EA Posts $16 Million Loss, Looks to Next-Gen Games
kukyfrope writes "Electronic Arts recently released its preliminary financial results for the fourth quarter and fiscal year ended March 31, 2006. While net revenue was up 16 percent to $641 million for the fourth quarter, the leading video game publisher suffered a net loss of $16 million. During the same period last year EA posted net income of $8 million. 'We are well into the console transition and now have more than 30 next generation games in development,' said Warren Jenson, Chief Financial and Administrative Officer."
A couple factors probably contributed to this:
The lack of an established next-gen console: The X360 had shortages across the board from manufacturing, and EA didn't have enough launch titles. People with the system bought a very high percentage of the games that were availible, but EA didn't have enough to really take advantage of that.
The labor lawsuit. The settlement probably put them back quite a bit, as well as hurting their "efficiency" by having to let developers work less hours, and paying for the settlement.
I predict that we are heading for a crash like the one that occurred in the 1983, and killed off most games publishers.
Back then, games had got too staid and predictable, being nothing but cash-ins on existing IP (E.T. is the prime example). Competition within the business was fierce, with home computers such as the C64 slashing their prices and console prices being slashed to compete.
We are now seeing a similar situation. There is a ridiculous price-war going on, with Microsoft and Sony both selling their next-gen consoles at below-cost. They are predicting to lose $1 Billion each on hardware sales and marketing next year.
Also, games are losing their mass appeal. Surveys show that the number of gamers is no longer increasing, and may actually be decreasing, while the cost of producing games is skyrocketing. Games that are based on original I.P. are rare, with sequels, movie cash-ins and sports games comprising the bulk of products.
Microsoft and Sony can't keep cutting each others' throats forever, and the games industry definitely needs to expand and capture new audiences if it is to survive.
Interestingly, it was Nintendo who saved the industry last time, by coming up with a product that was different, and by conceiving a revolutionary (but controversial) business model. I think it is worth watching them at E3 to see what their plans are for the next console generation.
I have nothing really insightful to say. I just hate EA.