DirectX 10 & the Future of Gaming
Homogeneous Cow writes "Brent Justice at [H] Enthusiast has put together a quick look at what DX10 has to offer gamers and what the main differences are between that and our current DX9. Unified Architecture and Small Batch Problems are shown to be addressed. There are a lot of ATI slides supporting the text as well." From the article: "The obvious question for the gamer that arises is, 'Will this terribly expensive and arduous upgrade path positively impact my gaming experience enough to justify the cost?' That has yet to be seen and can only be answered with the games we have yet to play. We can however discuss some of capabilities of DirectX 10 with a unified architecture and how it can potentially benefit gamers."
Upon skimming over the article this question popped into my head. Of the disadvantages of DX9 that DX10 is supposed to fix [such as the small batch problem and the fixed pipeline shader architecture], does OpenGL have those same disadvantages and if so, what is being done about them? Are those disadvantages present in both Windows and Linux/OSX etc?
:)
Is it even possible to fix that kind of issue without having your API written into the OS/Kernel?
This inquiring mind wants to know!
Nothing to see here
Yep, it'll no doubt be a dismal failure the likes of which have not been seen since the time that technology was developed that required everyone to have win95 and excluded all the dos & win3.x users ... what was it called ... oh yeah, DirectX 1.0.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
OK, I'm going to take another whack at a dead horse. I don't know that "immersion" comes from thousands of unique trees in a rendered forest. Honestly, I don't know where it comes from. I think it may come partly from the player _wanting_ to be immersed.
Here comes the "back in my day" part. I remember sitting in the computer lab in college in '93 or so, and seeing guys literally jump backwards and rip the headphones off their heads while playing Doom. I did it myself a time or two. That seems pretty immersive
Immersion at 320x200 with sprites that looked the same no matter what angle they are veiwed from comes from somewhere, and I hope that game devs can continue to tap that. I guess the good/great ones do, and the rest just make every chair in the game unique and hope that's enough.
There are 01 kinds of cars in the world. The General Lee, and everything else.