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Start-up Could Kick Opteron into Overdrive

An anonymous reader writes "The Register is reporting that a new start-up, DRC Computer, has created a reprogrammable co-processor that can slot directly into Opteron sockets. This new product has the potential to boost the Opteron chips well ahead of their Xeon-based competition. From the article: 'Customers can then offload a wide variety of software jobs to the co-processor running in a standard server, instead of buying unique, more expensive types of accelerators from third parties as they have in the past.'"

37 of 127 comments (clear)

  1. Berkeley by 2.7182 · · Score: 2, Interesting

    I thougt they had done this out at Berkeley a while back. Is it really a new thing ?

    1. Re:Berkeley by dingDaShan · · Score: 2, Insightful

      I'm sorry but 5k for a little chip that makes my opteron a little faster? I could just buy another opteron for that price: http://www.pricewatch.com/cpu/419325-1.htm> The price is supposed to drop to 3k next year. How does this affect cooling?

    2. Re:Berkeley by Whiney+Mac+Fanboy · · Score: 4, Interesting

      I'm sorry but 5k for a little chip that makes my opteron a little faster? I could just buy another opteron for that price: http://www.pricewatch.com/cpu/419325-1.htm> The price is supposed to drop to 3k next year.

      You're quite right that these are not for you - their to run highly specialised calculations (the oil & gas industries are mentioned in TFA).

      They make some operations much faster (think of a hardware mpeg decoder, useless for most things, but much more efficient for the single thing it can do then a general purpose CPU)

      How does this affect cooling?

      These things consume 10-20 watts compared to an Opeteron's 80, so it's affect on cooling is minimal (far less then adding the second opteron that you propose)

      --
      There are shills on slashdot. Apparently, I'm one of them.
    3. Re:Berkeley by drgonzo59 · · Score: 2, Interesting

      A fast FFT processor, for example, would make the life easier for a lot of Photoshop filters users (with the help of special drivers and plugins), it would also help the GNU Radio quite a bit, as well as other multimedia/signal/data processing applications.

    4. Re:Berkeley by hackstraw · · Score: 2, Informative

      A fast FFT processor, for example, would make the life easier for a lot of Photoshop filters users (with the help of special drivers and plugins), it would also help the GNU Radio quite a bit, as well as other multimedia/signal/data processing applications.

      There have been tons of addon cards that do FFTs, TCP offloading NICs, physics engines, or whatever you want. The problem is twofold. 1) These cards are expensive, or at the least nonfree and nonstandard as the rest of the computer and need software support to drive them 2) They often do not give the performance as advertised.

      Take for example an FFT card for Photoshop filters. The image is in GPU memory and in system RAM. The image must be sent from system RAM over to the PCI card. Even if the card was sitting off of a HyperTransport, which is about the fastest external bus available on a PC today is only 3.2 GB/s. PCI is between 133 MB/s to 2133 MB/s for the new PCI-X second generation. Its common for memory busses to be in excess of 3.2 GB/s and some of the new Itaniums have something like 10.5 GB/s memory busses now.

      Back to price. These cards are a niche product, so the price has to be high because the demand is low. The price of these cards can skyrocket very quickly because its common for these things to have RAM on them for cache and buffering, and this cache is often needed in the 1-4+ gigabyte range, which is not cheap in itself.

      I'm not saying that I would not welcome something like an effective FFT offloading engine, but there is so much pre/post processing on the data that needs to come through the main system memory through the CPU, that the offloaders don't give you much.

      For high performance computing, memory bandwidth is frequently the bottleneck, and has been for years. High end GPUs are a little different because they have had specialized busses for years (AGP and the like), and they also have the advantage of being told what to do by the CPU, given some data, and then internally processing it, and dumping the data straight to the monitor. The CPU does not need that data back. Its more or less a one way operation, the other offloader cards are usually a 2 way operation. Even in the case of TCP offloader cards, performance often does not keep up with software and general CPU improvements. Also, TCP offloaders don't work very well with things like software firewalls that want their hands in monkeying with the TCP data as well.

      So, I believe at this point in time, offloader cards are not too valuable. Maybe for a specific problem or set of problems, but I haven't found one that could significantly improve performance yet.

  2. Kick ass synth? by Max+Romantschuk · · Score: 3, Interesting

    This could really be an interesting way to boost real time soft synths... Even with top of the line processors the more complex ones will bring a CPU to it's knees. Seems like a more sensible option compared to a DSP-filled expansion card. Too bad this thing is still a little on the expensive side for a viable market on the music software side.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:Kick ass synth? by Pulzar · · Score: 3, Interesting

      An FPGA does not make a very good DSP for the price. I suppose if it's one of the nicer ones from the Virtex series, you can get it to do DSP, but it won't be as good as the processor already in the PC.

      That's not true, at all. An FPGA will not be as good of a general-prupose DSP as a custom-made DSP, but it will still be better than a CPU -- even the low-cost Cyclone II comes with 150 dedicated multiplers coupled with embedded memory, so they can do parallel multiply/accumulate at 700+ MHz. And these are the low-end FPGAs...

      Now, if you're actually programming the FPGA using custom-designed circuitry optimized for the task you're workin on, the FPGA will work a lot better than a general-purpose DSP, and be way ahead of an even more general purpose CPU. That's why you don't see generic DSPs being used in heavy DSP work (say, in telcos), but custom and semi-custom ASICs, and FPGAs in smaller environments.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  3. Why read a re-written press release by Threni · · Score: 4, Informative

    when you can just read about it on the company's website?

    http://www.drccomputer.com/pages/products.html

  4. Re:So... by BenjyD · · Score: 4, Interesting

    The article mentions applications in gas and oil companies. I would guess that means things like:

    - MINLP/MILP (Wikipedia article is a bit weak) and Branch and Bound optimisation for things like pipeline routing, well selection etc.
    - fluid mechanics for pipeline design
    - geological data-mining for finding reservoirs
    Those kind of jobs can have runtimes measured in days and weeks, so an accelerator could make a real difference.

  5. A bit more accurate summary by subreality · · Score: 5, Informative

    They basically made a FPGA (field programmable gate array) that can plug directly into HyperTransport (the Opteron CPU bus). FPGAs let you efficiently solve many problems that a general purpose processor can't. This has been done with PCI cards before, but the PCI is too slow for many uses. Giving it direct access to HT solves that problem.

    That's a pretty cool niche.

  6. Re:So... by bhima · · Score: 2, Interesting

    I would dearly love a cryptoprocessor and looking at the specs it doesn't look at that far away.

    --
    Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
  7. price performance by sfraggle · · Score: 4, Funny
    From the article:
    "We have taken the approach that we must deliver three times the price-performance of a standard blade."
    Isn't this BAD? Three times the Price/performance ratio would imply a higher price, or worse performance.
    --
    were you expecting to see a sig here? perhaps you'd rather see the inside of an ambulance!
  8. The new thing is the hype(r)transport by nietsch · · Score: 3, Insightful

    There are plenty of others that have tried this, and plenty of them failed. A FGPA does have a significantly slower clockspeed and you need to have fairly sophisticated software that can make most of the flexible design. Before this thing came out in most instances it turned out to be cheaper to buy more horsepower and staying on a regular hardwareprogramming path than to risk it with special hard and software.
    These guys claim their stuff is cheaper than more horsepower and that you get the extra speedboost from the hypertransport (over pci).
    It clearly is a pr-release that has been regurgitated by a lazy journalist, as I found no or few critical notes, something this product might deserve. for one thing I don't see how they have solved the special software & programmers problem or how they really have taclked the economics of scale: this thing costs a couple of grands, vs a couple of hundres for a amd top notch processor. the regular processor has double cores and runs an order of magnitude faster than the fpga. The scarecity of programmers that can write software for this thing adds another order of magnitude to the wrong side of the equation.
    Roughly, the fgpa solution must be a thousand times quicker/better than the regular-proc-with-lots-of-horsepower solution. I don't see that happen soon.

    OTOH, the rosy images of a computer that can render a pixar animation in a few minutes the next mintes be used as a realtime sound-processing thing or simulate a neural net with as much neurons in it as in the human brain, that makes the geek in me drool. Computer, tell me it isn't so!

    --
    This space is intentionally staring blankly at you
  9. High end gameing? by Barny · · Score: 3, Interesting

    Even though I only know of 3 people that use 940 socket machines for gameing (2 of them dual cpu rigs) I believe an ageia physX processor modded to the socket would be a good idea. The combination of extremely fast cpu-ppu bus combined with being able to use stock (well, reg ecc ram is kinda stock) ram to feed it would help to make multi socket opterons a very viable gameing platform, although as those 3 peeps (and me after seeing the BoM) know, it would not be a cheap one.

    --
    ...
    /me sighs
  10. neural networks or java? by Janek+Kozicki · · Score: 3, Interesting

    I'm not a fan of java, but imagine JVM programmed into such co-processor on the hardware level (just as it is capable to). I bet it will be a very interesting option for some people. Servers running on java, anyone?

    But I'm a fan of neural networks, and I imagine that if such coprocessor was programmed exactly to perform NN tasks it could bring "brain simulation" a few steps closer - especially if many such coprocessors were put into the system.

    --
    #
    #\ @ ? Colonize Mars
    #
    1. Re:neural networks or java? by Anonymous Coward · · Score: 4, Informative

      Java co-processor: it has been tried before, with negative success. Main reason: it turns out that compiling byte-code to CISC CPU assembler and running the native code gives more speed than executing byte-code directly.
      In late 90's, I've been burned off in precisely such start-up. We built an ASIC Java piggy-back byte-code CPU. It worked... as a proof of an idea. It didn't give much performance boost, at best, in 20-30% range. Noone wanted it.

  11. Re:Speed by pla · · Score: 2, Insightful

    Dedicated Hardware goes one hell of a lot faster.

    An FPGA doesn't equal dedicated hardware. It takes a performance hit (in some domains, a huge hit) in exchange for flexibility. It also requires code that supports it.


    The first set of DRC modules will consume about 10 - 20 watts versus close to 80 watts for an Opteron chip.

    People buying USD$5000 coprocessors, plus the cost of developing specialized code to use them, don't cut corners on the basis of their electric bill.

  12. Fair points by Morosoph · · Score: 3, Insightful
    However, it's still a middle-ground between non-progammable dedicated hardware and another CPU.

    Also, power consumption matters if you've got a rack of these things in a small space and need to keep them cool. Five times as many systems might need a larger server room.

  13. Open protocols win! by maxwell+demon · · Score: 4, Insightful
    I think the most important sentence in the article is this:
    AMD's decision to open Hypertransport could end up being a key factor in Opteron's future success.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  14. Re:Er.... question by kinnell · · Score: 3, Informative
    another Opteron would likely run at multiples of the clockspeed of that thing, and it would also be able to offload work from the *othewr* Opterons, such as disk I/O etc, giving your overall application more performance.

    Clockspeed is not a measurement of performance unless you are comparing similar architectures. With FPGAs you can do everything in parallel, whereas microprocessors are inherently sequential. In effect, you can potentially complete hundreds of instructions per clock cycle, whereas a microprocessor will complete 2 or 3.

    In practical terms, this product lends itself to compute intensive tasks such as signal processing, not data serving.

    --
    If I seem short sighted, it is because I stand on the shoulders of midgets
  15. Analog data analysis and general calculus, IMO by CFD339 · · Score: 4, Insightful

    The sweet spot for plug in like this, IMO, would be similar to what you see a few board manufacturers doing now -- digital signal processing routines like Fourier transforms and other general calculus functions that are used in all kinds of data analysis where raw data comes in as analog variations, or where the moment by moment changes in state need to be modeled for engineering applications like fluid dynamics and harmonics.

    I'd imagine you'll need to have the application compiled in such a way that it is aware of the additional processing capability, so its not likely to be a plug-n-pray solution to your general game player's graphical wet dreams.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
  16. About Time! by evilviper · · Score: 4, Interesting

    I have to say, I'm surprised it has taken so long. Seems a few years past-due, IMHO.

    One of first signs that PCs needed an FPGA or similar was hardware MPEG capture cards... They could do the job so much faster, and so much cheaper than your primary CPU, that the alternative is disappearing.

    High-end graphics cards have been the most telling development. It's not that OpenGL is something magical, it's just that an ASIC can do many things so much better than a CPU that transfering much, much more raw data over the bus was still cheaper than actually processing it (despite the fact that interrupts are rather costly themselves).

    PS2 clusters, Crypto cards, Hardware-accelerated NICs, SLI, all are a symptom of almost excatly the same problem...

    The rising popularity of GPU programming made it extremely clear that there is a vaccuum here. Using the videocard isn't a very good method to accomplish this, just a stop-gap necessity. I thought from the beginning that FPGAs would become like the old math-coprocessors, and have their own motherboard socket, but neither AMD nor Intel were stepping up to fill this clear need. Installing it into a normal CPU socket, to get around this appathy, is a very clever hack I hadn't thought of.

    I expect, with popularity, it will be cheaper to put a custom FPGA socket on motherboards, rather than building a full-fledged SMP motherboard for the purpose. After that, who knows... Maybe FPGAs will go the way of the math-coprocessors and get itegrated into future CPUs.

    I know if I was running ATI or NVidia (or Hauppauge, or Level5), I'd be very worried about this thing eating the most profitable segment of my market.

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    1. Re:About Time! by TheRaven64 · · Score: 4, Interesting
      I was at a talk by Bob Colwell a few weeks ago. One of the points he made was that within the next ten years we will be able to (economically) fit far more transistors on a chip than we realistically know what to do with. His example was using all of that space to have a vast array of P6 cores. If you did this, then:
      1. You would not be able to get enough power to the chip to make it work.
      2. You would not be able to dissipate the heat that it would draw.
      3. You would not be able to get enough data to it for more than about 10% (on a good day) of the chip real-estate to be actually doing anything.
      One possible solution is to have a hundred or so general purpose cores, and fill the rest up with simple algorithmic accelerators (e.g. FFT, crypto, [i]D{C,W}T, etc). These would spend most of their time turned off (not using power), but when a workload hit the chip that needed them they could be turned on to give a significant performance boost.
      --
      I am TheRaven on Soylent News
    2. Re:About Time! by Gyorg_Lavode · · Score: 2, Informative

      They only leak if you power them. Leakage current is for transistors that are not changing states but are powered.

      --
      I do security
  17. An old method, not really suitable nowadays by Flying+pig · · Score: 4, Interesting
    Worked fine in the days of embedded systems when all memory was static (and usually only 16 bits wide), also when it was easy to wire an interrupt line so when the add-on had finished you could read the results. Nowadays much more difficult because of the need to integrate with DRAM controllers and timing, absence of convenient interrupts ( so need to poll a location to see when it completed). Whereas Hypertransport is designed to do the job and do it efficiently.

    Another nice approach was the "swinging gate" RAM method in which you had two blocks of physical RAM in the same memory space. The main CPU filled one block with data, then flicked the switch so the co-processor could read that data while the CPU read the results from the other block, then put in new data for processing in the next cycle. Very easy to implement, much cheaper than FIFOs. It meant you could use a cheap DSP (from TI) in a system using a cheaper 8086 series processor for which you could get cheap tools and an embedded OS.

    --
    Pining for the fjords
  18. Re:Er.... question by brunes69 · · Score: 2, Informative

    With FPGAs you can do everything in parallel, whereas microprocessors are inherently sequential. In effect, you can potentially complete hundreds of instructions per clock cycle, whereas a microprocessor will complete 2 or 3.

    True, but if the microprocessor's clock speed is hundreds of thousands of times fater than the FPGA, then you are even again. There's no clock speed for this device in the article so we can't really compare.

  19. Re:Er.... question by andrewmc · · Score: 3, Interesting
    True, but if the microprocessor's clock speed is hundreds of thousands of times fater than the FPGA, then you are even again. There's no clock speed for this device in the article so we can't really compare.

    Clock speed often depends on the circuit design put onto the FPGA. If you got your FPGA design running at even 100MHz (not unrealistic), you're maybe 30 times behind a general-purpose CPU. But not only are you running hundreds of instructions per cycle, but those instructions are specific to the application and probably many times more efficient.

    It's probably not useful for making short-lived applications faster, but for seriously repetitive number-crunchy work like weather predictions, oil drilling, etc, where there are trillions of small-scale computations, the highly-parallel nature of the FPGA has great potential.

    Also, if those small-scale computations need to interact for any reason, on-chip communication is far faster than any chip-to-chip could be. And that's happening in parallel, too.

  20. Re:Er.... question by kinnell · · Score: 3, Informative

    The Virtex 4 FPGAs can be clocked at up to 500MHz, so we are talking about ~10-15 times slower than the processor, depending on the application. Even a simple digital filter would be faster when implemented in the FPGA, and this would only take a small fraction of the FPGA resources.

    --
    If I seem short sighted, it is because I stand on the shoulders of midgets
  21. FPGA vs. General Purpose CPU by DeadCatX2 · · Score: 4, Informative

    Lots of other comments have made clear the point that it's not easy to program this kind of hardware. Typical software programs run in a very sequential manner. In fact, trying to get cooperative parallel execution of threads is known to be a major sticking point in the average programmer's education.

    Hardware, on the other hand, is massively parallel. All the "gates" (*) are all running all the time. It's like multi-threading a program, taken to the limit of infinity. However, if designed correctly, this thing can scale beyond belief, since it's all parallel.

    It's also important to note that it's a Virtex4 on that card. That's one hell of an FPGA, they sure aren't cutting any corners. I'm not sure which one they're using, but some Virtex4 chips have PowerPC processors at 450 MHz.

    This is definitely a niche product for now, due mainly to the lack of people who can write code in Hardware Description Languages (HDLs). But if you can figure it out, and you have an application that works on a massive scale, this may be for you.

    Oh, and for all you detractors who are saying "that thing only runs at 500 MHz! How is it supposed to be faster than my 2 GHz AMD chip?" You're forgetting one very important factor. Your AMD chip executes one instruction at a time, and the important instructions are surrounded by instructions whose sole purpose is to control program flow or move data back and forth. However, the XtremeDSP slices of a Virtex4 can each execute a multiply and an add in a single cycle, and there are up to 512 of them in the most hardcore Virtex4 chip, and other logic executing in parallel can control the "program flow" and ferry data back and forth across the bus.

    *: Modern FPGAs are actually built out of SRAMs that can implement arbitrary logic functions. They're no longer arrays of gates, so to speak.

    --
    :(){ :|:& };:
  22. Might we ever have socketed Hypertransport GPU's? by Dr.+Spork · · Score: 4, Interesting
    The fact that this is practical has made me wonder how well it would work to use a motherboard socket for a GPU. With Hypertransport it would have absolutely direct access to system ram and could help itself to as much as it needed. I would love to be able to use standard CPU heatsinks on a GPU.

    But what I find really exciting about this idea is that once the GPU is in the motherboard, I'm sure programmers would find an easy way to use all that logic to do calculations - say, media encoding. Heck, I know they are trying to do this with GPU's on cards, but this would be a much lower latency connection.

    I wonder how this would affect total system cost. I mean, I know multi-socket mobos will always cost more, but then again, when the GPU is a chip instead of a card, that should bring costs down. Also, they could ditch all that PCI-e logic and those slots. Upgrading would definitely be cheaper, and can you imagine two socketed GPUs on the mobo running a Hypertransport version of SLi? That might be the fastest, quietest gaming rig ever!

  23. Re:Speed by dubl-u · · Score: 3, Interesting
    The first set of DRC modules will consume about 10 - 20 watts versus close to 80 watts for an Opteron chip.
    People buying USD$5000 coprocessors, plus the cost of developing specialized code to use them, don't cut corners on the basis of their electric bill.

    You're doing the math wrong. For decent colo space, I pay somewhere around $150 per rack-unit year and $120 per amp-year. If the coprocessor is really 10-20x faster for my workload, I don't just save the half-amp on one coprocessor; I get the savings on servers I don't need. Just in rack and power costs, one coprocessor would save at least $4k per year.

    In other words, for its target audience, the $5k coprocessor would be more than paid for by the infrastructure savings alone. If you're the kind of company that is buying a few $5k coprocessors to replace $100k in servers, I hope you're thinking about your electricity bill, as it will be more than $25k over the lifespan of those machines.
  24. 10x - 20x performance? You betcha. by toybuilder · · Score: 2, Informative

    A dedicated co-processor with enough registers to perform a complex calculation without having to constantly ferry register values between memory and the processor, combined with the ability to run several calculations simultaneously will blow the socks off a general purpose CPU for *very specifically designed algorithms*.

    There's a market for GPU's on video cards running $1,200+... People that buy them won't be satisfied with standard GPU's no matter how fast their main processors run... The custom acceleration of graphics calculation makes it worthwhile.

    Now, imagine doing massive calculations (think three blackboards filled with quantum physics equations) -- and you can see how some scientific/industrial applications would go ga-ga over this stuff...

  25. On FPGAs as PC coprocessors -- latency rules by Jan · · Score: 3, Interesting

    See earlier postings and blog entries on this concept:

    http://www.fpgacpu.org/usenet/fpgas_as_pc_coproces sors.html
    http://www.fpgacpu.org/log/aug01.html#010821-dimm

    The latency to the FPGA fabric largely determines what kinds of coprocessing workloads are feasible.

    When hypertransport came out, we (FCCM'ers) knew a HT-based lower latency interconnect should be possible. (Though I wouldn't call 75 ns +/- "low" latency -- that's a couple of hundred instruction issue slots, or a bit more than 1 full cache miss.) But DRC has gone and done it. I love the way it (apparently) just drops in and can even use that socket's DRAM DIMMs. Congrats to Steve Casselman and co.

  26. Re:What about sdram slots by Brietech · · Score: 2, Interesting

    There is actually a lot of active research going on in this field right now. It is called "Processor-in-memory" architecture, and it's best for handling things like array-based calculations, where you need to make a number of off-chip memory calls to complete. Staying completely on-chip makes it much faster, and it allows the embedded proc to take advantage of the internally wide (~256-bit) data path of modern memory. Look up Project DIVA and Project MONARCH, it is all DARPA-sponsored research, but the university I attend (USC) has a number of researchers involved with it.

    --
    I'm perfect in every way, except for my humility.
  27. Look! Data Flow! by JumpingBull · · Score: 2, Insightful

    As a cranky engineer, I find this ... sweet.
    The best phrase to help the system design effort is data flow.
    How does the machine chop up the task for the most performance?
    The major problem in design is finding where to place the dotted line that says "cut here". Software mavens know this as refactoring, or partitioning.
    The gotcha in development would be to ignore the internal architecture of the FPGA.
    As a word of advice to the beginner, look carefully at the FPGA data flow, and try to decompose the algorithm ( or find a similar one) so that the data manipulation and movement fits the part as best as possible.
    Just having an HDL is not enough, the neophyte hardware designer can easily write code that cannot be synthesised to work, let alone fit the part. A sensitivity to the underlying hardware is needed.
    As an example of this, using hand crafted hardware design, Chuck Moore wrung several times the expected clock performance for a hardware Forth engine. A starting point for reading might be:
    http://www.ultratechnology.com/cowboys.html
    Using hand-crafting, you can get enormous processing gains, but the hardware and system designs have to be well understood.
    Perhaps the GNU uber-geeks could handle the translation efforts to make a tool for the average application programmer, but until then the brave soul who tackles these efforts should be prepared to learn a lot of the edges of computer science, hardware, and system design. It's not a horrible job, just long. And the problem should be worthy of the efforts needed.

    --
    This is progress?
  28. Optimize Audio by ElitistWhiner · · Score: 2, Interesting

    New polyphonic software instruments rely on CPU cycles. More cycles sound not only better but much different. Musicians are at a tipping point at this moment in time. Old fashioned instruments which are standards on stage and tour are becoming brittle and expensive. Collectors are snapping up the old instruments at prices north of $5K USD reducing the availability of instruments for playing professionals. The Hammond B3's are going as high as $16K. Selmer Mk6 saxes $6K.

    Software instruments are a necessity going forward. Its imperative to find a scalable system that is state-less and transparent to the performance.

  29. Re:Might we ever have socketed Hypertransport GPU' by elvum · · Score: 2, Insightful

    I think the parent was suggesting that CPU-socket devices could be produced that were marketed as GPUs but could be used to assist other CPU-bound processes. Whether or not said devices are designed as graphics chips or general-purpose logic devices is another question.

    WRT your vehicular analogy, there are people who buy cars and want to use them as trucks occasionally, and people who buy trucks but sometimes just use them as cars. It's no big deal.