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Torvalds on the Microkernel Debate

diegocgteleline.es writes "Linus Torvalds has chimed in on the recently flamed-up (again) micro vs monolithic kernel, but this time with an interesting and unexpected point of view. From the article: 'The real issue, and it's really fundamental, is the issue of sharing address spaces. Nothing else really matters. Everything else ends up flowing from that fundamental question: do you share the address space with the caller or put in slightly different terms: can the callee look at and change the callers state as if it were its own (and the other way around)?'"

20 of 607 comments (clear)

  1. Code talks by microbee · · Score: 5, Insightful

    The whole discussion of micro-kernel vs monolithic kernel is totally pointless. All popular OS kernels are monolithic. We can get back to the debate when we have a working fast microkernel in the market that is actually competitive.

    Linus is a pragmatist. He didn't write Linux for academic purpose. He wanted it to work.

    But you can always prove him wrong by showing him the code, and I bet he'd be glad to accept he was wrong.

    1. Re:Code talks by Anonymous Coward · · Score: 5, Insightful

      Three letters: Q N X.

      Small, fast, real-time. http://en.wikipedia.org/wiki/QNX

    2. Re:Code talks by SanityInAnarchy · · Score: 3, Insightful

      The whole discussion of micro-kernel vs monolithic kernel is totally pointless. All popular OS kernels are monolithic.

      The whole discussion of Windows vs anything else is totally pointless. All popular OSes are Windows.

      Linus is a pragmatist. He didn't write Linux for academic purpose. He wanted it to work.

      That's true, and that's a good point. However, it's much easier to start a project if you already have some good people, even if the code is entirely from scratch. Therefore, making the point in a place like the kernel development lists is a good idea, because that's a good place to recruit people.

      Certainly in the case of OSes, there really isn't much of an opportunity for something like Linux to emerge from one person's efforts. As far as I can tell, Linux originally worked because enough people were interested in helping him early on in a hobby, doing things like sending him an actual copy of the POSIX specs, and he was mostly able to get it to where it actually duplicated Minix's functionality, and exceeded it in some cases.

      In fact, there was such a shortage of good OSes for this machine that really, Linux succeeded because it wasn't Minix and wasn't DOS. In fact, one has to wonder -- could an open Minix have done what Linux did? It's possible that, given all the programmers who eventually decided to work on Linux, the problems with microkernels could've been solved. Similarly, if all the programmers working on Linux suddenly decided to do a microkernel, it would succeed and it would replace Linux.

      But, that isn't going to happen. Not all at once, and probably not ever, unless it can be done incrementally.

      --
      Don't thank God, thank a doctor!
    3. Re:Code talks by Bacon+Bits · · Score: 5, Insightful
      "Hybrid" kernel? Sorry, I just don't buy this terminology (as Linus put it, it's purely marketing).
      It is pointless to argue semantics. You can say a hybrid kernel is a monolothic kernel trying to be a microkernel, or you can say it is a microkernel trying to be monolithic. As long as you understand what is meant by the term, your agreement about the precise semantics of it is largely irrelevant. Particularly with it's relevance to this debate.

      One of the biggest problems I continually have with technical people (whether that's computer techs or engineers) is that they tend to overemphasize the syntax and semantics of what people say. They tend to latch on to a specific phrase and then rip it apart rather than taking the meaning of the whole (which is the important part) and finding problems in the whole. Most particularly, they tend to find it incomprehensible that a single phrase might have multiple meanings.

      Part if this is doubtlessly due to exposure to highly precise technical jargon, but it is inappropriate to apply strictness of meaning inherent to, say, Python, to everyday language. Even in a technical debate.

      A hybrid kernel in simplest terms is a kernel is a combination of two discrete other types of kernels. Plain English tells you that. It makes no sense to try to wrestle with whether WinNT is a monolithic or microkernel. It's a semantic debate that serves only to label the object, and it doesn't describe it or aid in understanding it. If you say WinNT is a microkernel, you then have to ignore the non-essential code objviously running in kernel mode and that doesn't help understanding. If you say WinNT is a monolithic kernel, you have to ignore the userland processes that are really system services. Again, that's no aid to understanding.

      Stop complaining about the language and forcing labels on things. Labeling is not understanding.

      --
      The road to tyranny has always been paved with claims of necessity.
  2. comments i liked by bariswheel · · Score: 3, Insightful

    "The whole "microkernels are simpler" argument is just bull, and it is clearly shown to be bull by the fact that whenever you compare the speed of development of a microkernel and a traditional kernel,the traditional kernel wins. By a huge amount, too. He goes on to say, "It's ludicrous how microkernel proponents claim that their system is "simpler" than a traditional kernel. It's not. It's much much more complicated, exactly because of the barriers that it has raised between data structures." He states that the most fundamental issue is the sharing of address spaces. "Nothing else really matters. Everything else ends up flowing from that fundamental question: do you share the address space with the caller, or put in slightly different terms: can the callee look at and change the callers state as if it were its own?"

    --
    Insinct is stronger than Upbringing - Irish Proverb
  3. Microkernels and the future of hardware by SigNick · · Score: 4, Insightful

    I think Linus hit the spot by pointing out that the future of home computing is going to to focus on parallel processing - it's 2006 and all my computers, including my LAPTOP, are dual-processor systems.

    By 2010 I suspect at least desktops are 4-CPU systems and as the numbers of cores increase one of the large drawbacks of microkernels raises it's ugly head: microkernels turn simple locking algorithms into distributed computing-style algorithms.

    Every game developer tells us how difficult it is to write multi-threaded code for even our monolithic operating systems (Windows, Linux, OSX). In microkernels you constantly have to worry how to share data with other threads as you can't trust them to give even correct pointers! If you would explicitly trust them, then a single failure at any driver or module would bring down the whole system - just like in monolithic kernels but with a performance penalty that scales nicely with the number of cores. What's even worse is that at a multi-core environment you'll have to be very, very careful when designing and implementing the distribution algorithms or a simple user-space program could easily crash the system or gain superuser privileges.

    --
    Capitalization is the difference between "Helping your uncle jack off a horse" and "Helping your uncle Jack off a horse"
    1. Re:Microkernels and the future of hardware by archen · · Score: 3, Insightful

      This reminds me of the story..

      The early days of Fortran were before the 70's. Given the extremly tight ram constraints you'd probably have to implement a non-recursive iterative form which is FAR more complex. And this is Fortran we're talking about, not known for being the cutest language out there - and if we're referring to pre fortran66 then you're only branching construct is the 3way arithmatic IF statment. Now given that and considering your only method of debugging is taking a heap dump and looking through punch cards... I'd say yeah, it probably was too hard to implement.

      It's pretty easy to say that your typical "oops I forgot a semicolon so I'll recompile" CS student with pretty much no ram constraints for the problem can do it as a homework project. Have him do the iterative form with nothing but if and goto, plus each mistake making him looking through a core dump and waiting until not only the problem is solved, but (s)he could schedule a time when they could try to run their program again? I think that's beyond most CS students.

  4. It's not really a microkernel. by r00t · · Score: 3, Insightful

    By today's standards, Mach is not much of a microkernel. Mach has been disowned by microkernel proponents because it was so big and nasty.

    MacOS has that sharing address space with the monolithic BSD kernel. So a semi-microkernel and a monolithic kernel are firmly bolted together. That's only a microkernel if your degree is in marketing.

  5. Re:Obvious by ichin4 · · Score: 5, Insightful

    You are forgiven for being wrong, but not for spouting off nonsense despite knowing that you don't know what you're talking about, apparently applying the principal "if my argument involves M$ doing the wrong thing, it must be right".

    While neither NT nor Mac OS X are true microkernels, the architecture of both is strongly inspired by microkernel ideas. Like Linus, the developers of these kernels recognized the practical difficulties involved in making full-on microkernels work, but unlike Linus, instead of throwing in the towel completely and doing full-on monolithic kernels, they created cleanly seperated layers interacting via well-defined interfaces whenever they practically could.

    If you talk to kernel programmers, most will express a high degree of respect for the NT kernel, which is based on the DEC VMS kernel. It mostly the poor design of systems that sit on top of the kernel that has earned Windows its reputation.

  6. in other news by convolvatron · · Score: 3, Insightful

    abstraction and state isolation considered harmful

  7. Entire comment by Futurepower(R) · · Score: 5, Insightful



    Name: Linus Torvalds (torvalds AT osdl.org) 5/9/06

    ___________________

    _Arthur (Arthur_ AT sympatico.ca) on 5/9/06 wrote:

    I found that distinction between microkernels and "monolithic" kernels useful: With microkernels, when you call a system service, a "message" is generated to be handled by the kernel *task*, to be dispatched to the proper handler (task). There is likely to be at least 2 levels of task-switching (and ring-level switching) in a microkernel call.

    ___________________


    I don't think you should focus on implementation details.

    For example, the task-switching could be basically hidden by hardware, and a "ukernel task switch" is not necessarily the same as a traditional task switch, because you may have things - hardware or software conventions - that basically might turn it into something that acts more like a normal subroutine call.

    To make a stupid analogy: a function call is certainly "more expensive" than a straight jump (because the function call implies the setup for returning, and the return itself). But you can optimize certain function calls into plain jumps - and it's such a common optimization that it has a name of its own ("tailcall conversion").

    In a similar manner, those task switches for the system call have very specific semantics, so it's possible to do them as less than "real" task-switches.

    So I wouldn't focus on them, since they aren't necessarily even the biggest performance problem of an ukernel.

    The real issue, and it's really fundamental, is the issue of sharing address spaces. Nothing else really matters. Everything else ends up flowing from that fundamental question: do you share the address space with the caller, or put in slightly different terms: can the callee look at and change the callers state as if it were its own (and the other way around)?

    Even for a monolithic kernel, the answer is a very emphatic no when you cross from user space into kernel space. Obviously the user space program cannot change kernel state, but it is equally true that the kernel cannot just consider user space to be equivalent to its own data structures (it might use the exact same physical instructions, but it cannot trust the user pointers, which means that in practice, they are totally different things from kernel pointers).

    That's another example of where "implementation" doesn't much matter, this time in the reverse sense. When a kernel accesses user space, the actual implementation of that - depending on hw concepts and implementation - may be exactly the same as when it accesses its own data structures: a normal "load" or "store". But despite that identical low-level implementation, there are high-level issues that radically differ.

    And that separation of "access space" is a really big deal. I say "access space", because it really is something conceptually different from "address space". The two parts may even "share" the address space (in a monolithic kernel they normally do), and that has huge advantages (no TLB issues etc), but there are issues that means that you end up having protection differences or simply semantic differences between the accesses.

    (Where one common example of "semantic" difference might be that one "access space" might take a page fault, while another one is guaranteed to be pinned down - this has some really huge issues for locking around the access, and for dead-lock avoidance etc etc).

    So in a traditional kernel, you usually would share the address space, but you'd have protection issues and some semantic differences that mean that the kernel and user space can't access each other freely. And that makes for some really big issues, but a traditional kernel very much tries to minimize them. And most importantly, a traditional kernel shares the access space across all the basic system calls, so that user/kernel difference is the only access space boundary.

    Now, the real problem with split acce

  8. Re:Linus Quote - "not arguing against it at all" by exa · · Score: 3, Insightful

    Distributed algorithms are of course difficult to implement with a f***ed up language like C.

    Here, it seems, the means justify the ends. Linus basically says "I won't take any challenges".

    Linus tells me that we can never write a proper scalable OS for a NUMA machine, or a modular system that can serve well to parallel I/O systems and the like. I highly disagree.

    Because these things are not pipe dreams, they have been done. IBM guys have made amazingly abstract and modular OS stuff and they've been using them for years, so I think it's rather pathetic to say that there is only one true path to OS implementation. Why not admit that it is the only path that you have any experience in?

    --
    --exa--
  9. Re:Distributed not that hard. by Gorshkov · · Score: 3, Insightful

    Tovarisch Gorshkov, to prove that the program is correct ("covert channel analysis" and such.) might take up to a year and that is only if there are less than 10k lines of code and no more, but that doesn't mean that the program will _run_ slow. The time and methods used to prove correctness don't necessarily say anything about the speed of the program during runtime.

    You're right, it *doesn't* say anything about the code efficiency, or the runtime per se ..... but then again, neither did I. Just as some algorythms are faster than others O(n) vs O(log n), etc, some designs are inherently slower than others. And what is a kernel, if not the expression of an (albiet complex) algorythm to accomplish a task (provide system services)?

    The microkernel may be more elegant, more pristine in the lab ..... but it's slow by design. There is only so much you can do to speed it up - the limitations are inherent in the message passing mechanisms.

    I'm sorry, I'm with Linux on this one.

    Provably correct doesn't mean "good" .... and "I haven't bothered proving the sucker" doesn't mean crash and burn.

    Also, there is nothing about a microkernel that makes it more inherently provably correct than a monolithic kernel. Even going back to Parnas' notation that we used years ago, and thinking about the structure of the Linux kernel, it would be pretty easy to go through the exercise and prove it correct/incorrect .... and no easier to do so with with Minix, or BeOS, or any other microkernel.

  10. Re:Linus Quote - "not arguing against it at all" by drgonzo59 · · Score: 4, Insightful
    You seem to completely ignore the main reason for using a microkernel -- the ability to prove (even mathematically) that the kernel is correct. In other words the main advantage is not to make a it "easy" or "fun" for the programmers to program, or make Quake run with 25fps faster,but but to enforce a strict and precise security policy. That is why critical real-time OSes are often based on a microkernel which is only about 4000-8000 lines of code. Even at that size is might take years to prove it does what it is supposed to do.

    The analogy of centralisation vs. local autonomy is not totally accurate either. Both the monolithic and the microkernel are centralized, except that in the first case there a large beaurocratic structure and in the second case it just a dictator and a couple of "advisors". If the dictator or the king is chosen well, the system will be more predictable and will work much better. If case of the large beaurocratic system, if some of its members get corrupted [and they will because there are so many of them] the whole system will fail. It is like saying that a small bug in the mouse driver will freeze and crash the system with a monolithic kernel. Good thing if the system was only running Doom at the time and not controlling a reactor, or administering a drug. If the same happens in the microkernel system, the kernel will reload the driver, raise an alarm, or in general -- be able to take the system to a predictable predetermined state. Going back to the analogy is it is like having the dictator execute a corrupted staff member and replace him immediately.

  11. The real point: keep OS designers honest by jackjansen · · Score: 5, Insightful
    I think the real point here, which both Andy and Linus hint on but don't state explicitly (as far as I'm aware) is about keeping the OS designers and implementers honest. If you need an interface between two parts of the system you should design that interface, define it rigidly, then implement it.

    Andy likes microkernels because they force you to do that. Time spent on design leads to insight, which may well point to better and cleaner ways to do the task you originally set out to acomplish.

    Linus hates microkernels because they force you to do that. Time spent on design is time lost getting working code out the door, and working code will give you experience that will point to better and cleaner ways to do the task you originally set out to acomplish.

  12. Re:Linus Quote - "not arguing against it at all" by putaro · · Score: 3, Insightful

    Individual pieces aren't really any simpler either. In fact, if you want your kernel to scale, to work well with lots of processes, you are going to run into a simple problem: multitasking.
    This is very true.

    Consider a filesystem driver in a monolithic kernel. If a dozen or so processes are all doing filesystem calls, then, assuming proper locking and in-kernel pre-emption, there's no problem - each process that executes the call enters kernel mode and starts executing the relevant kernel code immediately.

    OK, here's where things start getting a little tricky. The whole locking setup in a monolithic kernel is pretty tricky. Early multi-processor kernels often took the course of "one big lock" at the top of the call stack - essentially only one process could be executing in the kernel. Why? Because all that "proper locking" is tricky. Took years to get this working right. Of course it's done now in Linux so you can take advantage of it, but it wasn't easy.

    Now consider a microkernel. The filesystem driver is a separate server process. Executing a system call means sending a message to that server and waiting for an answer.

    OK, now here, you're kind of running off the rails. What is a "message"? There is no magical processor construct called a "message" - it's something that the OS provides. How messages are implemented can vary quite a bit. What you're thinking of is a messaging system ala sockets - that is the message would be placed onto a queue and then a process switch would happen sometime and the server on the other end would read messages out of the queue and do something. That's how microkernels are usually presented conceptually so it tends to get stuck in peoples' heads.

    However, messages can be implemented in other ways. For example, you could make a message be more like a procedure call - you create a new stack, swap your address table around, and then jump into the function in the "server". No need to instantiate threads in the "server" anymore than there is a need to instantiate threads within a monolithic kernel. The server would essentially share the thread of the caller. I've worked on microkernel architectures that were implemented just this way.

    If the number of data structures that you can directly access is smaller, the amount of locking that you have to take into account is smaller. Modularity and protection makes most people's tasks easier.

    Many of the arguments made for monolithic kernels are similar to the arguments you used to hear from Mac programmers who didn't want to admit that protected memory and multi-tasking were good things. Mac programmers liked to (as I used to say) "look in each other's underware". Programs rummaged about through system data structures and other apps data structures sometimes, changing things where they felt like it. This can be pretty fun sometimes and you can do some really spiffy things. However, set one byte the wrong way and the whole system comes crashing down.

  13. Re:Distributed not that hard. by TobascoKid · · Score: 5, Insightful

    But in practice Linux 2.6 is 6 million lines of code and a typical microkernel is less than 10k.

    Umm, doesn't that mean while you've prooved that the 10k microkernel lines correct, you'd still have ~6 million lines of code sitting outside the microkernal waiting to be prooved? I can't see how a microkernel can magically do with 10k everything Linux is doing with 6 million lines (especially as by the definition of microkernel, than there's no way it could).

    --
    At some point, somewhere, the entire internet will be found to be illegal.
  14. Re:Distributed not that hard. by drgonzo59 · · Score: 4, Insightful

    You don't have to prove it, as long as the microkernel will be able to put the system into a predetermined state, it could for example unload the driver and try another one or just try to relaod it, it could contact you via a pager and so on. As opposed to the whole system freezing because some idiot wrote if(a=1) instead of if(a==1) in the mouse driver. You can only hope that the system that froze was running Doom and Firefox and wasn't flying planes, or administering drugs.

  15. Java and microkernels by mangu · · Score: 3, Insightful
    That's what the Java folks have foisting on us all along.


    That's interesting because those are exactly my thoughts every time I hear the arguments people use to defend microkernels: Java is to microkernels as C/C++ is to monolithic kernels.


    Linus Torvalds summed it well when he mentioned that microkernels are simpler only when data flow goes in one direction only. It's very hard to get a function to fill a complicated data structure for you if you cannot work with pointers. Passing a reference will do only for simple structures, it will not work if there are structures within structures, it is very hard to do if the called function must itself pass some subset of that structure to another function. And for operating systems where one must contend with multiple access and locking, it's almost impossible to do without a performance penalty.


    Let's face it: pointer manipulation is necessary because there are real life problems that are more complex than textbook examples. If there weren't, inventing the C language wouldn't have been necessary, we could have stuck with Fortran all along.

  16. Re:Linus Quote - "not arguing against it at all" by PhotoGuy · · Score: 3, Insightful
    Now consider a microkernel. The filesystem driver is a separate server process. Executing a system call means sending a message to that server and waiting for an answer. Now, what happens if the server is already executing another call ? The calling process blocks, possibly for a long time if there's lots of other requests queued up.

    Well maybe that's how *you* would design *your* Microkernel. And yes, it would suck.

    The way I would design the filesystem driver, would be to accept a request, add it to a queue of pending requests to serve. If there are no initiated requests, find the request that can most efficiently be served based upon your preferred policy (closest seek time, for example, or first come first serve, your choice), and initiate that request. Add some smarts for multiple devices, so multiple requests can be initiated at the same time to different devices. When data comes back, answer the requesting process with their data. Rather than sitting around blocking on a request, go grab more requests from other processes and queue them up. No need to block. When an initiated request comes back, send back the data to the requesting process, and everyone's happy. Just because things are separated out into different processes, doesn't mean that they can't do some asynchronous juggling to be efficient. Add multi-threading, and the coding becomes a bit easier; but multi-threading isn't necessary to rely upon to have this work well.

    I'm pretty sure the monolithic kernels do things somewhat similarly; build a request queue, service that queue. They could also block until they're done other requests, but that would be bad design. Don't assume a Microkernel Filesystem server has to suffer from similarly bad design.

    --
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