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No GoldenEye For Xbox Live

Joystiq reports that, as revealed on a recent VGM podcast, GoldenEye is not likely coming to Xbox Live anytime soon. From the article: "I would say is that as far as I know we don't have plans to bring those types of games on Xbox Live Arcade ... Some of the games that were ... on the N64, those games were pretty large and are still gonna be pretty hard to distribute digitally depending on the title."

7 of 73 comments (clear)

  1. The licenses are owned by other people... by Kevin143 · · Score: 4, Informative

    EA owns the current Goldeneye/Bond license, not Microsoft or Rare. So, to publish Goldeneye on Xbox Live, Microsoft would have to deal with EA which they clearly do not want to do. It's too bad; I'm sure Goldeneye on Xbox live would be a monster seller. I don't think space limitations are the issue, the biggest N64 games were 65 megabytes.

  2. Xbox 360 Hard Drive too small for that... by RexRhino · · Score: 1, Informative

    The 360 hard drive is only 20 gigs, with only a 13 gig user partition (the other partition is swap space, cache, console settings, etc.).

    13 gigs is not big enough to keep a bunch of games stored. Space Invaders, Gauntlet, yes... Full on first person shooters, no!

  3. It Isn't That Large by Anonymous Coward · · Score: 4, Informative

    The size issue is pretty lame. When you have a service like Live delivering HD trailers at hundreds of MB in size, I would think a rom cartridge from the N64 would be a piece of cake. Case in point is Goldeneye. 96Mbits. That's only 12MB of disk space. If you make multiple copies of that on the 13GB partition, you would have over 1000 copies. To be fair, though, games like Smash TV are about 6Mbit in size so it would be larger than that.

  4. Re:Misinformation by psocccer · · Score: 3, Informative

    I'm pretty sure most cart roms were measured in megabits, not megabytes, putting goldeneye in around 8-12MB instead. According to the specs at the bottom of the Nintendo 64 wikipedia page they measured the roms in megabits, between 32Mb and 512Mb, making roms top out at 32MB which is not much data to move around on a broadband connection.

  5. Re:Misinformation by Soul-Burn666 · · Score: 3, Informative

    Rom sizes (from what I have):
    GoldenEye 007 - 12mb
    Perfect Dark - 32mb
    Turok 2 - 32mb
    LoZ:Ocarina Of Time - 32mb
    LoZ:Majora's Mask - 32mb

    And there's a hell lot of content for that compact size.

    --
    ^_^
  6. Re:Just remake it by Davey+McDave · · Score: 2, Informative

    Equals pipe dream.

    Look at the previous Bond titles by EA. Do they look bothered about making a GOOD game any time soon?

    --
    I've got the spirit, lose the feeling.
  7. Re:Just remake it by ronfar · · Score: 2, Informative

    Didn't the try to do that with Goldeneye: Rogue Agent? That was one of the more disappointing titles to come out...

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)