EA Spouse Outed
patio11 writes "EA Spouse, who sparked a revolution (or, at least, a wave of lawsuits and promises for improvement) in the game development industry with a blog post decrying labor practices at Electronics Arts, was outed as Erin Hoffman in a Mercury News article. She and then-fiance, now-husband Leander Hasty were plaintiffs in one of the lawsuits against EA and continue to develop games and be activists for better working conditions for game developers." From the article: "More than a year later, game developers have won settlements in three class-action lawsuits alleging EA created exhausting work schedules without paying overtime and successfully pressed employers to ease unrelenting workloads. And EA Spouse, whose true identity has been cloaked until now, is becoming a voice against America's culture of overwork."
Whats interesting here is the guy used to work at taldren, who as I recall made Starfleet Command, and then went to work on Battle For Middle earth for EA.
SFC was seriously good, and BFME sucked big ones. So it seems clear even if it was not already obvious that working people to death WILL result in substandard dross games, even if they obviously have the talent.
Sadly BFME probably made mroe money, so the suits at EA who probably dont even like games dont give a damn.
Thank god I left that stupid industry to work as an indie.
DRM-free indie games for the PC and Mac: Positech Games
Sleep deprived cranky game developers can't possibly be very creative, can they?
Also unrealistic deadlines have a negitave effect on creativity.
EA is a victim of it's size... they have a huge pressure to be sucessfull so huge in fact that they lose sight of what really makes games (and all art) great.
Great inventive games do not always sell a lot of copies and that is the real crime here... EA wouldn't make crap if people didn't buy crap and then complain about it (but not return it because the big chains have made quality of product not a reason for a refund... but that is a diffrent rant.)
Demand quality and don't settle for buggy incomplete games and this "problem" of overworked developers might just solve itself... or at least save gameing from a slow painfull death.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
...has been cloaked until now, is becoming a voice against America's culture of overwork....
I, for one, am tired of this culture of overwork in America. Occassionally I have to close my browser and answer a phone call. This is intruding into my social life entirely too much.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
Work hard, millions on welfare are depending on you!
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
It shouldnt be a surprise that if you want people to work longer than a 40-hour week but you don't pay them for overtime, that you will get an inferior result. What exactly is the employee's motivation other than termination? That's like a prison mentality, 'either break these rocks or we beat the crap out of you. Once you're done breaking the rocks, we'll beat the crap out of you.' Not much to look forward to except a delay of additional punishment in terms of more longer hours in the future.
Eventually people will favor creativity, and people like me will 'herd the cats' and make some sweet games. Until then, have fun with John Madden 20XX!
stuff |
So it will be awhile before we're like the Europeans.
We don't want to be like the Europeans. Generally speaking, the US produces far more and creates much more wealth than most European countries. This is not only good for the economy as a whole, but it's also a good way to increase personal income and purchasing power. Europe knows this, and thus countries like France are starting to repeal some of their Draconian employee protection laws.
The problem in the US is that some employers abuse the strong work ethic. They only see graphs that say More Work == More Profit without properly understanding how things like employee exhaustion and low morale impact their bottom line. They also fail to understand that far more work can be produced by improving working conditions and morale rather than demanding slave hours. Unfortunately, many employees are reticent to change jobs during times of economic uncertainty, and they're also cautious about bringing suits against their employer. Thus some (not all) employers get away with it for a time. However, it can't last, and employers end up shooting themselves in the foot long-term.
Javascript + Nintendo DSi = DSiCade
"MIT betrayed all of its basic principles."
Yeah, except that Europeans tend to be more productive per hour than Americans.
Really? According to the CIA World Fact Book, the US has a GDP of $12,410,000,000,000, compared to Europe's $12,180,000,000,000 (all figures in US dollars). Contrast that with Europe's population of 456,953,258 against the US's 298,444,215. That gives the us a per capital product of $41,582.31 against Europe's $26,654.81. So far it looks like the US is more productive.
Let's look closer. The European Union has a labor force of 218,500,000, compared to the US's 149,300,000. Leaving out the unemployment rates for each group (9.4% vs. 5.1%), we're left with 197,961,000 workers in Europe compared to 141,685,700 in the US. We'll leave that for a moment.
According to http://en.wikipedia.org/wiki/Workweek, which sites a spreadsheet from OECD, workers in the US work an average of 1777 hours per year. Taking the average of the EU member states (the spreadsheet only lists individual countries), we get 1576.33 hours per year.
So, the US has a total of 251,775,488,900 work-hours per year, giving an average of $49.29 gross product per work hour. Europe has 312,051,863,130 work-hours per year, giving an average of $39.03 per work hour.
I'm sorry, who's more productive did you say?
God invented whiskey so the Irish would not rule the world.