More Than 20 Years of the Web on the Big Screen
Carl Bialik from WSJ writes "WSJ.com has compiled clips from a dozen movies over the past 23 years that depict the internet, with varying degrees of accuracy. Among the selections: WarGames, Sneakers, .com for Murder, and Mr. & Mrs. Smith. The Matrix Reloaded used real Linux code, while Mission: Impossible had the improbable email addresses Job@Book of Job and Max@Job 3:14. In a related article, WSJ.com reviews some of the more-absurd Hollywood conventions when it comes to the web. Harry Knowles, of Ain't It Cool News, says, 'The thing that always gets me is watching people send emails. You click "send" and the entire document begins to fold into an envelope and disappear into the screen. I tend to send around 300 to 400 emails a day, and that would drive me insane.'"
Not my kind of movie, seeing that the hapless heroine spent the whole bloody thing running away, without any kind of respite or comic relief or joy.
That being said, I seem to remember it used a perfectly authentic looking traceroute, even if they had to give each row different colours to make it more visually appealing.
Maybe my memory is failing, but the chat program used there didn't seem any more hokey than AOL chat or the average myspace profile. My theory is that most people quite like hokey.
D
I actually enjoyed that movie alot.
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For 1983, I think WarGames got far more right than it got wrong. You really could get free phone calls by shorting out an old-style rotary pay phone.
You really can fake out any system that communicates via DTMF tones by recording and playing them back. Anyone remember hearing tones when you put money in early touch-tone payphones ? If that lock did communicate to a central system via DTMF, you could get out that way.
Poor passwords used to be far more common. From 2006 Joshua looks like an obvious bad backdoor, but that's only because it used to BE so common.
What did they get wrong ? WOPR was already an antique at the time, but they wanted something with blinking lights. There couldn't be a voice synth with the same voice everywhere. Often overlooked that complaint is the fact that they bothered to introduce it as a device at all.
I always thought they presented it correctly as a cinematic device, sort of like a scene starting in a foreign language with subtitles, to establish the characters are foreign, then switching to English so the audiance knows what is going on.
My family and I always love it when someone will zoom in ion some distant face in a scratchy webcam sht, get basically a twelve-pixel image, and magically "enhance" it to get a crystal-clear picture of some important bad guy or something, often when he was even facing the wrong way.
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Often overlooked that complaint is the fact that they bothered to introduce [a voice synth] as a device at all.
And yet it was still surprisingly realistic. The Intellivoice module (a voice synthesizer with its own built-in speaker) was released for the Intellivision console in 1982, and the Macintosh "introduced" itself in 1984. It received a standing ovation from the crowd. And that's just what the public saw. The actual research into Voice Synthesis goes back to the 1930's!
So it was perfectly reasonable to include voice synthesis in WarGames, even if its purpose was to allow the viewer to read less text.
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Another example I've seen a couple of times is when someone is attempting to transfer funds (usually under intense time pressure, of course) and the computer screen shows a progress bar moving across the screen with a quickly changing counter showing how many dollars have been transferred! As if an electronic wire transfer sends one dollars at a time and your status could be at $748,282 of $1,000,000. Atomic transactions, anyone?