Porting to 64-bit Linux
An anonymous reader writes "As 64-bit architectures continue to gain popularity it is becoming more and more important to make sure that your software is ready for the shift. IBMDeveloperworks takes a look at a few of the most common pitfalls when making sure your applications are 64-bit ready. From the article: 'Major hardware vendors have recently expanded their 64-bit offerings because of the performance, value, and scalability that 64-bit platforms can provide. The constraints of 32-bit systems, particularly the 4GB virtual memory ceiling, have spurred companies to consider migrating to 64-bit platforms. Knowing how to port applications to comply with a 64-bit architecture can help you write portable and efficient code.'"
Generally architecture changes, compiler version changes, break code on large projects. Over a million lines of code, any tiny little difference in the platform that the original developers didn't think to account for will come up *somewhere*. A good example of this is if you are dumping data structures to disk or network and write a size_t variable. Suddenly, you can no longer communicate between 32 bit and 64 bit versions of your software.
As a general rule, "just a recompile" *never happens* for any architecture and compiler change on a project above a certain size. Compiler writers break compatibility with some little ol' thing they don't think anyone is using, but which everyone is actually using in *every* version, fail to implement uncommon or difficult language features, add non standard features that other compilers don't support. Then application developers do things like not swapping to network byte order and using architecture dependent data types (size_t as in the example). Between different unices, header file contents will change.
The fixes are often not that hard (usually trivial) to do between say versions of the same compiler, or endian switches... but they are still there and annoy the hell out off people trying to compile old open source software on a new platform, like say macosx was a few years ago and x86 64 is now. There's always growing pains.
Ignoring 64Bit helps a lot to write portable code. For 99.999% of all Apps out there 64Bit is irrelevant, anyways.
I suspect what you're saying is that there is no particular need for 64-bit in most apps, which I agree with. But the point here is that the program should work correctly, which means code that makes assumptions like pointers and ints being the same size needs to be fixed. The point is that amd64 is making 64-bit platforms relevant to more users, not that everyone thinks most apps will be gee-whiz faster as a result.
As a side note, some programs may realise minor performance gains on amd64 from having more general purpose registers available. This is, of course, technically nothing to do with it being 64-bit but does mean that there is a potential benefit even if you never need more than 4GB of addressable memory.