Current Top 10 Oblivion Mods
For those of us playing on the PC, the Oblivion experience has only gotten better since launch. Planet Elder Scrolls has a short blurb on ten promising mods already released by the community. The top two have been running on my system for slightly over a week now; I highly recommend BTMod (mentioned by Tycho last week) and Natural Environments.
These are some of my favorites here:
Better Sortable potion names
Cool armor for the Grey Fox
Show more places on the map (wayshrines, rune stones)
Make YOUR OWN map markers for things
Those are just the ones that are bookmarked on this computer at work. My home puter has a bunch more.Harvest Mod - Makes it so when you harvest fauna, most of it disappears from the environment or is replaced by a "deflowered" version of the model. Makes it much easier to tell which flowers and mushrooms you've already picked.
Stamina/Fatigue Text Switch Mod - Gets rid of the annoying use of the word "fatigue" in the game and replaces instances of that word with "stamina".
Turn Out the Lights - Makes it so you can snuff out various candles, lamps, etc. found in environments.
Bioware gets around this for NWN by stating in the games & toolset's ELUA by stating that they reserve the right to use whatever custom content they want for whatever use they want.
Jaysyn
There is a war going on for your mind.
The Planet Elder Scrolls (formerly Morrowind Summit) forums were basically the place to go for Morrowind information a year or two ago, and they hosted the largest library of mods.
Oblivion and the official forums have changed that a bit, though the Elder Scrolls Planet forums are still a breath of fresh air compared to the underage cesspool that is the official boards. And even though fileplanet downloads suck hairy balls, Elder Scrolls Planet has one of the best systems for cataloging and ranking mods, in addition to what is likely the largest collection of mods.
Tom Servo's equipment rarity mod
http://www.tessource.net/files/file.php?id=1968
Tired of seeing supposedly rare daedric and glass armor drop off common bandits at high levels? Ever wonder why these guys are harassing you for 100 gold when they're wearing tens of thousands of gold worth of armor? Download this... now rare armor stays rare, only dropping from high level creatures, and bandits have more appropriate gear. (I know this is the same as #9 on the list, but this is the one I use personally).
No psychic guards
http://www.tessource.net/files/file.php?id=2299
It's hard to be a master of crime when the guards are psychic... ever try killing someone and having a guard port up to get you? This mod greatly reduces the guard alert radius when you attempt a crime against someone. No guards hear, no bounty. Yay.
Arrow velocity
http://www.tessource.net/files/file.php?id=1793
Now a bow actually shoots harder than a plastic Wal-Mart bow... even the lowest quality of arrows will fire harder, and the better ones work much better.
Longer summons
http://www.tessource.net/files/file.php?id=1898
The summon length in the game is really low... some only last as long as 20 seconds. This mod can double or triple that value... especially useful for pure mage characters who depend on summons to 'tank' for them.
I still wish I had separate buttons for my map, character, skills, etc., instead of hitting tab and then clicking 45 times
You could always try reading the manual, where you would discover that F1 - F4 gets you at least to the section you want without even hitting tab. You still have to click the sub-section you want though.