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EA Announces Open-Ended RPG

With the success of Bethesda's Oblivion featuring so prominently in the headlines of late, EA's announcement of 'Project Gray Company' comes as little surprise. From the Gamespot blurb: "The action takes place in a massive open world where you can go anywhere you want, and the characters in this world are powered by an incredible simulation [artificial intelligence] based on the same technology used by the makers of The Sims 2. The story of the game is built around a series of Story Quests. You can choose to follow specific Story Quests, embark on a range of other types of quests, or set off on your own adventures in the massive open world environment."

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  1. Don't be hatin' by KingSkippus · · Score: 0, Redundant
    no 1337-sp33k, no chat spamming, no people out of character, no griefing, and none of the other jackassery that plagues every MMORPG in the universe

    ...And no camaraderie, no sense of accomplishing something (even if it's only virtually) with other people, no real community, no socializing, no making of real friends from parts of the country (and the world!) that you've never been to and would likely probably never have gone, no chatting about that cool quest you ran last night with someone who was there, no sharing of jokes, no showing off some creativity and imagination (and being shown!) with people who appreciate it, and so on.

    To each his own, I suppose, and if you don't like MMORPGs because you can't see past the actions of a few people, more power to you. But I think you've grossly mischaracterized the experience of playing one. Some of us recognize those things that you mentioned for what they are: a small price to pay for a much cooler experience hanging out with new friends than just sitting around the house playing by yourself for ~60 hours in a month. I mean, I have nothing particularly against single-player RPGs; I grew up on them. But when all is said and done, they are all just games, and after you've sunk your time into them, there's not much you can say you've gotten from the experience other than, well, fleeting amusement at the cost of possibly massive amounts of time spent. Personally, I'd rather risk a little "jackassery" if it means coming away from the experience with real friends, which is a lot more than just time sunk into a game.

    Now that I've played an MMORPG, I doubt that I'll ever play much of any game that's not an MM* game. Of course, that's just my 2 cent's worth, YMMV.