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MMOG Sites Under IGE Merging?

CTD writes "Grimwell Online notes that IGE has announced a merger of networks involving: Thottbott, Allakhazam, OGaming, and L2Orphus. There is a thread in the Allakhazam forums that brings all the release data together - but still leaves some questions about what is to come. Grimwell raises one in his post about this: 'Even more fun for our friends who work PR for gaming companies. IGE = RMT, which is not the Devil - but is not exactly welcomed at most companies. Will this move help push things past the tipping point and force developers to deal with the new, larger network?'"

13 of 52 comments (clear)

  1. Sellout? by Hossicle · · Score: 2, Informative

    from the Alakazam admin: "We are now owned by a company that owns a bunch of stuff, including IGE. They bought both of us (and several other sites as well) and then split us into separate divisions so that there is no interaction between them. You know my stand on gold selling. Before agreeing to anything like this, I wanted to make sure that there would be no interaction between those divisions and that I would have complete control over the new network, including the sites that used to be part of ogaming." In other words so as long as I am not in the unethical division it is all cool with me. I respect selling your company but ignoring your own morals is wack.

  2. Very thourough detail on IGE, this purchase & by CTD · · Score: 5, Informative

    This was put where I could find it, and is a very interesting read. Lots of great detail about IGE/Allakhazam if you want to learn more.

    http://wow.azzor.com/445/truth_about_IGE.php

    --
    Grimwell - old, cranky, mean, obsessive
  3. The Devil is in the Details... by iCEBaLM · · Score: 2, Informative

    IGE = RMT, which is not the Devil

    I wish he would speak for himself! RMT has almost destroyed the economy of FFXI to the point where you have to buy in game currency (gil) in order to afford anything of even moderate worth. This was due to the RMT gil sellers dominance and monopoly over entire mines, harvesting and logging areas, notorious monsters, etc. Only recently that SE has banned 700 accounts and seized over 300 billion gil have things been normalizing. This was done in early Feb and prices are still dropping, slowly but surely, on most commodity items.

    RMT has real effects on MMORPGs, some games more than others depending on how the economy works.

    1. Re:The Devil is in the Details... by 0racle · · Score: 2, Interesting

      RMT has many negative effects, but the assertation that you have to buy gil to progress is just flat out wrong. Anyone who believes it is just looking for an excuse for their cheating.

      SE doesn't make big announcements when they ban people to placate the masses like WoW does so you never know how many people have been banned over the course of the game. That announcement was made because things had gotten so out of hand so quickly this past christmas that they had to let their players know they did something about it. However, christmas price increases are not strange.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:The Devil is in the Details... by TecKnow · · Score: 2, Insightful

      Define normalizing? Falling prices cut both ways, and you get less of a profit on the things you sell to earn gil towards that now-cheaper thing you want to buy.

      This is complicated by the fact that it is basically impossible to make a profit by selling things to NPCs, so gil is streaming out of the econemy (NPCs still sell useful goods and services) faster than it is coming in.

      The only question that really matters is how much playtime a player has to spend farming/crafting/etc to get a particular item, and in my case, deflation has not improved those numbers, and sometimes made them worse.

      There are many, many problems with FFXI and the econemy would be one of them even if gillsellers had never existed.

    3. Re:The Devil is in the Details... by robosmurf · · Score: 2, Informative

      It wasn't true that you had to buy gil in FFXI. Yes, there was a period of hyperinflation, but that didn't really make a huge amount of difference as the price of farmed items went up as well, as did the profit from crafting. I never bought gil, and never had a problem with affording high-end gear.

      Prices seem to have largely stabilised now.

      People keep complaining about the economy in FFXI, but they are usually missing the point. The FFXI economy is much more player driven than, for instance, WoW. This means that you get price fluctuations and other economic problems, but that is what makes it interesting to play a MMORPG. If you want fixed prices, then single player rpgs may satisfy you more.

    4. Re:The Devil is in the Details... by GundamFan · · Score: 4, Insightful

      You know... I am tired of hearing "World of Warcraft is the best MMO ever" every time somone mentions another MMO. I won't get into details about why I take issue with WoW... but I will say this, perhaps the reason WoW is so sucessfull has to do with its population rather than specifics of content... if you take any MMO and fill the servers up it will be more fun (for those who can get in) because if you compare WoW to most other MMOs feature to feature it is a very simple game. ...Forgive my rant, have fun in WoW or any other game you deside to play... but please don't try to make everyone who doesn't play guilty about it.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    5. Re:The Devil is in the Details... by paitre · · Score: 2, Insightful

      Fuck you.

      The game is more than bearable if you actually do things other than farm and level jobs (hint: HELM AND CRAFTING).
      It's not supposed to be a race to 75 - the game is the journey. Good fucking god...I keep forgetting that most of the end-game people now are still not much better than the noobs they were in the dunes.

    6. Re:The Devil is in the Details... by Psmylie · · Score: 3, Interesting
      I never have mod points when I need them. Maybe IGE could get into the "instant rate-up" biz.

      I've played FFXI since the NA release. I've never bought gil. I've never farmed excessively, I have one job at 75, and my highest craft skill is 60. And that's in cooking, hardly the best profit maker in the game. And I've always been able to buy what I needed. You don't NEED the best gear, you can get along fine without it, and decent gear for your level is very easy to obtain. The best of the best gear is SUPPOSED to be hard to get, that's what makes it valuable.

      SE didn't make things expensive. Players supply almost all the high-end gear. Players set the prices, players pay the prices. Why go and blame SE for something that we did to ourselves?

      To the grandparent post, and to anyone else who thinks that you need to zip through this game as fast as possible, and feel the need to buy gil so you never have to be without the best equipment... Maybe this is not the game for you. SE set the rules to the game, and instead of playing by those rules, you cheat. Nobody forces you to cheat or to play this game. Go elsewhere if you can't hack it. And anyone who buys gil/gold/platinum can go straight to hell.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  4. Re:Game DBs defeating the purpose of playing? by Bios_Hakr · · Score: 2, Interesting

    There are a lot of reasons to use something like this.

    As a noob, sometimes the directions the NPC gives are misleading. "Go take this to some guy north of here" is a perfect example. That happens in WoW all the time. The guy might actually be NorthEast or NW. You just can't tell. Sometimes, they change the locations of mobs in a patch but don't update the quest text. You could spend an hour looking for evil spiders in the North while the actual spiders have moved to the East.

    As an experienced player, you'll be more focused on guild teamwork. No matter what you are doing, someone in your group will have done it a few times before. Having a map while following the other players around keeps you from getting lost.

    Also, as an experienced player, sometimes you need to work on your new characters. In that case, the story is unimportant. You just need to level up quickly.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
  5. Right, who could blame IGE? by Somatic · · Score: 5, Insightful
    Yeah, blame the sellers for meeting demand. Except they didn't create the demand, Square-Enix did. It's Square-Enix's game design that causes the demand that the gold sellers exploit. [...] It's hardly IGE's fault that Square-Enix misdesigned their game.

    I see. So, because these companies only destroy half the games they infiltrate, that makes it ok. The games that do get ruined were asking for it. Pick a different reason for every game, but it's the game designer's fault for not being able to handle these cartels when they try to take over. Because after all, this has only happened to FFXI.

    Cartels like IGE ruin games for profit. They work full time, either exploiting bugs or taking what they want by brute force. They're larger than the largest guilds. They have the financial means, and the manpower, to get what they want in any of a hundred ways.

    Blaming the gamers or the game designers for the fact that these guys exist is like blaming someone for getting mugged. Yes, you had a lock on your front door, but was it a titanium lock with 53 bolts? Because these guys just designed a way to pick the old 52-bolt locks last week. Go ahead and upgrade, but just remember, there are a thousand guys in your hallway with hundreds of millions of dollars of resources, and they'll be working on that lock 24/7, and every time they get in, it's your fault. Also, you can't tackle the problem like a normal security expert does, because what these guys do is apparently not illegal. They have nothing to lose, in fact everything to gain, by trying again, and again, and again.

    Online games obviously need to defend against it better, but blaming them because this huge, sustained effort against them exists is just insane.

    --
    My script don't crash! She crashes, you crashed her!
  6. How they are swinging it by falcon5768 · · Score: 2, Informative
    from how the partys involved are describing it, there is a new parent company called RPGholdings who has a division that owns the gaming sites, and a division that owns IGE and their sister sites.

    The the CEO of all of them IS IGE's CEO, so in essense, they made a fake company, bought out everyone (including IGE) then said "oh btw, Brock Pierce is now your new boss"

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  7. Re:Game DBs defeating the purpose of playing? by garylian · · Score: 2, Insightful

    I have to agree with you.

    Most of the time, what I want to do is find out where some obscure mob is to be found, or find out what their idiotic spawn rate is.

    Forgive me for having a family, but I don't find the idea to sit in a zone/area for hours/days on end waiting for a freakin' mob to spawn so I can kill him to advance some quest. And since the damn thing spawns so infrequently, I want to know WHERE he spawns, so I have a chance to find it.

    In WoW, at worst, most of the quest mobs spawned right away, or in some cases you had to wait an hour. (That stupid tiger in SV that spawns only once an hour comes to mind, and fighting through Hunters that wanted it as a pet before they nerfed its speed some, was a chore.) In EQ, though, it really helped to know where that mob spawned, and WHEN it spawned. Nothing like trying to time Phinny just right while working on one of 4 different epics. Dummest idea ever, 1 mob that was a required kill with poor loot chances, but 4 different clases needed him.

    This is the part of the grind I don't like. I don't want to wait hours/days/weeks and even months to get some quest completed, even if it is an uber quest. It's not fun. And this is why people sell items and currency.

    It took a few months for me to kill Phinny for my wizard epic in EQ, and he was a 12hr spawn! I think I downed that fish more than 15 times! Grrr. Nobody liked going into KK to kill Phinny. It was a PITA to make sure everyone could breath underwater, and to navigate it. I didn't mind killing Phinny 3-4 times. After more than 10 (including a few solo kills), I was more than fed up, and when a friend got the staff off of him while helping a bard on his attempt, I decided that I wasn't too proud to MQ that damn quest.

    There's grind, and then there's GRIND. I can deal with a little grind, but that major GRIND just wears me out. I don't have the time or the willingness to try to be at my PC every 12hrs to kill one freaking mob. And with the wife about to pop out a baby, I'll have even less. I love the interaction with others and the fun of working together to complete a task, but for now, MMOs have come off my current game playing list.