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Land of the Rising Fun

I very patiently waited all week before linking to 1up's multi-part Land of the Rising Fun feature. It details several very good, very Japanese titles they've had the pleasure of playing lately. A lot of them are for the DS (no surprise), with Chulip, Odama, and Contact particularly appealing. From the piece: "I've loved Japanese games ever since Pac-Man rocked my childhood. Unfortunately, as the medium matures, its seems more and more Americans take issue with Japan's willingness to defy logic in the name of entertainment. Are the frequently goofy aesthetics of Japanese games a dangerous creative rut? Maybe not. Goofiness is making a comeback, thanks in no small part to the Nintendo DS, which is reaching new audiences with experiences that emphasize creativity above anything so mundane as mere realism."

4 of 78 comments (clear)

  1. Re:Pokie Man by MidnightBrewer · · Score: 2, Interesting

    No, it's unpredictable to them, too. However, it is in keepin g with Japanese humor, which is based in large part around the idea of acting outside of normal expectations. In other words, they think it's funny.

    --
    "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
  2. Interestingly... by rhesuspieces00 · · Score: 2, Interesting
    From the Wikipedia entry for Pac-Man:
    When first launched in Japan in 1980 by Namco, the game received a lukewarm response, as Space Invaders and other games of similar ilk were far more popular at the time.
    However, that same year, the game was picked up for manufacture in the U.S. by Bally division Midway, under the altered title Pac-Man. American audiences welcomed a breakaway from conventions set by Space Invaders, which resulted in unprecedented popularity and revenue that rivaled its successful predecessor ...
    So at least at one point in time Americans valued originality more than the Japanese.
  3. Chulip! by benher · · Score: 2, Interesting

    I personally played through Chulip all the way in Japanese and always lamented that it would likely never see the light of day in the US... I know it isn't the first time, but it's good to see the west finally wake up to what it's been missing (and what we here take for granted)

  4. Just the Japanese difference by FornaxChemica · · Score: 4, Interesting

    There are several reasons why we don't have games like this in US or Europe, but the main ones I believe are the cultural difference and, yes, a lack of open-mindedness and imagination in the West, both from creators and consumers.

    The most popular games here are all the same, look at the UK charts, it's almost tragic: shooting, popular licences, sports, racing, always the same genres, always the most uncreative of the bunch. You serve them the same sport game every year and they buy it ! The public is not even curious towards different games, on the contrary, their difference is the best reason to dismiss them. It's almost an allergy to imagination and it's a feeling perceptible towards art in general too.

    There is, to some extent, the same thing happening in Japan, some genres perform better than some others and some licences are more popular than ever, but the major difference is that imagination always has a place in Japan; so once in a while you see an unsual game ranking high in the charts, because the Japanese gamers have the open-mindedness to look into it and sometimes accept its singularity. The other difference also, is that game makers in Japan are willing to take riskes, their approach to game making is, I suspect, radically different than here in the West.

    They have a passion for creating new games, even within established genres, like the shooting games that keep coming on Dreamcast. No one in the West would be brave enough support a dead console ! They don't think "how am I going to please the public ?", in the West that would be by giving them their fodder, thrill and violence, but they try fore and foremost to make interesting concepts come alive, concepts that they find appealing, amusing. They think as gamers, not as marketers.

    Shinji Mikami, from Capcom, once said the public is stupid. I'm quite sure the same thought must cross many minds in the industry. But in the West, even knowing this, we still give them what they want while in the East they fight to impose their ideas. It is the definition of an auteur, like in the film industry, and that's the key difference perhaps: in Japan they have many auteurs (which has nothing to do with being famous), here we only have a few.

    Japan anyway has always been a creative leading force in the world, from their traditional art which deeply influenced European art to the unique style of their animation; it's perhaps because they never completely forgot their past and traditions, which are still felt strongly in every aspect of their contemporary culture, as films like Chihiro and games like Okami suggest.