Forthcoming MMORPGs
-pms-mistletoe writes "Just in time for E3, Joystiq is taking a look at all the MMORPGs currently in development, giving a rundown of each one and an overview. From the article: 'Massively multiplayer online games, known by a series of acronyms beginning with MMO, are a rising trend among developers. With monthly fees meaning regular income, and a player base too addicted to stop, developers trip over themselves to enter this lucrative market."
How many Swords and Sorcery MMOs are on that list? Does the term "also ran" not mean anything to these people?
I was also hoping to see more MMOs that deviate from the "beat up critters for loot, turn that loot into equiptment, chat if you like, it's your money" model. Sadly, that doesn't appear to be the case for most of the ones listed. It's like the RTS genre and FPS genres all over again. One or two companies make a really good game in the mold and suddenly dozens of copycats pop up in the hopes of cashing in, usually with inferior games.
I read the internet for the articles.
I currently am debating whether or not to renew my WoW account. If this weren't bad enough, I am waiting for ST: Online and the LotR game doesn't sound too bad either. But monthly costs are going to hurt if I wind up playing 3 MMOs (assuming I could find the time after work). I really think it wouldn't be too crazy to ask for a time based payment system for MMOs.
Seriously, give me like $5-$10 fee a month for a set number of hours. If the model is setup reasonably well you can get people who are willing to play enough to warrant the smaller fee to pay while still having your die-hard full-time, unlimited subscribers.
This could even help draw more money to companies running multiple MMOs. In the end, I guess I will just have to decide which one or two MMOs to go with. It will probably wind up being WoW and ST:Online, unless of course the ST universe is screwed up as much as the SW one was with Galaxies.
"Some days you just can't get rid of a bomb."