Throwing Himself On the Innovation Grenade
spidweb writes "A long-time Indie game developer writes on IGN.com about trying to make innovative games, and the occasionally painful consequences. From the article: 'Like all (or many, or some, or none at all) other game developers, I spend a lot of time staring into the void of my own uselessness. So, to try to give my life a sense of meaning and accomplishment, I occasionally try to innovate. I really hate trying to do something new. Sure, it gives personal satisfaction. But you know what else is fulfilling? Staying in business. Not losing your house. And you can't pay for food with Creativity checks. But, every five years or so, I try to do something that isn't the standard material.'"
Well, there's risk involved in posting anything new. Dupes pay the bills.
Information wants to be anthropomorphized.
...The revolutionary revolution with revolutionize the gaming world. I'd bet on it.
http://www.soundclick.com/g1mike
To finagle your own words, "If you could [constantly come up with new things]...everything would have been done by now." But doesn't that mean that you couldn't constantly come up with new things?
I think my head is starting to asplode.
Stop Global Warming!
Just say no to irreversible processes!
There's a Mac gaming community?
Please, for the good of Humanity, vote Obama.