Hope for Another Star Control Sequel?
Pluvius writes "A recent post on GameSpot's Rumor Control blog suggests that there may be a chance for a new entry in the classic Star Control series in the foreseeable future. It would be developed by Toys for Bob, the creator of the first two games in the series, and it is implied that the company already holds the rights for the franchise. Quoting from the article: 'But maybe, just maybe, if enough of you people out there send [Alex Ness, producer] e-mails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to [Toys For Bob parent company] Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing.'"
Yes, but...
Will it have Frungy?
Will I be able to load in the stats from the latest Frungy season? All the latest players, their colouring patterns, tentacle length and favorite flavour of delicious lichen? Will I be able to customise team-lineup, including the infamous 1-9-18-2 formation? What about personalised limpets? Man, I was so steamed when I found out that we... ah... I mean those funny, yet unutterably powerful, fearsome yet compassionate and all-around great guys the Zoq-Fot-Pik had been cut from the atrocity that was Starcon 3.
All I can say is, you better get it right this time!
I, for one, welcome our new Ur-Quan Overlords. (ducks)
If you haven't played this classic game, then go to http://sc2.sourceforge.net/ . The 3DO version source was released under the GPL and the music and art is free to distribute with the source.
I knew the industry was in sad shape but I didn't think it was that bad, even after 50,000 Madden games.
Nick
Pulsing hot liquid flows through my outstretched tendrils, sending thrills into my interior, The moment has come. I swell and burst.
I spent years believing that Star Control 2 was the very best game of the 90's. Particularly for the plot. Layers within layers within layers, and humour to boot! Side stiching laughter.
Hell, I admit it. I played one of the pirated versions from the 90's whlie I was at university. The ones that deliberately crashed in the starmap because (said the urban legend at the time) it knew if the game was cracked in the "obvious" manner, and crashed a lot as punishment. It didn't matter, I managed to play it all the way through anyways.
I've played the game several times since, including the latest version of the open source Ur-Quan Masters, which is pretty rock solid at this point. I also now own the game (A CD re-release), with the box proudly displayed in my computer room.
I've raved about this game for the past 13 years. Plotwise, the only game I've seen that's beaten out SC2 has been "The Longest Journey" by Ragnar Tornquist, which has a sequel "Dreamfall" finally coming out on Monday. I've been dreaming about a Longest Journey sequel for 5 years, but come to think of it, I've been dreaming about a SC2 sequel, a *PROPER* SC2 sequel, for 13. SC2.1 would have "nerd-squee!" (or "OMG! Ponies!!" if you prefer) written all over it.
Hell, at this point I'd be happy if they used the existing UQM open source engine, and gave us a new plot in the StarCon universe. Hell, I'd be willing to do voice acting for the thing. (UQMites, I'm also hopeing that someday soon we'll see UQM mods with user made storylines. That would be cool too)
The petition referenced at the end of the post is old and busted, and he gave the wrong link anyway. It was part of The Pages of Now and Forever
I know it's not SOP to RTFA, but for those of you that are unfamiliar with the off-the-wall humor that comes out of TfB, you might want to check it out.
Don't put advice in your sig.
Star Control 3 made many of us *frumple*. But if Toys for Bob are *jumping in front*, and hope to bring Star Control back into *heavy space*, I would be a very, very *happy camper*. I imagine there will be much *dancing* to make this a reality due to the *silly cows* who hold the license, but if Toys for Bob can get *many fingers* into *slow time*, I'm sure there will be many *parties* *in the middle*. *Spicy games* are always fun.
A recent post on GameSpot's Rumor Control blog suggests that there may be a chance for a new entry in the classic Star Control series in the foreseeable future.
Now to quote the article:
When pressed for details by GameSpot... He said he does, of course, know what game he's working on, and it's not a Star Control sequel. "It's pretty cool and fun but has nothing to do with Star Control or space or role-playing," he said. "It should be out by the end of the year. My hope was that some time in the future, maybe the next project or maybe the one after, we would get a chance to make another Star Control game."
And to further quote the article, which after reading it, doesn't really seem to suggest all that much, they even bother to neatly sum it all up in one sentence:
Bogus or not bogus?: Bogus...for now.
Pretty weak rumor if you ask me. The guy basically says maybe in the future a project or two from now we'd like to do a sequel. How the hell is this newsworthy? In fact I kinda wish I had the minutes back it took to read TFA.
I'm starting to understand why no one reads the articles anymore. A) they suck. and B) even slashdot appears to be more about sensationalism than actual news delivery.
The funny thing is... sensationalism only works for a while. Yeah it gets people hyped up and interested in the short term, but it only causes dissent in the long term.
I have personally stopped watching or reading traditional news sources altogether simply for that fact. They can't be trusted. Might as well read a tabloid because it starting to amount to the same thing.
Well you Star Control people, there are plenty of non-complete projects out there that are very similar to the Star Control concept. First, there's the: incredible looking Infinity
Then there is the Starflight III game. Starflight I & II being very similar, and many feel inspirational to the Star Control series. Starflight III has been in development for bloody ages. They are making progress though, and my bets say we'll have it before long. I can't wait for it to finish.
There are others, and I've even spent about 18 months developing my own unoffical sequel to Starflight with original content. Boy is it hard, despite having basically the full requirements and design goals laid out in the best way possible, the original games. The worst part is the team's motivational considerations. It's hard to work on a game in your own time for weeks on end. I'm probably making a project that no one will play, save the few die hard fans of the old games. I had notions that there may be a wider audience, but after running the game idea past a few 13-14 year olds, I'm not sure the current generation of gamers will appreciate, or even understand a space-opera Star-Trek esq single player RPG since they are not fueled by those romantic memories of games of old. It seems if there is not some military or MMORPG element to games these days, no one wants to publish them. (there's a few exceptions)
On the other hand, there is a counter culture in game development that craves smaller independent type games. PC gamers are all getting pretty sick of 1-2 great titles each year, and the rest, which is pretty much me too crap, from the big publishers.
We at the The Ur-Quan Masters project have set up a web page with some more information and a form to petition Toys For Bob from your browser.