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John Carmack Discuss Mega Texturing

An anonymous readers writes in to say that "id Software has introduced a new technology dubbed Mega Texturing that will allow graphic engines to render large textures and terrains in a more optomized way while also making them look better. Gamer Within has Q & A with John Carmack on Mega Texturing."

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  1. mega texture commands in Doom3 by Walter+Carver · · Score: 4, Insightful

    It may be insignificant, but I accidently saw two relative commands in Doom3, r_showMegaTexture and r_megaTextureLevel.

  2. Re:Ah, but by Tx · · Score: 4, Insightful

    The graphics are good enough already.

    Speak for yourself. When I can't tell the difference between a rendered character and a live one, then I'll start wondering if graphics are approaching "good enough". Of course better physics and AI is also necessary to improve immersiveness, but there's no way I'd say graphics need no further improvements anytime soon.

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  3. Re:Enough is enough by TrekkieGod · · Score: 4, Insightful
    Watch "Saving Private Ryan" over and over and see if the opening scene gives you the same reaction it did before.

    I think that's more because you know exactly what's going to happen than because you're being desensitized to violence. The first time, things that are happening catch you by surprise. Now, I don't care how many times you've seen Saving Private Ryan, if you get placed in a real battle situation, you're going to freak out (unless you've had other training, of course).

    The same thing is much more easily seen with comedies. The first time I see a good comedy, I spend most of the time laughing. I'll never laugh as much in subsequent viewings. It doesn't mean I'm getting desensitized to comedy. It means I've seen that scene before.

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