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Current Top 10 Oblivion Mods

For those of us playing on the PC, the Oblivion experience has only gotten better since launch. Planet Elder Scrolls has a short blurb on ten promising mods already released by the community. The top two have been running on my system for slightly over a week now; I highly recommend BTMod (mentioned by Tycho last week) and Natural Environments.

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  1. without this mod I wouldn't still be playing Ob by JeanBaptiste · · Score: 5, Interesting

    Oscuro's Oblivion Overhaul

    Does a bunch of good stuff, but most importantly it gets rid of that stupid level scaling thing.

    I've been involved in some debates over that, and I still maintain its dumb, mostly as it provides no sense of accomplishment to leveling or getting better items or anything.

  2. Yay mods by Bungleman · · Score: 5, Informative
    100% agree about BTMod... this came out days after Oblivion's release, and it was very needed. I'm not sure what kind of lazy programming left that original UI in the PC version, but it's inexcusable. I'm also using the Natural Environments mod and loving it. Here are some others I'd recommend:

    Tom Servo's equipment rarity mod
    http://www.tessource.net/files/file.php?id=1968

    Tired of seeing supposedly rare daedric and glass armor drop off common bandits at high levels? Ever wonder why these guys are harassing you for 100 gold when they're wearing tens of thousands of gold worth of armor? Download this... now rare armor stays rare, only dropping from high level creatures, and bandits have more appropriate gear. (I know this is the same as #9 on the list, but this is the one I use personally).

    No psychic guards
    http://www.tessource.net/files/file.php?id=2299

    It's hard to be a master of crime when the guards are psychic... ever try killing someone and having a guard port up to get you? This mod greatly reduces the guard alert radius when you attempt a crime against someone. No guards hear, no bounty. Yay.

    Arrow velocity
    http://www.tessource.net/files/file.php?id=1793

    Now a bow actually shoots harder than a plastic Wal-Mart bow... even the lowest quality of arrows will fire harder, and the better ones work much better.

    Longer summons
    http://www.tessource.net/files/file.php?id=1898

    The summon length in the game is really low... some only last as long as 20 seconds. This mod can double or triple that value... especially useful for pure mage characters who depend on summons to 'tank' for them.