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EA Settles Overtime Lawsuit

Heffenfeffer writes "Gamasutra reports that Electronic Arts is settling their class action suit with their programmers to the tune of $14.9 million. It also turns out that one of the named plaintiffs of said lawsuit was the spouse of the formerly anonymous blogger "ea_spouse" who wrote a scathing commentary on EA over a year ago which may have formed the basis of this suit."

19 of 54 comments (clear)

  1. cat "got" my tongue. by sirius+sam · · Score: 4, Insightful

    The games industry can pay low wages and make people slave because it's "cool" and people want to be in it. Sad really.

    1. Re:cat "got" my tongue. by s16le · · Score: 5, Insightful

      It is easy to say that people should not accept a job, or that they can quit. However, if they have a family to support, or have a medical condition and need the money or insurance coverage, not having a job for a few weeks while they find a new one might not be an option.

    2. Re:cat "got" my tongue. by Shihar · · Score: 3, Insightful

      The issue is that video game programmers make substantially less then other programmers. The reason why this is so is because a lot of people want to specifically do video game programming instead of some other more lucrative type. In this case, their low wages really are their own fault.

      The key to happiness in this world is to find something that brings you some satisfaction and that pays enough to keep you happy. Some people are have very low needs and are happy with $20,000 and a job they find fully rewarding. Other people are happy making $100,000 on a job they would quit without even the curtsy of a two weeks notice they ever won the lottery.

      A few lucky people get the best of both worlds and work a high paying job that they love. I have met workaholic business owners that fill this exact category. One guy in particular that I know well over 80 hours a week owns a massive house with a dozen cars that he never uses because he is only home for more then a few days a month. He is probably going to die of a heart attack in the next 10 years, but he truly loves what he does and would probably do it for much less. I have also met people that dropped out of high school, got no education, and are working shit jobs that they hate for shit pay.

      Most people though, they really fall somewhere in-between. They balance self fulfillment in the working world with money. You don't go to school for a sociology major expecting to get out of college and run into a pile of money. People make their choices. This programs are no different. They have intentionally picked a field with poor pay. Using the education they already have they have the option of finding higher paid work. If making video games is what they really love to do though, then they need to find a balance. Is the shit pay worth the job? If it isn't, get the fuck out.

    3. Re:cat "got" my tongue. by Anonymous Coward · · Score: 2, Insightful

      Who is at fault, the rapist or the girl who didn't take a gun when she went shopping?
      Who is at fault, the dictator or the people who neither flee the country nor attempt a futile revolution?

      Newsflash -- the powerful always oppress the weak, and sometimes the weak have no option but to bend over and take it. Those like you who stand on the sidelines and sneer at the weak for not being powerful can fuck off and die. The rest of us, we appreciate it when the legal system steps in to ensure that everybody receives fair compensation for the hard work they do.

    4. Re:cat "got" my tongue. by Sylver+Dragon · · Score: 3, Insightful

      While it's true that minimum working standards are non-capitalistic, that does not make them de facto bad. Take a look back in history at the working conditions of the 1920's. Worker safety was a joke; if you were sick, too bad, work or don't get paid; if you get seriously injured you were probably out of a job and well on your way to being dead broke. Pure capitalism is not functional, in the end it will degenrate into a form of feudalism (technically oligarcy) with a huge seperation between the have's and the have-not's. This will, almost inevitably, lead to civil unrest. In fact, in the early part of the 20th century, this is exactly where it lead. Workers unionized, and there were a lot of violent clashes. In the end, it was realized that there needs to be a balancing factor in the worker-employer relationship.
      If you look at the relationship between a worker and his employer it is naturally coersive. The employer has a measure of power over worker. Yes, technically the worker can leave at anytime, but this involves some level of risk, so the worker will be inclined to stay with a known quantity, rather than taking the risk; this is just human nature. The goal of employement laws is to prevent the employer from abusing this power, in order to pervent a race to the bottom condition, much like the US had in the 1920's. Which would lead to civil unrest.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    5. Re:cat "got" my tongue. by syousef · · Score: 2, Insightful

      Some people are have very low needs and are happy with $20,000 and a job they find fully rewarding.

      The flaw in that logic is that anyone can get sick without warning. The idea of being poor but happy is a charming but dangerous little fantasy. At the end of the day you need to make sure you can live with yourself and don't hate every waking moment but the fact is most people go to a job to earn a living, and living involves unexpected costs sometimes.

      --
      These posts express my own personal views, not those of my employer
  2. Re:Shocking... by Jaysyn · · Score: 5, Insightful

    The real suprize is that EA lost, especially in this employee-hostile day & age...

    Jaysyn

    --
    There is a war going on for your mind.
  3. All that overtime ... by neonprimetime · · Score: 2

    All that overtime and their games still suck?

    1. Re:All that overtime ... by nocomment · · Score: 3, Insightful

      Maybe all that OT is the reason they suck?

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    2. Re:All that overtime ... by skintigh2 · · Score: 2, Interesting

      The last EA game I bought (Command and Conquere Generals) had so many bugs it was basically unplayable out of the box. 12 months later there were still so many bugs that every other game ended literally in a few seconds at the hands of a cheater. 3+ years on I'm still holding my breath for the "ladder kit" that was promised. Their response to user complaints? They had one employee who would troll the message boards 1 day a week and make empty promises about balance issues, map hacks and cheats.

      Then they released a buggy expansion pack (no, there was no ladder kit in it)

      EA has some amazing programmers, artists and designers, but their management has found a way to turn gold into lead. They bought Westwood and turned an award winning franchise into a fiasco. And in a misguided effort to push people towards the new bug-riddled C&C they killed the established C&C comminity by shutting down all the game servers and forum servers for the older releases.

      It boggles the mind how irrational and out of touch they are with their customers and employees.

  4. cat got my tongue? nope, just my paycheque. by Burlap · · Score: 2, Interesting

    mix of the two really. With the job market full of bursted bubblers it's hard for a new grad to get their foot in the door with a lot of companies. EA has a good policy for accepting programmers without 5+ years of experiance so they end up with a large number of fresh grads working for lower wages because they are still wet behind the ears. After 12 months of working a crappy job to pay the bills, and 1500 unansered resumes I applied there. I got a different job before EA offered an interview, but after that long of saying "how can I help you today sir?" ANYTHING looks like a good job.

  5. makes you wonder... by Burlap · · Score: 2, Insightful

    just how much of that money each employee will actually see...

    1. Re:makes you wonder... by sunwukong · · Score: 2, Funny

      Maybe the victims can pool their EA gift certificates from the settlement to boost the sales of their own titles so their managers can get a nice bonus. Then, in appreciation, they'll get decent quality t-shirts and coffee mugs! Morale will soar ...

  6. Game coder was my dream job by Opportunist · · Score: 2, Interesting

    At least until I've seen what's behind the curtain. Yes, I do have the math skills, the DX experience and the necessary understanding to create a good engine.

    But I certainly don't want to see my creativity shattered under unbearable timetables. I don't mind doing overtime. Currently, an average work day is like 10-12 hours. 'cause it's fun.

    Being FORCED to work 14 hours and more is by no means any kind of motivation. Actually, I'd probably start sabotaging my own work.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Game coder was my dream job by __aaclcg7560 · · Score: 2, Informative

      Pull a couple of 38 hours shifts (i.e., working non-stop for nearly two days) will give you new meaning of being a zombie in the video game industry. The worst part is that they still expect you to come in at 9am the next morning and still work the weekends. One of the reasons why I quit Atari after six years was because I wanted a normal life with a predictable schedule.

    2. Re:Game coder was my dream job by computational+super · · Score: 2, Informative

      Or they just stay because the've finally realized every employer is pretty much the same (and if you move too many times, you'll find that employers stop calling you back). Sort of a version of price fixing.

      --
      Proud neuron in the Slashdot hivemind since 2002.
  7. The thing is... by JarinArenos · · Score: 3, Insightful

    The fact that they did indeed lose, despite the current business climate speaks volumes about just HOW BAD things were. Once things came out, it was simply impossible for the court to turn a blind eye to EA's reprehensible business practices.

  8. Did they lose, or settle? by Rob+T+Firefly · · Score: 2, Interesting

    It's not clear from TFA.. did EA actually lose a case (as in being ruled against in court of law,) or is this an out-of-court settlement?

  9. Did EA change their practices? by morryveer · · Score: 2, Interesting

    So did EA change how they operate? Or did they shell out the $ as a "cost of doing business" and are continuing to overwork the poor guys? Are there any EA headcounts here that can vouch for them (either in the negative or positive)?

    and, on a side note, I wonder how this affects (if at all) EA Canada.