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Updated CPU For 360 Next Year

Next Generation reports that Microsoft has already lined up a new CPU for their next-gen console. Production with the new chip should begin next year. From the article: "Singapore-based Chartered has been a supplier of less-advanced 90nm SOI CPU products since the Xbox 360 console launch. By implementing the newer 65nm SOI technology, the system's transistors will retain less charge, allowing the microprocessor to operate faster."

13 of 124 comments (clear)

  1. Faster or cooler by Ahnteis · · Score: 5, Insightful

    Consoles don't usually change their cpu speed, but it will probably run cooler.

  2. Not faster -- cooler and cheaper by YU+Nicks+NE+Way · · Score: 4, Insightful

    By reducing the number of failed starts, the cost of each chip falls. By reducing the amount of silicon involved, power demands fall. Both of those reduce the cost of the console.

  3. Well why not... by MBraynard · · Score: 2, Insightful

    If you can get a cheaper processor that uses less energy and install it into your console even though you've already shipped a million or so, why not?

  4. Beta Testers Take A Bow! by blueZhift · · Score: 3, Insightful

    All of the beta test...err customers should take a bow! This happens all of the time now, but I'm sure Microsoft knew that heat could be a problem, but you never really know how much of a problem it's going to be until a couple of million units hit the streets. The Playstations had heat problems early on too. So everyone take a bow, soon we'll hear less about overheating Xbox 360s. Hopefully they'll be able to reduce the size of the power brick too, eventually. In any case, I'm glad to see that they are taking steps to improve the product.

  5. Even Sony and Nintendo do this!! by OK+PC · · Score: 2, Insightful

    I think some of you have been blinded by the fact the article mentions Microsoft, i.e. we must have a go at them! This is what console manufacturers do to reduce costs of their systems. How do you think Sony made the PSTwo, they sure as hell didn't put the original processor in it.

    --
    Did you get that thing I sent ya?
  6. Re:Friends don't let friends buy xbox 360's by Osty · · Score: 4, Insightful

    I think this is yet another huge misstep by the Xbox team. Non-technical people don't traditionally do well with different but very similar products. I'm sure they'll get all games to work on both models, but I have a feeling some will recommend running on the faster one only.

    As others have pointed out, don't expect to see a speed increase from this process change. Instead, this will allow for more stable and cheaper consoles (cheaper for Microsoft; who knows when they'll give us a price drop?).

    However, with the xbox 360, propietary everything, the people with first rev 360's might feel frozen out, and might feel forced into buying a new version. You don't want to alienate your customers, especially when you have competion in the future.

    What does proprietary vs. non-proprietary have to do with it? The original Xbox was "proprietary", even though it was based on standard parts (the CPU was a one-off design, the GPU was a one-off design, and everything was surface-mounted. You couldn't swap the CPU, GPU, or add more memory unless you were awesome with soldering). Anyway, you do realize that the original Xbox went through eight different "versions" ("revisions" may be a better word), right? Aside from getting screwed with a Thompson DVD drive (the version had little bearing on what drive you'd get, but that Thompson drives stopped shipping with later versions), all versions work exactly the same. In fact, the only reason you'd care about what version you have is if you need to do repairs yourself and need specific parts, or if you want to mod the box and need to make sure you get the right modchip package.

    More importantly, this kind of product revision has always happened with consoles. Even Nintendo did it, way back with the NES. Sony does it, and obviously Microsoft does to. Expect to see a number of revisions of the 360 over the years, and unless they really screw something up (like Sony did with the PSTwo revision) you should expect all consoles to be equivalent.

  7. Re:wonderful...Same thing with Apple by Nom+du+Keyboard · · Score: 2, Insightful
    So the few "lucky" ones who own a 360 right now get snowed and end up with a totally inferior product within months.

    I could say the same thing about early adopters of Apple Intel-based Macs. In a few months (Q3 latest) a much improved processor with 64-bit processing and Virtualization Technology will replace the current Core Duo models, at likely the same price. It happens all over.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  8. Re:wonderful...Same thing with Apple by NutscrapeSucks · · Score: 3, Insightful

    Well, this might be a complete shock to PowerPC-oppressed Apple Users, but Intel routinely comes out with new-and-improved CPUs. The people that buy Mermon in Q3 will be "snowed" by whatever comes out in 2007.

    Also, I have to say most of the posters on this story are idiots. A CPU die-shrink is hardly worthy of all the stupid conspiracy theories posted here.

    --
    Whenever I hear the word 'Innovation', I reach for my pistol.
  9. This is true of almost all consoles by Nazmun · · Score: 2, Insightful

    During a console's 5-6 year life almost all of them that have had any measure of success have had chip reductions.

    This includes both of the playstations and most certainly the ps3 as well, not sure about nintendo, but definately the genesis and older systems.

    --
    Hmmm... Pie...
  10. Re:Adjustable Turbo by blincoln · · Score: 3, Insightful

    They were actually used to clock the processor DOWN. i.e. "Turbo" meant the processor ran at the full 25MHz or whatever, whereas with turbo disabled the processor ran at something like 4.77MHz to allow old DOS games and the like to run properly.

    Mod parent up, this is correct. A lot of really old software used the CPU timing instead of real-world time intervals. I remember in particular a biplane shoot-em-up that ran at ludicrous speed on a 486/33 in "turbo" mode.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  11. Turbo - That way at first... by hackwrench · · Score: 2, Insightful

    That was the idea at first, but then the two clock speeds seemed to be chosen almost at random once it became mainstream, although as games progressed to newer hardware, the speed they generally tried to clock to may have changed.

  12. Re:Or... by Guspaz · · Score: 3, Insightful

    I doubt they'll run it at a higher clockspeed. They're implementing a die shrink, from 90nm to 65nm. This will run much cooler, resolving a lot of the 360s overheating issues. It also draws less power, potentially shrinking the 360's massive power brick.

    People are speculating about higher speeds simply BECAUSE a die shrink would probably ENABLE higher speeds. That doesn't mean that Microsoft will do anything with clockspeed. They probably won't.

    That said, they wouldn't be setting a precedent if they did raise clockspeed. Anybody remember the addon for the N64 that added more graphics memory? It enabled some games to run at higher framerates, with more detail. How is that any different from higher clockspeed in the 360? You have your "normal" mode that the game is targetted at, then you have your "enhanced" mode where more CPU power enables some more detail or features. That is no different than what Nintendo did with the N64.

  13. Re:At least I have a real first name, J Allard by im_thatoneguy · · Score: 2, Insightful

    "Hopefully MS again recognizes its hardcore fans who acquired the 360 early in the production cycle will expect some sort of compensation for their willingness to purchase a console with apparent heat/performance issues."

    They already have. You get to play the 360 for an extra year.