Mother of Internet Speaks Out
Anonymous Coward writes to tell us that Radia Perlman, sometimes called the "Mother of the Internet" for her invention of the spanning tree algorithm used by bridges and switches, recently gave a very candid interview with NetworkWorld. From the interview: "The taste of whoever is in the funding agencies tends to cause everyone to look at the same stuff at the same time. Often technologies get hot then go away. There was active networking for a while, which always mystified me and has now died. In security the money is behind digital rights management, which I think ultimately is a bad thing -- not that we need to preserve the right to pirate music, but because the solutions are things that don't solve the real problems in terms of security."
I thought that Tipper Gore is the Mother of the Internet...
I find it interesting that all real R&D is now done by the government. Professors get funding almost exclusively through DARPA, NSF, military branches, etc. It used to be research was done primarily by private industry. Where did we get the transistor from? But now industry R&D is really just product development because they don't fund things that will not be profitable in a few years. So perhaps that is why we are seeing things disappear. The new general/funder isn't interested and there is no quick turn around for the company.
Momma says " the solutions are things that don't solve the real problems in terms of security."
And she's exactly right. Pirates aren't defeated by DRM, but land lubbers trying to exercise their fair use rights are. Just as a f'rinstance, I just this weekend had to order a fresh copy of my favorite game (No One Lives Forever 2) because the CD got damaged. As an informed end user, I had long ago tried making a backup disk to use so as not to damage the original, but the backup disk didn't work. As a lilly-livered non-pirate type, I did not use a "no-cd" crack to circumvent the publishers wishes and violate DMCA. You can bet I will this next time around, though. What has the game publisher accomplished? They've turned an honest, paying customer into someone willing to download and use illegal cracks. Good job, guys.
I am not left-handed, either!
...Her point is very true.
I like to think of all security as a battle of will, your willingnes to keep your stuff and a thiefs willingness to take your stuff. When you are trying ot sell somethig ad secure it thinks get tricky because you need to make it avalable to your customers but not those who would take it without alienating your potental customers.
In the end I see the RIAA and MPAA making there products so bloated with DRM and low quality because of it that eventualy companies will wake up to the true causes of there shrinking profits and move away from the cartels.
I see the same thing hapening in quite a few industrys in the next couple of years actualy.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
So true. So true! I really wonder how this trend started? And it looks like there's no going back. Are there alternates to this kind of EULA. Something like more responsible EULA. Why are the customers paying through their noses when the manufacturers accept *no responsibility*!?
Hi, Radia.