Activision Sued For Unpaid Overtime
In the wake of EA's employee settlement, Activision finds itself in a suit for much the same reason. Next Generation reports: "Activision's Computer Graphics employees, who work many overtime hours to produce Activision's profitable videogames, fully deserve to be paid all the overtime compensation to which they are entitled under the law ... Excessive overtime is endemic in the videogame industry, but we hope that this and other lawsuits will spur major changes in the way employers treat their employees."
You're totally missing the issue. The workweek is 40 hours. By law. Unless you happen to fall into certain professions. Software programmers do not. And frankly, 6:00am to 5:00pm is laughable compared to the workweeks I worked in the game industry. Try 8am to midnight. (Or if you prefer, 9am till 1-2 in the morning). Try not having a day off (including weekends) for 6 straight months. There are 168 hours in a week. I've worked 112 of them.
We're not talking about a little 'wink wink' 'nudge nudge' "overtime" at the end of the project for two months to get it done. We're talking about the kind of hours that cause game industry employees to have a nearly 70% divorce rate. We're talking about 'gee I haven't seen my kids in 4 years' kind of hours. We're talking about crunches for over a year.
Virtually every project is going to have some kind of push at the end to get all the lose ends tied down. But we're not talking about a little push, we're talking about a jackhammer.
I currently have no clever signature witicism to add here.