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The Time for Women in Games

VeeCee writes "Next Generation has an interesting article on why few women are game developers, why it should change, and how." From the article: "Fulton then cited workforce statistics, showing that in 1950, 30 percent of women worked, compared with 70 percent six years ago. 'We're rapidly becoming equal players in the larger workforce. More women are playing games.' Citing a study that showed women outnumbered men as players in the 24 to 35 year-old demographic, Fulton granted that casual games were a factor. 'However I think there's an appetite there. As we get online, as the games start getting more interactive, more social, women are getting more and more interested in what it means to play games.'"

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  1. Brenda Laurel, bring back Purple Moon! by spun · · Score: 3, Interesting

    The time is finally right for a female-centric game company. Don't know who Brenda Laurel is? You should. The woman is a freakin' genius and a pioneer in the field of human-computer interaction.

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    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton