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Cellphone Gaming Market Lacks Pull

The Washington Post reports that, despite the best wishes of executives, the cellphone market has not yet taken off the way companies like Jamdat may have hoped for. From the article: "McAteer said the phone interface that consumers access when downloading games -- which usually lists only game titles -- is one of the biggest reasons behind the slow growth. As a result, the games that tend to sell best are those with instant name recognition among consumers, such as Pac-Man or Tetris"

2 of 54 comments (clear)

  1. market saturated at 3% (or close) by yagu · · Score: 5, Insightful

    I've got news for the game makers for the cell phone industry. Your market is probably close to saturated at 3%. Playing games on cell phones is a diversion, not an avocation. Users and potential buyers of games comprise a tiny fraction of the cell-phone audience. Almost any game at all, especially simple ones, will do to kill that 10 minutes wait at the train station. Anything more than a click away to add to the existing suite of games with the phone is no temptation.

    I think the cell phone industry greatly overestimates any appetite for the cell phone to be the ultimate phone, pda, gaming machine, pc, soda fountain, reference, ad nauseum. Our wallets are finite (well, mine is), and we're not going to pay and spend time managing a suite of games to play on a cell phone where

    • screen resolution sucks
    • battery life sucked up by games subtracts from cell phone availability
    • games are redundant additions to consumers existing collection on other devices

    Maybe the strategy is to find the endpoint of the consuming public's collective appetite for pay-for gaming on cell phones. I think they're close.

  2. No market by Opportunist · · Score: 4, Insightful

    IF you have money to buy cell games, you also have money for a "real" portable game console.

    IF you can have a real game console, why bother playing on something that can, at best, recreate the experience of a C64?

    Seriously, I was pondering getting into the cell game market. But the devices simply don't have the necessary hardware to create current game. A halfway decent game fills your available memory, you have a display the size of a stamp and a resolution that makes you wonder if that what you're shooting at is supposed to be a plane or a donkey.

    Now add that half of the games won't work on YOUR cellphone, and if, your display will probably not match the one the programmer used (i.e. you'll either be missing some vital information which gets cut off or you have some black bars), i.e. a lack of interface standards to work with, add that more often than not the programmers used to create those games aren't quite the creme of game creators (most cell games are hacked together by recently graduated students, it's for most their first job ever) and you have a clean picture why the market doesn't take off:

    After the first game, you never buy one again.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.