Overclocking the Super Nintendo
Robert Ivy writes "The Super Nintendo is a tricky piece of hardware, but I have finally managed to overclock it up to 5.1 MHz. At this speed, the sprites scatter across the screen; this is likely a sync issue since the CPU is running so far out of spec. I plan on trying lower speeds soon and I will update the guide on UCM." Thank god we got that out of the way!
This is known to be useful on the Dreamcast, where it improves emulator performance.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Actually, you can overclock the NES and the Genesis both without really suffering any ill effects, but their hardware was quite a bit more simple than the SNES. You can find the Genesis guide here, and the NES one here.
This poo is cold.
Nestopia (as well as BSNES and ZSNES and, I believe, other emulators) use Blargg's NTSC filter to produce the TV-like output. Truly an amazing piece of work.
As far as accuracy goes, the C64 emulator Hoxs64 is pretty damn accurate, going so far as to emulate analog stuff in the disk drive. Wow.
The roots of education are bitter, but the fruit is sweet.
--Aristotle