Cheer Up! Video Games Are In Great Shape
simoniker writes "Tired of doom and gloom from pundits predicting the sky falling on the video game industry? Long-time Gamasutra design columnist Ernest Adams offers up a contrary view in his new column, commenting: 'The industry may be as conservative as Pat Buchanan, and it may be going through a rocky transition between consoles right now, but video games are doing very well, thank you very much.' He goes on to make points such as 'The mass market is here', 'Games are getting easier to make thanks to inexpensive tools', and 'Game development education has arrived'."
It's all well and good to say the industry is in great shape, tools are getting easier and so on. Funding, however, gets harder to find every day, and sequelitis is turning into a religion regarding how not to lose money in gaming.
The status quo is becoming established, at best.
StoneCypher is Full of BS
Yeah, lemme help you out here. Let's say the average player does a year with WoW and plays (just?) 12 hours a week. That's 12x52=624 hours or entertainment for $50+12x$10=$170, or something like $.27/hour of entertainment.
Contrast that with any 2-hour movie ($8/2hr) = $4/hr
...or, 3 hours a day (21 hours a week) of basic cable. ($50/3x30hr) = $.55/hr
So...yeah. After you do the math, video games still look pretty cheap.
In John Cleese's How To Irritate People, the final sketch (one of pure brilliance) involves two bored airline pilots trying to entertain themselves. It begins with the co-pilot turning on the intercom and saying, "Ladies and gentlemen, there is absolutely nothing to be concerned about."
The joke is, of course, that the only time someone feels the need to say, "Don't worry; everything's okay!" is when there really is something to worry about. Or, when someone is trying to pull your leg.
Shortly after Wal-Mart's RFID trials were aborted, scrapped, and otherwise sent to the wastebin, I began receiving RFID e-zine articles all with titles similar to this: "Problem? What problem! Why, RFID is as big as it ever was!" Sure enough, the big RFID revolution is dead before it even got started.
The signs have been there for a while that history is repeating itself. The big studios of gaming are reliving what the big studios of cinema lived in the 1960s: "The people say that they want more from the moviegoing experience? Oh my, we need a bigger budget! Ten times the cast! Bigger sets! And a costume change for Liz Taylor in every scene!" Of course, the people didn't want more sets. They wanted more variety, more stories, new ways of telling stories -- not just the same thing with more baubles. Oh, you had some new ideas like Easy Rider which were nifty, until the studios churned out 10,000 Easy Rider knock-offs. It wasn't until the 1970s when upstarts Lucas, Spielberg, Coppolla and Scorsese came to town and the old guard died off that the studios' fortunes changed.
What's gonna happen? Things are gonna get worse before they get better. Some of the old guard will get so decrepit that they'll have to take risks. And that's where we'll end up with the next Godfather, Jaws or Star Wars for video gaming.