structure it in such a way that gold farming isn't effective?
That said, have the ill effects of gold farming actually been proven? I don't think I've actually seen anyone name a real game that has been destroyed by such activities, I'd be interested to know if one (or more) actually exist.
I remember visiting a communist country back in the late 80s. We were deluged with requests from folks on the street to exchange money, buy our jeans and a dozen other transactions ranging from officially frowned on to downright illegal. We had something they wanted, and they'd break the law in a second to get it. Remember that most of the Chinese gold farmers are seriously poor by Western standards- this is a major step up the success ladder for them, and they don't even need to break any laws. just violate an agreement with a game company. The "War on Drugs" has utterly failed to stop drug sales despite endless "Just Say No" anti-drug messages and serious law enforcement. Here all we have is "Just Say No" and Blizzard banning a few accounts now and then.
Ban capitalism at your peril- if things can be traded, there will be a marketplace.
"Seven Deadly Sins? I thought it was a to-do list!"
Seriously, this is the stupidest thing I've ever seen. The market exists, companies capitalize on it. Now if a game maker would get their head out of their ass for a minute and create a MMO *NOT* based around gold and time grinds then there would be no need for any of this. Instead of relying on "gold" and 20+ year old concepts, GET CREATIVE, and implement a system without gold or other monetary forms and make the focus on the *game*... imagine that.
I personally hope gold farmers keep hosing up these poorly implemented and derivitive systems and dragging the game down with them. Force the developers hand and make them come up with a solution. FARM ON!
http://teasphere.wordpress.com - A little spot of tea
While I don't have any studies to back me up, I would be willing to bet that someone who buys there way to the highest level and equipment plays the game a significantly shorter time than someone who earns their way to the top. The reason why is simple...it takes a serious amount of time to amass the gold that those guys do. If you cut out that time by paying a $50 or so, then thats a good month or two of subscription fees.
When you start looking at things in terms of shortened subscriptions, you can see why companies like Blizzard are concerned. Of course, they probably make up for it by having the gold farmers just buy a new copy of the game every time they get banned.
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Your statement would more accurately be said:
"Clearly, nobody uses aimbots in Counterstrike because that would not be fun. You'd be having something play the game for you."
But people DO use aimbots. All they do is click the mouse to fire, and some don't even do that, they auto fire. The game is being played for you. Why play then? Well because they are people with ego issues that want to have an edge over other players. They want to win, but aren't willing to get good at the game, so they cheat.
Same thing with buying gold. You never need to grind, at least in WoW. You can quest through all the levels, and then do as you please. I don't grind, I don't find it fun, all I do is run instances and PvP, mostly PvP. Well, the side effect is I don't have the uber stuff. I don't have an epic mount, for example. Big deal, I don't care, game is still fun. I don't require the best equipment to enjoy myself. Does it mean I find players that outmatch me? Yes, but I'd find that anyhow. No matter how much you put in to your character, there's almost always someone who's put more in.
The problem comes from those people who have some ego stake in the game. They don't play it to have fun, they play it to win and quite often because they want to make others miserable. So they spend real money to be given an advantage in a fake world.
Now why do people care? Well because it unbalances things in the game. Items start costing mroe than they should, since the people that buy gold have tons of it sitting around and are willing to pay more. Also leads to players that should be good, by all rights, since they are high level with lots of stuff, but aren't because they just paid for it all and never learned how to play (espically true of those that pay for leveling services, where someone literally plays the game for you).
What people need to realise is the game is supposed to be fun. Do the parts that are fun, ignore the rest. You don't need the best items to have fun. I mean if that were true, then why would all single player games just give you all the best stuff and let you breeze through the game? Well because playing the game is the challenge.
On any SP game I own, I can cheat to my heart's content. I have a debugger that I can just attatch to the game and alter the memory, it's not hard tracking down values for money, expeirence, life, whatever. Yet I don't. Why not? Because the fun of the game is playing it for the challenge. I could setup Civ 4 so that I start with a massive empire with all the technology, unlimited money and tons of resources, vs a tiny stoneage empire with nothing. However that really just isn't much fun. Even though the challenge of beating the computer is totally artifical as I can change the rules any time I want, it's still a fun one.
How about just not get an epic mount? I don't have one, I've never had one, and I've played WoW for over a year. It's not a necessary component to enjoy the game, you don't need it to do anything. So if you've convinced yourself that you "need" one, it's a simple case of keeping up with the jonses. Other people have more than you and for some reason that pisses you off. The problem is not with the game, the problem is with you. You need to learn how to enjoy games, and life, without having to keep up with the posessions of others.