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Analysts Talk Online Gaming Services

Gamasutra goes right to the source, starting with the first column in a new series querying analysts directly about gaming-related issues. Today they've got several views from the big thinkers about the importance of online gaming services in this round of the console wars. From the article: "Anita Frazier, The NPD Group: As technology and capabilities advance, not having some of these [online] capabilities would simply make the system appear to be behind the times. Core gamers are technology lovers and, whether they actually use online play features all that much, having that capability helps games appear more cutting edge. And we do know that, with teens and young adults 'hanging out' online so much these days (a la MySpace), there is an appeal of an online community."

17 comments

  1. Community vs. Multiplayer by twistedsymphony · · Score: 3, Insightful

    There's a difference between gaming online and having an online community.

    I think it's more a Venn diagram really, I can play Quake online all day against total strangers and I wouldn't really consider that a community. Then you have places like MySpace that have a community but that doesn't mean that those people want to bring that community interaction into their gaming (or game at all). Then of course there are places where they co-exist like EQ and WOW.

    I think the point most miss is that An online community does not mean All online communities, and an online community does not fit for all online activities.

    1. Re:Community vs. Multiplayer by Nos. · · Score: 1

      I think it depends on how you like to play. I've played quite a few FPS online over the years. Sometimes its fun to just jump in, pick a team (or not if its FFA) and play. Othertimes its more fun to play with a group of regulars, hence we get clans/guilds/whatever. I've been in a couple, more for the social aspect, and they pretty much always have a website, forums, etc. The nice thing about getting into a good clan is that you reliably get good fun, competitive games, and enough access to the server to kick the people that take away from that.

  2. "appearance" of cutting-edge? by interiot · · Score: 1
    Console makers shouldn't (and usually won't) spend time/money to develop silly features that nobody actually uses.

    Having a single friends list and associated messaging interface is important. Having worldwide scoreboards gets pros hooked. Being able to compare progress through games with your local friends gets more people hooked. Being able to download smaller games brings a wider range of game developers to the table, and attracts a wider range of players.

    It doesn't just appear to be important, it really actually is.

    1. Re:"appearance" of cutting-edge? by Anonymous Coward · · Score: 1, Interesting

      Which is why with having much better online services the Dreamcast and XBox really dominated during their generation ... After all Sega was only knocked out of the hardware buisness and Microsoft only lost $4 Billion (approximately $200 for every system they sold); these companies would never over-estimate the importance of features.

      Face it, in 1999 every analyst was estimating that Revinue generated from online games (through the sale of the games and services provided) would rival the revinue made by the rest of the industry by 2005; they were wrong. Online gaming is not advancing because there is no community; if you're not in an elite guild in WoW, or if you can't Pwn people, you are pretty isolated in most online games. Many casual gamers have tried online games and have given up due to the frustration of dealing with cheaters and exploiters. Until game developers start producing superior online content online games will not gain much more market share

    2. Re:"appearance" of cutting-edge? by interiot · · Score: 1
      Yes, the previous generation of consoles had multiplayer online games. No, that's not the important part.

      What's important is the centralized service that provides instant messaging, indication to friends of progress made through games, and downloadable content (on the xbox 360, there's a decent amount that's not crap, and is free or isn't overpriced). It shouldn't need to be said, but Sony is almost exactly copying the XBox 360's centralized online service. This sort of service is obviously really useful to end-users, and will be a part of all future consoles. Period, end of story.

  3. Broadband anyone? by krotkruton · · Score: 1

    It doesn't matter how much teens (or anyone else) like online gaming communities if they have a 56k modem. Playing Counterstrike:Source on a 56k isn't playing Counterstrike... I wouldn't even call it Duck Hunt. Consoles will work the same way unless you are playing turn based games. This really applies to the US because we still have such poor broadband coverage. MySpace, on the other hand, doesn't require a good connection.

    On a related topic, if Microsoft really wants to increase the percentage of xBox Live users (which is 50% of 360 owners, taken from this slashdot article) then maybe they should consider spreading broadband instead of offering free upgraded service for a week.

    1. Re:Broadband anyone? by AuMatar · · Score: 4, Informative

      Notice that the 50% includes the free silver service (which doesn't let you play games). So it means anyone who's even looked at the system, wether they subscribe or not. And this is among the first adopters market. The original Xbox had a less than 10% subscription rate, I would expect about the same for the 360.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Broadband anyone? by Anonymous Coward · · Score: 0

      Actually, that 50% are people who actually bothered to hook their systems up to a network connection. While Silver only allows downloads, that's part of MS's online service and a revenue stream for them, so you can hardly discount it. More importantly, we're coming up on the second or third "free weekend", which will allow Silver members to play online.

      I think your 10% estimate really ignores the changing reality of online console play.

    3. Re:Broadband anyone? by AuMatar · · Score: 1

      If its just people who hook up an ethernet cable, that makes it even worse.

      And note that while silver allows downloads, that doesn't mean the silvers *are* downloading. If they aren't actively purchasing, they aren't a revenue stream.

      SO no, I don't think the 10% is off at all- it may well be an overstatement. Online gaming on consoles just isn't a major market. Last generation despite heavily marketing Live, Xbox only had under 10% subscribing. On top of that they lost by a huge, huge margin to the PS2 with very few internet enabled games, and only tied with Nintendo with very few online games. The average gamer just isn't interested in online gaming, especially if they have to pay to use it.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  4. Re:...and I talk about: by Anonymous Coward · · Score: 0

    PWNT!! 4th post! And NO!

  5. Hang out? by nb+caffeine · · Score: 1

    how does one "Hang out" on a website? Oh boy, why don't we leave comments on other profiles! We're so hip.

    --

    "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    1. Re:Hang out? by jchenx · · Score: 1

      Obviously you've never visited forums for games like World of Warcraft. There is definately a huge community there. Being a "forum junkie" is definately something that's becoming more and more common with gamers.

      --
      -- jchenx
    2. Re:Hang out? by Kuvter · · Score: 1

      I was just hanging out on /. and I thought I'd comment on your comment. Thanks for the add *^_^*

      P.S. I hang out on Slashdot all day. It's called the refresh button.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
    3. Re:Hang out? by nb+caffeine · · Score: 1

      Forums, I can understand (Ahem... slashdot :)

      myspace, I don't get it.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
  6. Analysts, Big Thinkers, What!? by aldheorte · · Score: 1

    Maybe you mean like Qualcomm undervalued at $1000 per share? Please do not equate quantitative analysis with big thinking. These is just people spouting off their opinion. The way the statistics work, you could get as good thinking walking down the street asking people randomly.

    1. Re:Analysts, Big Thinkers, What!? by spencerg83 · · Score: 1

      You know? I get real good thinking from these comments about the news articles...