Sigil Drops Microsoft, Publishing With SOE
Labyrrinth writes "'As the development process is ongoing and constantly shifting, it became clear that MGS and Sigil had varying visions and direction for the title's development,' said Brad McQuaid, CEO of Sigil Games Online. 'In the best interest of Vanguard, it was decided that we would buy back the publishing rights from Microsoft.'" They've hooked up with Sony Online Entertainment, publishers of EQ and EQII, and Brad McQuaid's old employer. Aggro Me has commentary on this union.
People have been overreacting to this all day, even though it's actually a boon for Vanguard.
1) Sigil now has complete control over production, release, and funding -- they didn't before. (Microsoft was pushing for an earlier, unfinished release)
2) Sigil now makes a greater profit from the game, as they now own the IP rights. Expansions will be released on THEIR schedule, not at SOE's.
3) SOE will ONLY be handling marketing and technical support. They are probably the best in the business at both, even if they suck at developing.
4) Sigil will provide in-game customer service; GMs will be Sigil employees and Guides will be part of a volunteer program.
5) Any attempts on the part of SOE to bully Sigil will be considered breach of contract, and Sigil will move to a different datacenter. They have stated this in the face of so much 'player' opposition -- I really doubt anything is going to happen.
In summary: The game belongs more to Sigil now than it ever has, and this partnership is going to benefit the game greatly. Brad and company have been very forthcoming and honest about this over at the Vanguard boards, and that's a trend that's going to continue.
Some quotes from Brad McQuaid on the Vanguard forums:
"SoE cannot touch the gameplay.
What we have done is become the publishers of our own game. We now have even more control and authority over Vanguard, how it is made, how it is designed, and how it is marketed than we ever had with Microsoft.
I realize there are lots of different feelings about SOE and their games. But whatever those feelings, the fact of the matter is that they know operations and distribution. They will make sure our beta runs the way it needs to, that our game is widely marketed, and that our game is available all over, in all channels.
That is SOE's role in this new partnership with them. Sigil remains Sigil, able to focus now moreso on what we do best -- design, implement, conduct betas, build community, and market."
"Sigil retains their Vision on what Vanguard will be. SOE is helping to distribute and market the title.
These are the key points:
1. We found an incredible opportunity: the opportunity to purchase the publishing rights from Microsoft and become our own publisher.
2. We now own both the IP (the intellectual property) of Vanguard and the publishing rights.
3. This gives us more control and autonomy than we have ever had before. We are no longer just a developer.
4. Microsoft was TOTALLY cool with this. They are still very happy about Vanguard and looking forward to it bolstering their Windows platform. Vanguard will be an XP game, but also a Vista game, offering both 32 bit and 64 bit clients. We will continue to work closely with them and with Vista's focus on entertainment/games/graphics, as well as online, Vanguard is key.
5. SOE was TOTALLY cool with this. They are excited to have the people who designed and worked on the original EQ and EQ expansions provide a game for them. They need a game like Vanguard next year -- it gives them a variety of games from which players can choose from, or players can just play Vanguard.
6. We continue to have total control over the game's design, how it is marketed, the community, customer service -- everything that is important to us and I think important to all of you.
7. Things like running game servers, getting ads (that we design and/or approve) into magazines, getting boxes into stores, etc., all of which SOE is great at doing, they can do while we focus on finishing up the game and on beta.
8. This also gives us more time to launch the game when it is truly ready.
9. edit: Also, Vanguard will *NOT* be part of SOE's 'buy and sell items for real world money'. Our hard line position against this for a game like Vanguard remains as strong as ever.
If there are any other concerns or questions about this -- that's what I'm here for. I know this is a big change and it takes a moment to wrap one's head around it, but bottom line is that it's the best thing for Vanguard, for Sigil, and for you, our future players."
~Fricka
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