Virtual World, Real Money
BusinessWeek's cover story for May 1st has to do with a little place called Second Life. BusinessWeek Online has several stories related to their exploration on online living. My Virtual Life is a first-time exploration of Second Life, with some examination of the property and financial aspects of the gameworld. It's Not All Fun and Games explores the serious side of virtual businesses, as they interview Ashne Chung (notable real estate baron) in a piece called Virtual Land, Real Money. Ed Castronova has his say in a more general article on virtual economies. Finally, for an outside perspective, the obligatory Terra Nova discussion is always useful.
Second Life itself is, last I checked, still not making a profit. Funny, seems like Linden Labs are the only people unable to make money off of their own creation.
Because it distracts you from the things that trully matter--um, like reality. You're volunteering yourself for Plato's cave (or the Matrix). Can you really not see how that is bad?
From a more pragmatic point of view: Imagine that you're working really hard to build a business in Second Life. You've spent hours doing so, and it's finally taken off. Now the publisher discontinues the world, or decides that it'll automatically take a 50% cut of your profits, or that it'll transfer your business to another character, etc. Maybe Taco Bell paid off the publisher and now all of your virtual products have a Taco Bell logo on them. Or maybe your computer dies, or you forget your password... Get my point?
If people are that malcontent slaving away for someone else that they have to start their own virtual business to regain a sense of control over their life, then they need to grow some balls and start their own real-life business. Sorry, but I have no respect for these Soma-addicts who prefer to play out thier lives within a safe, little, virtual sandbox. Every hour spent in their virtual life is an hour wasted of their real life.
Entrepreneur : (noun), French for "unemployed"
What's so wrong about wanting to live/play/pretend that you're somebody else? Don't you daydream?
Nothing... I enjoy a little escapist fantasy myself, whether watching Star Trek or role-playing a dwarf with a big axe and a bigger beard. Nothing wrong there... Not productive, but at least entertaining.
But 2L satisfies neither the "escape" nor "fantasy" part of that. Just trading one mundane dog-eat-dog existance for another, without even the perk of entertainment. And you can't even call it an even trade, because while trudging along in "real life" might get you fed, sheltered, and offspring, no amount of success in Second Life will keep you alive and viable.
So yeah, I'd certainly call it scarily unhealthy that people will trade an unsatisfying life for an unsatisfying non-life...