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LucasArts Shows Interest In Wii Lightsaber Game

Gamasutra reports that, though they're not willing to say they have one in the works right now, LucasArts is interested in a Wii lightsaber game. From the article: "At the end of the demonstration, Gamasutra inquired as to whether the company planned on creating a lightsaber game for the Wii, after many commented on the suitability of the system to the concept - especially after an internal speaker was revealed in the controller being used to demo the concept. This question produced a number of knowing smiles around the room from LucasArts employees, followed by the comments: 'We know' and 'We are looking into it', as possible concepts for the game were discussed. However, the firm has not yet made any official announcements regarding planned Wii titles."

2 of 112 comments (clear)

  1. Good news by linvir · · Score: 5, Interesting
    They'll find a way to ruin this, believe me. For example, it'll take place on a world where lightsaber energy depletes at 1000x the normal rate, and you have to search for generic blue crystals to replenish some bar. Or it'll interpret general controller gestures into predetermined saber motion animations.

    Not meaning to sound like the typical Slashbot everything-hater, but it's my experience that the games with the greatest potential prove the most disappointing. Star Wars Galaxies is coincidentally the best example.

  2. Controls would be perfect by UncleFriendly · · Score: 3, Interesting

    Remote would control the lightsabre, obviously. It should be free-form, in that as you move the remote, the onscreen sabre moves, too. Also, since the analong "nunchuck" has motion-sensing capabilities, too, it could be used for force powers! Push forward to do a force push in the direction you push. Pull back for a force grab. Pull back and quickly pull up to do a choke and mid-air suspension... all while fighting a second guy with the sabre! The analog stick moves and it could use Metroid-style controls to lock on to a guy during sword combat so that you won't have to worry about strafing.