Slashdot Mirror


Spore Promo Video Leaked to YouTube

Khamura writes "As E3 draws near, those of us who have been following Will Wright's newest brainchild, Spore, are abuzz with expectation. And lo! Someone posted to YouTube a video that shows 'unedited footage of Spore that will be going to TV networks covering E3 next week'. It includes a look at the overhauled creature editor, a first glimpse of the texturing tools, and various other exciting things that had not been shown this clearly in the early prototype seen at the 2005 GDC. One of them is the ambient music when the UFO visits different planets." It certainly looks like the game we saw last year, but take with a grain of salt just the same.

7 of 63 comments (clear)

  1. Re:Wasn't a very good teaser/trailer by ZephyrXero · · Score: 2, Informative

    You need to watch the GDC video to get a good idea of the gameplay. To put it briefly, it's a universe simulator. You start off controlling a single microbial organism, and evolve it up to a cognitive level as a human brain, then you control a community of the creatures and it's sort of like sim city for a while, then you can battle other civilizations, and eventually travel to other planets...

    --
    "A truly wise man realizes he knows nothing."
  2. Re:Wasn't a very good teaser/trailer by KugelKurt · · Score: 2, Informative

    "Spore is a computer game designed by Will Wright that simulates the complete history and future of life. (...) Spore is, at first glance, a 'teleological evolution' game: the player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal, until the species becomes intelligent. At this point the player begins molding and guiding this species' society, progressing towards a spacefaring civilization."

    http://en.wikipedia.org/wiki/Spore_(game)

  3. More footage and commentary by Doytch · · Score: 2, Informative

    This week's 1up show also has a new Spore clip with some Will Wright commentary.

  4. Re:Google Video by WhatAmIDoingHere · · Score: 3, Informative

    Not the same video AT ALL. Plus, that's from the 2005 GDC, and that video is REALLY old.

    --
    Not a Twitter sockpuppet... but I wish I was.
  5. Re:I can't wait by bedessen · · Score: 4, Informative
    People want to go online and interact with other people. The key to going online is usually quite literally a unique key that is shipped with the game. If you haven't paid for the game, tough luck going online! A copy of the game is therefore useless for 99% of the people interested in playing it.

    While this is generally true, I think you underestimate the number of cracked/private servers out there that don't check CD keys. Witness sites like epcgaming.com. Now obviously with a legit CD key your choices are much larger, but if you limit yourself to cracked servers you can still play a lot of multiplayer games online to your heart's content.
  6. "unedited" video by Anonymous Coward · · Score: 1, Informative

    The video looked pretty edited to me. When I think of "unedited," I imagine seeing things like loading screens, and generally seeing things in chronological order; the youtube video seems to be a random collection of highlights, which have been edited together. Maybe it's an ad minus the voiceover? Standard promotional leak, really.

  7. Re:Carlos Mencia is really funny and original by masklinn · · Score: 2, Informative

    You misunderstood how it'll work.

    Basically, every planet & specie created by players will pe uploaded on the intarwub, and every copy of Spore will be able to "get" them from the servers to include them into the single-player environments. You will see and interact with the creations of other players (or even your former creations), but they will be controlled by your computer, not by other player.

    It's a purely single player game upgradable via the web, kind-of like Total Annihilation was if you didn't have any friend and didn't use the Boneyard (you could use the web to download mods and units to expand your game)

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler