SketchUp Hooks Up With Google Earth
zmarties writes "Having recently bought the company and 3d design product
SketchUp, Google has now taken the next step of releasing a
free personal version of the SketchUp software.
Currently available for Windows XP, with a Mac version 'coming soon', the program allows for
simple drag and drop design of 3d models - which amongst other uses can then be displayed in
Google Earth. The pro version remains available
for commercial use, with lots more features. Google are also introducing
3D Warehouse, designed as a repository for 3d models created in the program. The models can be viewed in Google Earth via a network link, so you can see geolocated models as you browse the world, rather than having to explicitly download them. Google has pre-populated the warehouse with a number of models which range from complete complex buildings, such as the Taj Mahal, through to individual design elements such as traffic lights and furniture."
I recently wrote a KML (Google Earth) export script for Blender.org. Blender is certainly less intuitive than SketchUp, but its undeniably more powerful, as well as open source. It supports importing and exporting a number of other industry standards, so you could use it to transform models you already have.
Blender KML Export
Blender.org
I haven't had a chance to use SketchUp yet, but from the screenshot it looks slightly similar to Wings 3d
http://www.wings3d.com/
I may be completely off comparing the two, but it's definitely a fun program to play with anyways. Open source and more intuitive than other alternatives such as blender IMHO.
"In other words, look at Sketchup - but don't touch if you want access to your data."
Do you do 3D work?
Some of us do. These days, we mostly "access" our data with 3D software. Not text editors. *Most* 3D programs use proprietary formats to store data specific to their own features.
With that said, Sketchup offers several import and export options to other standard 3D formats, and can be extended with plugins to support more.
i don't think the images are all that blocky, though limiting the number of polygons make smoothly curving surfaces difficult/not as nice. http://www.bennetyee.org/bathroom/ contains a sketchup model that i made to help communicate what we want with contractors. of the complex shapes that i had to make, the lighting fixture took the most time and the sink is the least realistic. i didn't include additional surface images and only used the ones provided (with some stretching for the glass tiles), but i think it turned out pretty well.
beware syntactic cavities