The Public's First Look at Wii
isaacklinger writes "Time Magazine reports how it feels to play with the Wii. Overall it's a very enthusiastic review." From the Gamespot coverage: "Grossman traveled to Nintendo's headquarters in Kyoto, Japan, and was shown the Wii by legendary game designer Shigeru Miyamoto. The reporter was especially impressed with the Wii's controller. 'It's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen ... There's a strong whiff of voodoo about it.'" Update: 05/08 16:50 GMT by Z : Ran into a registration screen when I tried for the original article, but eldavojohn had more luck than I. The original Time article is available for reading.
Why break down a barrier with the controller, only to raise another one by making people move around to play a game?
It's called "exercise". If Nintendo creates a really interesting video game that little Bobby exerts himself on, drops a few unnecessary pounds and increases his cardio-vascular system, how is this a bad thing? This is not raising another barrier, but adding another challenge to a game. Instead of finding the blue key, the player has to burn another 5 calories.
Don't get me wrong, I'm sure one or two children will throw fits and go back to their "easier" consoles that don't require more than a flipping of a thumb, but the Dance Dance Revolution crowd alone has proved that there is a following for this time of system, and that children have a natural energy the Wii can assist in depleting before bedtime.
Those who believe the Internet is private,
find their privates are on the Internet.
You know you've done it. You've sitting in front of your computer or console, playing a driving sim. Without thinking, you find yourself leaning into a turn as you try to hold your line.
You're playing a FPS when suddenly, a zombie/mutant/demon/something jumps from around the corner. You instinctively duck in your chair as you jerk your char out of the way and unload a few shots.
Potentially, Nintendo has created the most intuitive, natural interface with a video game since the joystick. Well, at least it is the first new video game interface since the joystick.
Personally, I hate console games. I get bored after minutes of play and haven't purchased one since the NES (yes, the first one). Even so, I think I'll likely be getting one of these. I'm not crazy enough to camp for one, but I can see buying one. Interesting interface > same crap with better resolution.
Finally a company gets it. Do not listen to the hardcore audience as they have absolutly no basis in reality (they have likely spent more time in virtual reality than actual reality for last couple years). Hardcore gamers spend so much time playing games they really can't think outside of the "these games are too short and too easy for my leet skillz" box. Games do not need to be harder to play or interface with. Games just need to be fun. Swinging a virtual sword, pump faking a virtual football and swating a virtual fly all seem like fun to me. I will gladly trade the hardcore "games are not fun unless you WORK for the accomplishment" attitude for this "new" idea of having fun while I acutally "play" a video game.
Ves