Katamari Creator Critical of Revolution
Gamasutra has an article on Keita Takahashi's reaction to the Revolution controller. From the article: "Takahashi commented of the Revolution, which has drawn widespread praise for its underlying concepts from other Eastern and Western designers: 'I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games.' He continued: 'I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking - are you messing with us?'"
Konichi-wa! Have you ever been to Tokyo?
We dropped the controller there. It just fell out of Our hands while We were playing. Just slipped right out.
We hope you can visit during the day's rolling. Like that's possible.
If We were designing the controller, We would have made it much bigger.
Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
What I find ironic is the title of this article! "Katamari Creator Critical of Revolution" ... I thought the whole Katamari game was based on rolling a ball around ... the more revolutions the better!
Who needs a controller to play games? FMV, dude!
Clever signature text goes here.
Which is great, but I suspect that a few years down the line you will a Lancet study on a whole slew of Revolution related injuries - RSI, bruises and fractures etc. - caused by a system that requires someone to wave a controller around, possibly quite forcefully.
This is an interesting comment coming from the person who, according to TFA, is "arguably more interested in designing children's playgrounds than video games."