Slashdot Mirror


Katamari Creator Critical of Revolution

Gamasutra has an article on Keita Takahashi's reaction to the Revolution controller. From the article: "Takahashi commented of the Revolution, which has drawn widespread praise for its underlying concepts from other Eastern and Western designers: 'I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games.' He continued: 'I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking - are you messing with us?'"

5 of 397 comments (clear)

  1. The King of All Cosmos says... by RobertB-DC · · Score: 5, Funny

    Konichi-wa! Have you ever been to Tokyo?

    We dropped the controller there. It just fell out of Our hands while We were playing. Just slipped right out.

    We hope you can visit during the day's rolling. Like that's possible.

    If We were designing the controller, We would have made it much bigger.

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
  2. Ironic Title? by s21825 · · Score: 1, Funny

    What I find ironic is the title of this article! "Katamari Creator Critical of Revolution" ... I thought the whole Katamari game was based on rolling a ball around ... the more revolutions the better!

  3. Re:Only on slashdot by hkmwbz · · Score: 2, Funny
    "Any game that is heavily reliant on the controller to make a majority of the mechanics function is doomed from the start"
    I agree. That is why I love FMV style games where the game plays itself! No pesky controller to make a majority of the mechanics function!

    Who needs a controller to play games? FMV, dude!

    --
    Clever signature text goes here.
  4. Re:Not deep enough? by DrXym · · Score: 3, Funny
    But the Revolution contoller is about immersion as much as it is about enjoyment. Instead of sending an instruction to your character to swing the sword (passive second person) you actually move your arm to swing the sword (active first person), which will make people much more interested if they actually play the game instead of watch it.

    Which is great, but I suspect that a few years down the line you will a Lancet study on a whole slew of Revolution related injuries - RSI, bruises and fractures etc. - caused by a system that requires someone to wave a controller around, possibly quite forcefully.

  5. Playgrounds or Video Games? by Hootenanny · · Score: 2, Funny

    This is an interesting comment coming from the person who, according to TFA, is "arguably more interested in designing children's playgrounds than video games."