Slashdot Mirror


SGI Files Chapter 11 Bankruptcy

audi100quattro writes "The WSJ has a story about SGI filing for bankruptcy, but the SGI Investor's Relation page doesn't say anything." Nothing else really known at this point, but this is not unexpected.

5 of 316 comments (clear)

  1. Story by Anonymous Coward · · Score: 5, Informative

    Silicon Graphics Files
    For Chapter 11 Protection
    A WALL STREET JOURNAL ONLINE NEWS ROUNDUP
    May 8, 2006 6:56 a.m.

    Silicon Graphics Inc., a long-struggling maker of high-performance computers, filed for Chapter 11 bankruptcy protection.

    A group of bondholders agreed to trade their debt for a stake in the company, which filed for Chapter 11 protection Monday morning in U.S. Bankruptcy Court in Manhattan.

    SGI is known for desktop workstations and larger server systems that are favored by engineers and others who demand sophisticated graphics, including Hollywood studios. But the company has suffered a long slide, partly due to competition from machines based on standard components used in personal computers.

    The company's stock was recently delisted from the New York Stock Exchange for trading below a minimum threshold of $1 a share, and now trades on the small-cap OTC Bulletin Board.

    Earlier this year, SGI replaced its top executive amid widening losses and lower revenue. Last month, the company said it expected revenue of about $108 million for the third fiscal quarter, well below guidance of $140 million to $160 million.

  2. Re:Does this suprise anyone? by FuzzyDaddy · · Score: 5, Insightful
    I used to work in the military simulation business about six years ago. SGI used to be the dominant player for real time graphics for the visuals for things like flight simulators. Even then, their fortunes were declining. The fundemental problem was that the problem in military simulation was not getting harder, and the commodity hardware was getting to the level of being able to handle it. People now longer had to pay the premium for the SGI equipment.

    I don't think they stopped doing what they were doing - they just never came up with a strategy to handle the new reality.

    --
    It's not wasting time, I'm educating myself.
  3. Something died inside of us all... by MindPrison · · Score: 5, Interesting

    I remember fondly my first encounter with 3D graphics, from the TRON movies, man - that was many years ago, the SGI computers was the no.1 on my wishlist as a kid - but a machine like that where WAY too expensive, and thats where the Commodore Amiga came and stole our hearts, all of a sudden - 3D became affordable, SGI did'nt belive in "3D-for-everyone" and I believe that would be the main reason for their demise.

    You've got to put your belief in the little guy on the street if you want to survive, being boss - playing big, with the big - will only work until the rest of us grow up. And we did, but SGI didn't invest in our future together, if they did - we would have embraced them without as much as a seconds hesitation, but if you keep selling to the elite party (those with WAY too much money) you're out of tune with the development.


    (For those too thick to read between the lines - it simply ment, they didn't follow the times)

    --
    What this world is coming to - is for you and me to decide.
  4. Re:The death of SGI by ekimminau · · Score: 5, Interesting

    SGI began its rapid decline the moment the announced the merger with Cray. As the stodgy crew of maanagers went on the land grab trying to justify their existence in their "new " company, it drove out many of the long hair, fast and loose crowd of exceptional engineers who believed SGI was a magical place.

    SGI truly was a magical place to be. Not only the "Its Not just a job, Its a wardrobe" pens, frisbees, t-shirts for every new product, boxer shorts, key chains, and all the other swag SGI marketing was famous for. The "O" series of products, led by the Indigo2 Max-Impact were revolutionary products. Massively fast backplanes that still exceed the performance of all but a limite few systems, incredibly fast graphics sub systems with fill rates that still can't be achieved on lowly PC gear (they just can't push the bits fast enough).

    In addition, SGI truly owned the internet space, well before Sun and then gave it away once Sun started the "dot in dot.com" marketing campaign. They had the NetScape server, free, included with the IRIX OS, on every server with a full HTML configuration interface in an age where most other companies still didn't have an officially supported HTTPD for their platform. They also included Indigo Magic, the FIRST full GUI HTML editor, again, free with the OS, as well as a full GUI VRML editor, and so on.

    I truly weep for the company SGI used to be. It was the best job I ever had and the one I wish had never ended.

    --
    Armaments, 2-9-21 And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade' N
  5. Sorry to see them go... by saha · · Score: 5, Informative
    ...although I'm surprised it took this long. Their upper management really was a mess and lacked focus. Their venture into the the Windows NT boxes and Itanium platform didn't help much either.

    Heck, I use a Powerbook G4 for most of my tasks these days and my SGI O2 and SGI 320 NT box in my office are used little these days, but the Macs do lack some advanced hardware features that are only available on Infinite Reality gfx boards and Tezro v12. See Discreet's website and you'll notice that Flame, Inferno and Fire still run on ONLY SGI hardware. SGI InfiniteReality boards are used as image generators for flight military flight simulators and also to drive the Inferno compositing and film mastering, using up to 32 film resolution layers and 10-bit anti-aliased graphics

    Sure, Nvidia and ATI cards go have an polygon count advantage and they do have features like pixel and vertex shaders, but overall for high fidelity graphics one still goes back to SGIs. If one looks at what is capable in Final Cut Pro HD, it still falls in terms of output quality compared to what an SGI can handle. For video DMediaPro options with support for two streams of high-definition 10-bit 4:4:4:4 RGBA video. Or if one needed to generate your own video signal. Programmable FPGA video card or drive a C.A.V.E. or Powerwall SGI Mutichannel Option cards are capable of doing this. I have yet to see PC based Image Generator be as successful at doing this without a lot of hacking, blood, sweat and tears. SGI's handle the tough visualization tasks do out of the box. SGI's gfx API are second to none

    OpenGL Inventor

    OpenGL Multipipe (+ SDK)

    OpenGL Optimizer

    OpenGL Performer

    OpenGL Shader

    OpenGL Vizserver

    OpenGL Volumizer

    ImageVision and Image Format Library (IFL)

    SGI was a great company, although it was badly mismanaged. I'd love to see it merged with Apple and all the SGI gfx API's integrated into OS X. Plus other tecnologies like ccNUMA, XFS, CXFS, NUMAlink4 (6.4GBs), NUMAflex combined with Hypertransport and Infiniband (when customers need cheaper solution than NUMAlink)