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Ageia PhysX Tested

MojoKid writes "When Mountain View California start-up Ageia announced a new co-processor architecture for Desktop 3D Graphics that off-loaded the heavy burden physics places on the CPU-GPU rendering pipeline, the industry applauded what looked like the enabling of a new era of PC Gaming realism. Of course, on paper and in PowerPoint, things always look impressive, so many waited with baited breath for hardware to ship. That day has come and HotHardware has fully tested a new card shipped from BFG Tech, built on Ageia's new PPU. But is this technology evolutionary or revolutionary? "

4 of 179 comments (clear)

  1. it's BATED breath, dammit by Rimbo · · Score: 5, Insightful

    short for "abated"

  2. Re:Skeptical by HunterZ · · Score: 5, Insightful

    I also remember that in its day Glide was faster and resulted in higher quality 3d than OpenGL or DirectX.

    For a while, since 3dfx was the only one innovating for a while. Once they got hold of the market, nobody else could because the games only supported Glide, and nobody else was able to make Glide-supported hardware due to it being a proprietary API.

    Then nVidia came along with superior cards that only supported Direct3D and OpenGL because Glide was 3dfx proprietary. Game developers were forced to switch to D3D/OpenGL to support the new wider array of hardware. Since 3dfx cards were overly-optimized for Glide, this resulted in games that ran crappy on 3dfx hardware but great on nVidia. The rest is history.

    EAX is a similar story. Creative owns it, but what has happened is that many game developers don't bother to take advantage of it, instead relying on DirectSound3D or OpenAL as the lowest-common-denominator. The widespread use of SDKs suck as Miles Sound System do also help to allow transparent use of various sounds API features though, so mileage varies. Personally, I've been without Creative products for years now and haven't missed them one but. I'm currently waiting for the next generation of DDL/DTS Connect sound cards to come out, and then I'll give those a shot.

    The same thing is likely to happen here; competitors will make their own products, but because they won't be able the use the PhysX engine they will make their own. It will be an open API because they'll have to band together to get game developers to support their cards. Ageia will be forced to add driver support for the standard API, but it won't perform as well on their cards. If they're smart, they'll either open the API early on, or else release new hardware built around the open API. This is all assuming the PPUs even catch on, of course.

    The problem with the PC gaming hardware market is that when there's only one company making a certain type of product, they tend to stop innovating. Then, when someone else develops a competing product they try to use marketing to stay ahead instead of coming up with more competitive products. Sometimes gamers see through the marketing (3dfx) and sometimes they have a harder time doing so (EAX). It will be interesting to see how it turns out this time.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  3. Re:Wave of the future... by complete+loony · · Score: 4, Insightful
    Of course this argument falls down with graphics processing. While it is true that today's CPUs could probably process the graphics engine from games 5-7 years old, the bandwidth and processing requirements of current generation games is very different to the types of problems CPUs normally handle. It's a type of problem that generic CPUs can't keep up with. Physics may be a similar type of problem, one that can be performed far more efficiently than a current CPU can handle. That said, there has to be a large market for such a device to fund the R&D for future revisions or the generic CPU will catch up again.

    With graphics, small visual differences between hardware implementations are not a big problem. Physics processing needs a standard interface, and precise specs on what the output should be. If there is only going to be one vendor, and one proprietary interface, this market will fail.

    --
    09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  4. I wish I could mod this up 100 points. by joe_n_bloe · · Score: 4, Insightful

    Some day Slashdot will allow people to edit their posts for grammar and spelling, or perhaps there will be a Slashdot editor who knows grammar and spelling.