New WoW Alliance Race Revealed
Now.Imperfect writes "The New York Times is reporting that Blizzard has slated the Draenei to be the new Alliance race in the up-and-coming Burning Crusade expansion for World of Warcraft. The article also states that E3 visitors will also be able to test the new flying mount."
This was posted on Wikipedia quite sometime ago as a rumor. I use them for a lot of my information (old and new).
In addition to Thottbot (quests) and Allakhazam (pricing and searching), a lot of the WoW Wikis out there provide for me a lot of my World of Warcraft information.
It seems they're introducing more "middle styled" races that are akin to the otherside. Perhaps they're planning to allow draenei to be warlock and blood elves to be palladins? This is all speculation but I know that I, for one, am very much looking forward to this expansion.
My work here is dung.
Well, it's pretty official now since they have updated the expansion website with information on the Draenei.
It also explains that the Draenei are the remnants of the Eredar race who chose not to become evil demons back when Sargeras was forming the burning crusade.
To be perfectly honest, if you were expecting a paladin to be simply a warrior with healing spells, that was never the case to begin with. Paladins sacrifice the damage of a warrior to gain quite a bit of survivability: healing spells, an invulnerability shield, immunity to most kinds of debuffs, and a short range stun. Yes, paladins can dish out some decent damage with the right gear and spec, but part of playing a character is playing to their strengths as they are. The paladin class hasn't changed significantly since release; their review merely shuffled some talents around.
As for your assertion that shamans are superior to paladins...
In the PvE game, paladins are far superior to shamans. Four paladins can give more mana regen, more threat reduction, and more attack power to EVERY MEMBER OF THE RAID with blessings than eight shamans can with totems, and even without the greater blessings the blessings last longer than the totems. Paladins themselves have the most efficient, lowest threat heals in the game, and can remove three different kinds of debuffs with one fairly cheap spell. About all shamans have going for them is Windfury/Grace of Air, which only apply to the shaman's group and cannot be used at the same time as the threat reduction totem or each other.
In PvP, they're opposite sides of the same coin. Paladins are by far the dominant PvP healer class simply because of their survivability, and can leverage their heals and Cleanse to make their group that much more powerful, even if a paladin by himself isn't much of a threat. Shamans are an excellent offensive class with some capacity to heal and (against bad opponents) buff their groups.
The reason so many people think shamans are more poweful than paladins is because 90% of paladins keep thinking they're a warrior with healing spells, instead of using the rest of their abilities. It's like playing a hunter in PvP without a pet, or a druid without using forms.
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