Burst.com Sues Apple Over Patent Infringement
AWhiteFlame writes "Techdirt is reporting that Burst.com has filed a lawsuit against Apple for Patent Infringement. From the article, 'Burst.com is known for having patented a method for moving large pieces of content online at faster speeds [...] Last year, they approached Apple, suggesting that the company pay it 2% of iTunes' revenue. Apple then went on the offensive in January, proactively asking a judge to either invalidate Burst's patents or declare that Apple wasn't infringing. Just to make the litigation circle complete, after a few months of trying to reach a middle settlement ground, Burst has now gone ahead and sued Apple on its own.'"
Tell that to Iraq.
TWW
"Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
heck Win98 Active Desktop/Konfabulator anyone
which was ripped off of Apple System 6, Konfabulator even willingly admitted they based their idea off the older System 6 apps program. Microsoft of course rips everything off of Apple (cough Vista Cough)
Wow you sure know your history better than I do. I had NO idea that Apple System 6 had a HTML based Widget technology on the desktop... Especially since HTML didn't exist for 4 years after System 6 was released. So tell me, when did Apple start predicting the future and innovating based on things that didn't exist yet?
The System Applets are NOT desktop components that pull live information from the Internet and can be constructed with an image and a few likes of DHTML. Do you know ANYTHING about what you even take time to post on?
Microsoft of course rips everything off of Apple (cough Vista Cough)
Wow, once again you are right. The vector based composer, and the new 2D/3D object model API that even includes programmable collision detection for UI controls is an EXACT rip off of OSX. Oh wait, these are things OSX will NOT do... Hmm...
Maybe you are confused, maybe you meant Win2k or WindowsXP, oh but wait, the OSX Display Composer didn't get the same features until 10.2 of OSX.
Let me make this really clear for people that don't want to spend TWO minutes reading the articles at wikipedia.com.
Vista's display system and OSX are as different as OSX and Windows 3.1.
Here lets try to show the equal technologies.
GDI/GDI32 in Windows = Display Postscript/Quartz circa OSX 10.0 and 10.1.
GDI+ in Windows 2000 and WindowsXP = Quartz Extreme (with the exception of using GPU textures for the display composition.) Basically meaning OSX just uses the extra RAM through the AGP bus of the Video card for drawing the display. What they both do is use the Video Card's 2D functions for vector processing, and BOTH require the applications to manage the Vector rendering and Paint messages and redrawing of surfaces.
GDI+ in Windows 2000 is feature EQUAL to the Quartz Display system in OSX, and I know Mac users hate to hear this, but go look it up.
Quartz Extreme's only edge over the current GDI+ in Windows (Since 1999) is that it speeds up some of the display operations by using the GPU RAM, but this is only for the final end of the composer, which is just for holding a Bitmap, no 3D UI acceleration, no Vector acceleration from the 3D portion of the GPU, nothing else.
The next in carnation from Apple is Quartz 2D Extreme, but even though Apple tries to bill this as using the GPU for accelerating 2D vector drawing, it doesn't like people would expect. Compare it to Windows2000 or WindowsXP using the NON-3D acceleration features built into video cards that increase display speed. These acceleration features have been in Windows and Video cards used on the PC since the IBM 8514 and ATI Vantage days back in the early 1990s, they are NOT 3D acceleration features.
Now why this history lesson is important.
Vista uses a new Display Composer, and what makes it UNIQUE to ANY Composer for ANY OS made to date is that it is a round trip full Vector level Composer. I.E. The Composer handles 2D and 3D display, redraws, and painting without having to go back to the application, as the new Windows Composer actually store the display information from the applications in both Vector and Bitmap formats, just as the Application had drawn them, instead of just converting the display data all to Bitmaps like OSX and Windows2K/WinXP both do.
This gives the OS the ability to FULLY offset 2D and 3D drawing functions to the 3D portion of the GPU if the Video card supports it, and for Video cards that don't, it software renders them.
So the OS in Vista can actually round trip understand and manage a true XPS/XAML/WPF interface from an application without having to have the application 'compose' the interface to a bitmap.
This is why in OSX, when you do the Genie effect, it is a