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Command and Conquer 3 Announced

pasamio writes "After years of April Fools Jokes and other pranks, EA has officially announced Command and Conquer 3: Tiberium Wars. Set for PC release in 2007, they're keeping the details very close to hand but it is being developed using the next generation SAGE engine (used in C&C:Generals and Battle for Middle Earth)."

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  1. Re:New direction needed.. by Deathlizard · · Score: 4, Insightful

    I agree. The SAGE engine frankly sucks for C&C Gameplay. If I want to play Warcraft, I'll get Warcraft. I don't want to play a C&C game that basically clones warcraft.

    Blizzard RTS have a totally different feel than Westwood CTS's for those not in the know. For example, Lets say that Blizzard and Westwood added a Duck to their games. In the Westwood game, it would be a Duck and it would Quack. In the Blizzard game, it would be white breasted green tailed mallard which has a quack and a peck command, and if you built the biomek duck processing factory, you could add interchangeable beaks that would either give the pecking power more oomph, or give the duck a "Sonic Quack" that would stun the enemy for 3 seconds. C&C generals felt like Blizzard made it simply because every unit had this extra touch that wasted more of your time instead of just simply being a unit and kill or be killed.

    EA simply doesn't know what they bought from Westwood. They bought it for the name and the IP when they should have bought it for that as well as the Game Devs, which were some of the best in the industry at the time.

    As the owner and fan of Every C&C game ever made, (including Sole Survivor, Which Westwood buried in a landfill somewhere) I can tell you that if C&C 3 plays like generals, then don't bother. I'd rather remember what it was like rather than knowing that EA is raping the series.