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Run Windows Applications Natively in OS X?

mcho writes "Unlike other speculators, who get no spam, Robert X. Cringely offers an intriguing reason behind Apple's recent strategy of Boot Camp. From the article: 'I believe that Apple will offer Windows Vista as an option for those big customers who demand it, but I also believe that Apple will offer in OS X 10.5 the ability to run native Windows XP applications with no copy of XP installed on the machine at all. This will be accomplished not by using compatibility middleware like Wine, but rather by Apple implementing the Windows API directly in OS X 10.5.'

15 of 521 comments (clear)

  1. As usual.... by wiggles · · Score: 5, Insightful

    Cringely is out of his mind.

    1) There is no way in hell Microsoft would document their API to the level necessary to allow Apple to duplicate it.

    2) It's blatantly obvious he doesn't understand precisely what Wine is. Remember: Wine Is Not an Emulator. It's a built-from-scratch implementation of the Windows API.

    Idiot.

    1. Re:As usual.... by wulfhound · · Score: 5, Insightful

      The problem is not whether or not it's possible, but whether it's feasible for a development team to do it well enough (for Mac users, who expect much higher standards of such things than Linux users) and in a short enough time frame.

      Personally I think it's doubtful for that reason.

  2. Unlikely... by tjansen · · Score: 3, Insightful

    The Wine guys worked a decade on cloning the Windows API, and there are still more than enough problems. There is no way Apple can do this. Maybe for specific applications, but implementing Win32 with all the required libraries on top? Never.

  3. YHBT! by NutscrapeSucks · · Score: 5, Insightful

    Cringely and Dvorak must be making humongous ad-revenue trolling Mac Fans lately. They're eating it up!

    It's understandable because Apple has made some radical moves lately (Intel, Windows), so the Mac Zealot's universe must seem like it's in total flux. No longer can they confidently predict Apple's next move using their supposed expertise in everything-apple. If Apple will put Windows on Macs, pretty much anything goes!

    Obviously these columnists sense the uncertainly and are having fun stirring things up a bit. Anyway, before you fire off your 1000 word point-by-point response denouncing Cringely, keep in mind he probably wrote this column in 15 minutes while high on cough medicine.

    --
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  4. Re:What's the incentive to write a program for OS by Anonymous Coward · · Score: 5, Insightful

    Cool! All of the spyware and viruses can run in OS X too. That would be great.

  5. Re:What's the incentive to write a program for OS by gluteus · · Score: 4, Insightful

    Because Mac users will treat any Windows apps running on OS X like second class citizens. They'll stomach it, but not for long.

    People credit Apple for how apps are consistently Mac-like and interoperate with each other, but the users are the ultimate enforcers. Any developer who steps out of line is crucified.

  6. Don't naysay too loudly... by Nick+Driver · · Score: 3, Insightful

    ...because Apple might just have their own implementation of a Windows API ready to go before Vista actually ever ships.

  7. "The Windows API" by ValentineMSmith · · Score: 4, Insightful
    I was really amused at the way he mentioned "the Windows API" like it was half a dozen export functions from some 3rd party dll. If he'd ever gone to MSDN (or had installed any version of Visual Studio with the appropriate documentation), he'd know that attempting simply to implement enough of the core Win32 API to be useful would be virtually impossible. This isn't even counting some of the add-on systems like COM and Direct X. And it's not counting the fact that this implementation would not need to be "documentation compatible", but bug-for-bug compatible with its Windows counterpart.

    There have been at least three projects that I know of (Wine, OS/2 Warp 4, and ReactOS) that have tried to do implementations of the Win32 API. OS/2s implementation never truly got off the ground (and was neither able to run native Win32 code, nor was it even reasonably complete). Wine and ReactOS have both been fighting a Sisyphean battle with Microsoft throughout the life of their projects.

    Then, you need to add in the fact that Apple has historically been very jealous of their user experience. I don't expect that Apple would ever release something like this unless and until it was impossible to distinguish a Win32 application from a native app.

    Don't get me wrong: I'd love to see it (it would provide justification that I could use on the spouse for upgrading our G4 MiniMac). I just think that Cringely needs to put down crack pipe and slowly back away.

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    1. Re:"The Windows API" by Arandir · · Score: 4, Insightful

      I completely agree. I think a much more mundane prediction is far more likely: you will be able to install Windows on a separate partition and run apps off of it via a virtualization layer.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
  8. Re:tap, tap, tap, .. there's no place like OS X... by Jeremi · · Score: 3, Insightful
    As to whether or not this really is a realistic scenario (Microsoft and Windows Apps running transparently in OS X), please, please, please let it be true! (We can all hope, right?)


    I think it will come true, except for the part about "not requiring an installed copy of WinXP". What Cringely is proposing is just silly: he thinks that Apple can essentially write its own implementation of WINE, but somehow won't suffer from all the problems that WINE has. If you think that strategy works well, look at what happened when OS/2 tried it.


    On the other hand, adding a spiffed-out VMWare-style layer would be much easier for Apple to do, would leave most of the maintenance/compatibility problems for Microsoft to deal with, and would be less likely to piss off Microsoft's legions of winged monkeys (since they would still get money from Mac users buying WinXP sales).


    Trying to implement Microsoft's APIs natively is foolish: even if Apple somehow got them to work reliably in a foreign OS (fat chance considering the trouble Microsoft has getting them to work reliably in the native OS), things would break every time Microsoft released another service pack. Apple would spend the rest of their lives chasing Windows compatibility bugs.

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  9. Wine vs Windows API by dokebi · · Score: 5, Insightful

    A lot of comment so far correctly point out that WINE is is an implementation of the Windows API, but they miss Cringely's point that Apple licensed the Windows API. The whole shebang. So unlike the WINE development team, OSX-XP project team doesn't have to reverse engineer undocumented and cryptic API's. Anyone who remembers IBM's OS2 knows that IBM licensed the Windows API, and included it into OS2, and could run all Windows programs. OS2 failed because of lack of consumer appeal (eye-candy), not because of lack of compatibility.
    I imagine Apple could pull a better OS2 than IBM. Security, stability plus consumer appeal plus Windows compatibility.

    Even if all this is speculation, it probably gives Messrs Dell and Gates nightmares.

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  10. Re:That would actually be the major reason not to by IntlHarvester · · Score: 4, Insightful

    You'd never see another game port, and any app that wasn't really core-market kind of app for Apple would likely stop porting.

    One could argue that Apple sees only a very small percentage of game and "non-core" ports anyway, so they wouldn't be losing very much.

    (There's a wishful-thinking at work in the Mac community that eventually major software houses will come around, but the reality is that most desktop apps are just too tied to Windows for that to happen.)

    I always disliked the impression that OS/2 failed because of WinAPI support. To the extent OS/2 succeeded, it was because it was sold as a "Better Windows Than Windows". And OS/2 was reasonably successful with a marketshare about the size of Apple's.

    There's many more reasons one can find for OS/2 ultimate destruction. It wasn't a very technically sound design -- IBM spent zillons on a expensive Mach-based rewrite that failed. It was largely mismarketed by IBM first targetting "enterprise" customers, and then oddly "consumers". And the touted features like the object-desktop were ugly and poorly executed.

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  11. Re:What's the incentive to write a program for OS by squiggleslash · · Score: 3, Insightful
    Well, this kind of argument goes on forever, usually with silly references to OS/2, and I think it's worth giving some examples of operating systems that have had substantial subsystems designed to give compatability with other operating systems that, nonetheless, achieved great success, and for which the bulk of apps written were "native". Note, in the below, while often the "other" operating system has a similar name, it generally has an entirely different API, look, feel, and smell (well, ok, I don't know about the last one.)

    1. Windows 3.0 - compatible with MSDOS (earlier versions had some compatability too but it wasn't as solid
    2. Windows 95 - compatible with Windows 3.x and DOS
    3. Windows XP - compatible with Windows 95, 3.x, and DOS
    4. Mac OS X - compatible with Mac OS 9. Also able to run many X11/Unix apps with just a recompile
    Other people can probably come up with other examples of operating systems that, in their time, were successful, and had substantial back-compatibility with platforms that you generally wanted to obsolete, not support.

    Anyone thinking "Hey, Windows is Windows right?" should note that Windows 3.x and Windows 95 couldn't have had more different looks and feels, and their APIs were only superficially similar. Win32, 95's base API, was 32-bit, worked with flat, 32 bit, addressing, and provided access to something resembling a sane file system. "Win16", the pseudonym of the Windows 1/2/3.x APIs, by comparison required programs be written to use segmented memory. Filenames were UPPERCASE and had eight characters, a period, and three more after that. The GUIs were marginally similar in terms of widget layout, indeed a Win16 application was grating when you saw it up against native 32 bit applications.

    The real question is: Is Apple prepared to get this operating system out to the mass market, should they consider including Red Box in Leopard? If they don't, then with a 3-5% marketshare, there's a serious risk that programmers will rely upon Red Box to get their critical, we're-the-only-people-who-do-this, applications to OS X users, and not care too much about complaints from Mac OS X users about the ugliness of the GUIs. Native Mac programs will still exist, especially if Apple re-releases an updated version of their OpenStep/WebObjects for Windows development tools, incorporating the software into Xcode. But they'll remain the minority, and the divide between Mac apps and Windows apps will, if anything intensify.

    --
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  12. Noooo! by porneL · · Score: 3, Insightful

    That would suck. Apple has pretty good interface guidlines. "Preferences" is 3rd option in App menu. It's not Tools->Prefs, View->Options, File->Properties, View->Customize, Edit->Configuration, etc.

    DarWINE is fine, but I don't want Windows app and their (un)usability officialy made "native" for OS X.

  13. Why bother? by bogie · · Score: 3, Insightful

    The big thing about Crossover office is....Office. Apple already has office for OS X. Look at the supported apps page http://www.codeweavers.com/products/cxoffice/suppo rted_apps/ 50 whole apps are supported. Many of them only work partially. You know what? Most of those already have versions for OS X that work 100%. Photoshop. itunes, Quicken, Notes, etc the list goes on. Maybe there is some special win32 only app that would really help if it was ported to OS X, but going by that list I just don't see it.

    Here is the deal, codeweavers have been working their asses off to get win32 apps to run on linux. Thus far they have barely scratched the surface and can only run like .005% of Windows apps. In fact they are falling behind. How does that possibly help Apple? It doesn't.

    The only thing Codeweavers brings to the table for Apple is possibly the ability to help devs port apps to OS X X86. My guess is that if most vendors are not making their apps available on OS X it sure as hell isn't due to difficulty in porting but rather has more to do with the limited ROI of making apps for OS X in the firstplace.

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